This deck can very easily FTK any deck in the game. With the agents of creation and destruction - venus you will be able to summon up to nine (if you have the sanctum of parshath + the chorus in the sky on the field/hand it becomes eleven) mystical shine balls per turn. The deck is centered around getting agent of creation - venus to your graveyard or hand and summoning it (normally, or with neptune) to summon your mystical balls. You will then be able to send majesty hyperion to the graveyard with moon and then you can special summon it from the graveyard (by banishing neptune to also get the sanctuary in the sky) all while link summoning celestial knightlord (before or after) with the rest of your mystical balls & venus. You can then search out archlord kristya and then special summon it with celestial knightlords effect (or its own) when you link summon s:p knight with moon and majesty hyperion. The great part about this is during your turn you will be able to banish archlord kristya with s:p knight if your opponent activates a card, allowing you to continue the turn as normal, and archlord kristya will still be on the field during your oponents turns (if you happen to not FTK because he negates archlords effect somehow). If you decide not to go this route, you can always use venus and the mystical balls in conjunction with uranus and the master/majesty hyperions to summon masterflare hyperion, who then will use its effect to mimic the agent of destruction - venus effect, and summon three more mystical balls. Once you use those three, you can summon another three with the agent of creation - venus you already have on the field, this will lead into a mekk-knight, bow of the goddess, masterflare hyperion combo. There is a good chance you will still have divine punishment in your hand as well after all that. If the game ends up going late, you can always rely on the topologic + angel of zera combo which sets a continuous loop of summoning and banishing that would increase topologics attack power repeatedly and clear the board every other turn (lmao so ridiculous). This deck is just a nightmare to deal with. That being said, the deck has a small chance of not getting the cards you need in your hand (too many mystical balls) and you are left with almost nothing in your first turn. This deck provides outstanding negation, summoning, search ability, and attack power. One of the most absurd decks you will ever play. - Created by dg