January 25th 2021 by Renren
Domain Monarchs are a deck that’s quite a few years old now, though certainly benefitting from a few new toys and changes. Let’s revisit this deck and learn how to go about it in modern times! This will serve as a nice introduction to the beloved strategy.
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January 16th 2021 by Yugi Papi
Virtual World has taken competitive Yu-Gi-Oh! by storm. It immediately bagged the trophy from Luxury Gaming’s LCS IX, held last December 12 – 13, 2020. The strategy proved to be incredibly difficult to deal with for most decks. Having VFD (True King of All Calamities) was, and still is its main win condition.
2,740 0 13
January 10th 2021 by neonrideraryeh
This is Part 2 of our brief look at all of the Level (and Rank) 11 Monsters in Yugioh. In Part 1, we looked at good cards like ‘Nibiru’ and the new ‘Trishula’ Synchro, as well as worse cards like a lackluster ‘Subterror’. Please read Part 1 first before continuing our journey into the world of 11 stars.
2,320 0 11
January 8th 2021 by neonrideraryeh
Level (and Rank) 11 may be the least supported Level in Yugioh, with less than 30 Monsters to its name. Meanwhile, Level 9 is the new Level 8, with a huge resurgence of it in recent years, basically doubling its Monster count and putting it at well over one-hundred cards.
3,040 2 10
January 6th 2021 by Keebsters
As a fan of pendulums and their playstyle for years, I noticed a drop in pendulum players during recent formats. The current best variant, Mythical Beast Endymion, sees little to no play. While it is okay for Pendulums to not be a part of every format, it is interesting to see how and why Pendulums have been unable to adapt to the recent metagame. Pendulums are decent, but there are factors contributing to its lack of play. This article will cover the major factors of Pendulum incompetency.
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January 4th 2021 by rebornthejam
Konami has released many archetypes each with unique playing style or gimmick, or similar playstyle but with a unique spin to it (e.g. Nepythys, True King and Fire King Avatar). Archetypes enable Konami to create supports aimed for a particular playstyle. However, not all cards in the archetype actually facilitate the playstyle of their archetype. In fact, some of them downright conflicts with their archetype’s playstyle or doesn’t support it at all. They’re the “black sheep” of the family. This article will look at monsters in an archetype that doesn’t really mesh well within their archetype.
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January 2nd 2021 by Renren
Yugioh has certainly made plenty of strong generic draw power spell cards referred to as Pots over the years. As successors to the likes of Pot of Greed, these cards offer a lot of consistency or draw power with some caveats to consider. How about we take a look at them and see which one fits which types of decks best?
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December 30th 2020 by StalkingVengeance
Last time, we talked about Ally of Justice, an archetype that suffers from lackluster cards all around. However, that is not the only reason why an archetype can be cast aside. Sometimes cards cannot live up to the hype they received post release or cards in the archetype got banned which caused the strategy as a whole to take a blow. Or, you simply use the slowest method to summon monsters currently existing in Yu-Gi-Oh!, like with Chemicritter.
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