Cute Play. Here's why it doesn't matter.
Evilswarm Exciton Knight and boardbreakers combine to erase your opponents' boards—and their recovery.
Deckmaster: Magical Musketeer Starfire
Domain Restriction: LIGHT // FIEND
Made for Domain Format
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Domain Format General Rules:
- Singleton Format: Every card restricted to 1 copy per deck.
- 60-card Format: Each Main Deck must contain exactly 60 cards.
- 4-player Pods: Each player competes individually in an all-out battle against three opponents.
- Deckmaster Restrictions: Each player chooses a "Deckmaster" which dictates the allowed types and attributes for their deck.
- Deckmaster Contract: A Deckmaster can be summoned from a designated "Deckmaster Zone" using normal summoning rules. After switching zones, Deckmasters may return to the "Deckmaster Zone," where they start the game.
Refer here for additional rules and exceptions:
https://www.domainformat.com/rules
Broad Catagories:
This strategy builds upon 3 simple strategies:
- Neutralize
- Remove
- Eliminate
This strategy is why the deck has 90% boardbreakers.
What do we want our Deckmaster to do? Magical Musketeer Starfire
- Summon out a lv4 from deck to make Evilswarm Exciton Knight
- LIGHT//FIEND to make Fiendsmith's Requiem and/or Magical Musketeer Max
Magical Musketeer Starfire is a powerful Magical Musketeer monster that can be summon out Magical Musketeer Calamity if we activate a boardbreaker in the same column as she is in. After using her effect, you can make Magical Musketeer Max in order to accue more resources, and resummon her from GY using Magical Musketeer Calamity. This boost of resources is useful to have more boardbreakers while still maintaining the 2 LIGHT//FIEND necessiary to create a Evilswarm Exciton Knight and wipe the board.
Magical Musketeer Max adds:
Magical Musketeer Starfire summons:
The additional influx of LIGHT//FIEND into our GY allows us to more freely use Fiendsmith's Sequence to fusion summon Fiendsmith's Desirae with. The most ideal situation will be using Fiendsmith's Sequence to summon Fiendsmith's Desirae while still maintaining an Fiendsmith Engraver and Lacrima the Crimson Tears in the GY.
Combo:
https://www.duelingbook.com/replay?id=889807-71140535
What is this deck's combos?
- Use Fiendsmith engine recursivly!
- Use Magical Musketeer Starfire to make Evilswarm Exciton Knight!
- Hit them hard with an Fiendsmith's Agnumday equipped to Fiendsmith's Desirae!
- Outgrind, outfight your opponent and set up an unaffected towers in Fiendsmith's Rextremende!
While most of the deck are individually powerful boardbreakers, this deck makes use of the Fiendsmith engine in order to have a recurring monster engine. Here is the short combo:
Fiendsmith's Sanct or Archfiend Eccentrick one-card combos:
These combos are weaker than having a non-pendulum Light Fiend monster as a starter. You lose out on the ablility to have Lacrima the Crimson Tears + Fiendsmith's Requiem , which at baseline is a free monster and at ceiling can send Fiendsmith in Paradise (sending Fiendsmith's Desirae) for another interruption.
Lacrima the Crimson Tears one-card combos:
Lacrima the Crimson Tears with Fiendsmith Engraver allows us to have an interrupt through Fiendsmith in Paradise sending Fiendsmith's Desirae. This makes Lacrima the Crimson Tears hard to handtrap because they would need to negate both the on field effect and the GY effect (after Fiendsmith's Requiem is made).
Fiendsmith's Sequence Fusion Summon (by shuffling back from GY):
Boardbreaking
- Destroy all of your opponent's monster negates
- Setup a situation to use Evilswarm Exciton Knight to destroy the field of Spell/Traps and Defensive monsters
Due to a desire to play a high density of Boardbreakers, we have scrapped the bottom of the barrel. Some of our boardbreakers will be more costly and less effective than others.
This deck is setup to specifically deal with monster-heavy boards, and will not do well against decks that setup negation in the Spell/Trap Zone. The primary goal is to deal with your opponent's endboards all at once thorugh Evilswarm Exciton Knight, which can be used multiple times if needed.
Evilswarm Exciton Knight is extremely important because it is a boardwipe to all 3 opponent's fields. In addition, as a LIGHT//FIEND it can start the Fiendsmith's Requiem combo, and as an XYZ monster it can be used to summon Divine Arsenal AA-ZEUS - Sky Thunder in case the fieldwipe failed. Keep in mind that Evilswarm Exciton Knight has no Once-Per-Turn and can be recycled into the Extra Deck using Fiendsmith Engraver.
After clearing the boardstate, we will wish to lean on the Fiendsmith cards to keep us in the game. This is due to our Boardbreakers all being one-time use - after breaking the board once our hand will be exhasted.
A note on lack of Spell/Trap Removal:
The most common set cards in Domain Format are boardwipes like Torrential Tribute , Needle Ceiling , and Book of Eclipse. While these cards can stop us from setting up Evilswarm Exciton Knight if they resolve, they also just do the job of Evilswarm Exciton Knight, so this deck's stretegy does not mind them too much. Outside of that, other common Spell/Traps are advantage generating s/t and Floodgates, neither of which this deck minds. Evilswarm Exciton Knight can destroy the Advantage generating S/T, and this deck plays so low to the ground that Floodgates hardly harm it. The most worrysome set card is negation. We will simply just need to play through the negation.
By disregarding Spell/Trap Removal, we more increase our chance of having a hand that can deal with 3 monster boards - a tough ask by itself.
Other Considerations:
Spell Speed Boardbreakers: Vesper Girsu , Flash of the Forbidden Spell , Xyz Import , That Wacky Alchemy! , Share the Pain , Dark Core , Parallel Twister , Tri-Brigade Roar , Red Arrows , Corridor of Agony , Forbidden Scripture , Hidden Fangs of Revenge , Metaltronus , Double Snare , Realm Eulogy , Super Polymerization , Original Bamboo Sword , Chaos End , Brain Control
Good Boardbreakers (subset of above): Xyz Import , Metaltronus , Realm Eulogy , Super Polymerization , Mystic Box
Conditional, but powerful: Flash of the Forbidden Spell , Tri-Brigade Roar , That Wacky Alchemy! , Original Bamboo Sword , Chaos End
Spells/Traps: Runick cards, Fiendsmith's Sanct , Torrential Tribute , Kyoutou Waterfront , Terraforming , Pot of Desires
Monsters: Lava Golem , The Winged Dragon of Ra - Sphere Mode , Archfiend Eccentrick , Constellar Ptolemy M7 (recycles Zeus) , Steelswarm Roach , Aerial Eater + Diabolica the Draconique General , Unchained Soul Lord of Yama + Unchained Soul of Sharvara , Sky Striker Ace - Roze (+ Sky Striker Alternative - Lemnis Gate), Combined Maneuver - Engage Zero! , Knightmare monsters , Arahime the Manifested Mikanko (slow) , Fairy Tail - Snow
Removed from deck:
Monsters: Magical Musketeer Caspar , Magical Musketeer Wild , Steelswarm Roach
Spell/Trap: Magical Musket - Last Stand , Vesper Girsu , Flash of the Forbidden Spell , Xyz Import , Realm Eulogy , Super Polymerization , Mystic Box
Other Variants:
Trap Heavy: https://ygoprodeck.com/deck/fiendsmith-runick-paleo-558811
LiveTwins: https://ygoprodeck.com/deck/fiendsmith-live-twins-601324
Trap Rageki: https://ygoprodeck.com/deck/silver-fang-raigeki-573667
Recap
Important Cards: Evilswarm Exciton Knight , Fiendsmith's Requiem , Lacrima the Crimson Tears
Strategy Elevator Pitch: Destroy them and watch them flounder.
Built to Unbuild, Shaped to Unshape.