A deck built around the Pharoah Atem's faithful and loyal servant, "Dark Magician".
The goal of this deck is to summon "Dark Magician" as fast as possible with "Eternal Soul" and his form of removal, "Dark Magical Circle", forming what we in the DM community refer to as, "The Dark Magician Triangle".
Summoning "Dark Magcian the Dragon Knight" with "Eternal Soul" guarantees your Dark Magician(s) are safe from your opponent's card effects in addition to your Spells and Traps being safe from your opponent's targeting and destruction effects. "Palladium Oracle Mahad" and "Dark Magician Girl" are the tech cards that allow you to make the most of "Soul Servant's" draw power. After your opponent watches you draw 3 cards, they'll realize they're not dueling just anyone...but the reincarnation of Atem himself!
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[ Tech Rundown ]
Main Deck:
----------------------------
Mahad: Use Mahad + Rod to make Chaos Angel that can't be affected by your opponent's activated monster effects and protects your monsters from battle destruction. In addition, he can be used as dump fodder for Souls Summon, draw power for Servant, a secondary option as a body that gives BLS his floating effect, and a Dark boss monster beat stick utilizing his very own floating effect.
Dark Magician Girl: For pretty similar reasons to Mahad. Dump fodder for Souls, extra body on board for more plays, and draw power for Servant.
Radian, the Multidimensional Kaiju: Oh yeah, if it's anything I love doing more than setting up a DM board, it's breaking the opponent's board. "Oh, your monster is unaffected by my cards and effects? You're lucky I'm feeling like Oprah today, because YOU'RE GETTING A KAIJU!"
Bystials: Pretty much psuedo Called By. They provide good interuption and stats for bodies on board as well as making Dragoon and Dragon Knight way more accesible. Go figure. These cards are busted.
Super Polymerization: Another board breaker. Same reasoning as Evenly Matched.
Evenly Matched: Board breaker. Makes going second much more enjoyable. On the off chance you draw this when you don't need it, just pitch it with Super Poly or send it with Souls to draw.
Extra Deck:
----------------------------
Imduk the World Chalice Dragon: Here mainly to serve as a way to put DM in the GY because once he hits the field, he tends to just stay there when I don't have Secrets, Super Poly or Rod in GY. Effect give potential for a bit more even though it's only online during Battle Phase. Accesscode can also utilize him for a unique attribute to pop cards on field.
Starving Venom Fusion Dragon: An easy card to make with Super Poly and/or Secrets. I've made some truly phenomonal plays using this card in the past so that's why I tech this card. On Summon, he gains the attack of one of your opponent's Special Summoned monsters (non-targeting) which can help you stall during their turn, or beat over during yours.
Garura, Wings of Resonant Life: Super Poly target that draws when it gets link'd off for other stuff.
Mudragon of the Swamp: Super Poly target and has an effect that sometimes does big things. More often than not, he just sits there until you Link him away.
Predaplant Triphyoverutum: Another Super Poly target; mainly here to ensure that I can clear the board as much as possible before I start playing.
Artemis, the Magistus Moon Maiden: Mainly for Rod tribute to add back to hand. Can also be used for Accesscode's banish effect to pop cards on field.
Super Starslayer TY-PHON: I've found out about this card recently and it's proven to be pretty useful and serves more of a purpose than the additions I've made in the past. Monster Effect floodgate on-a-stick that also has decent stats.
Dharc the Dark Charmer, Gloomy: Primarily for Link climbing to Selene for Acesscode finish. Can also Special Summon your opponent's Dark Regular/Boss Monsters from their GY. Can be funny sometimes if your opponent needs specific monsters to stay in their GY for plays. "I see you need that in your GY...YOINK!"
Black Luster Soldier - Soldier of Chaos: His floating effect that makes him untargetable + undestroyable by opponent's card effects needs a Level 7 to be in effect. It just so happens we play DM.
Selene, Queen of the Master Magicians: Selene can help you make some nasty plays as well. The Dark Magicians draw effect isn't a hard once per turn. You can activate a Spell/Trap, draw one after it resolves, use him to make Selene, Special Summon him back, activate another Spell/Trap, draw again after effect resolution, then go straight into Accesscode. That's just one of her many applications. Primarily, she's used as a gateway to make Accesscode. This, however, doesn't mean that's all she's good for.
Accesscode Talker: Big ole' beat stick with a mean effect. Opponents can never respond to his effect activations nor can they respond on his Summon because of turn priority (which means his effects activate on Summon first). His application is mainly for game ending plays involving beefing his attack with Selene, banishing different Attribute Link monsters from GY to destroy cards on field (non-targeting), and swing for game.
Chaos Angel: You can make Chaos Angel easily in DM due to his effect. One of your Light or Dark monsters can be treated as a tuner for the Synchro Summon of this card. His secondary effect(s) involve using Light monsters to make all Synchro monsters you control immune to your opponenet's activated monster effects & protecting all your monsters on the field from destruction by battle. It just so happens that Mahad and Rod are in archetype cards that make this insanely easy to pull off. We don't need engines, Chaos Angel is HIM.