The Dangerworld FTK is an incredibly fast paced deck that seeks to utilize the loop of Grapha + Broww/Snoww + Cannon Soldier + Firewall. The goal, early on, is to:
1st - Protect oneself from handtraps if necessary (by means of Nyarla --> Azathot)
2nd - Send two of these 3 cards to the Graveyard: Grapha, Broww/Snoww, Cannon Soldier - and end up with the 1 you didn't send, in hand or on the field
3rd - Utilize your Level 7s to go into galaxy tomahawk, or flood the board with Link material
Middle - Late Game (The FTK):
1st - Using the link material you've setup, Phoenix + Cerberus + Firewall should be made
2nd - Mermaid from Phoenix, above firewall, CL 1 Firewall (if need be, CL 2 add back cannon soldier + broww/snoww) --> SS cannon soldier onto the field, away from firewall's open zone
3rd - Launch mermaid with Cannon Soldier for 500 burn, triggering firewall --> SS Broww/Snoww next to firewall
4th - Activate Grapha in grave, bouncing back broww/snoww to hand, SS Grapha to zone right next to firewall
5th - Launch Grapha with Cannon Soldier for 500 burn, triggering firewall --> SS Broww/Snoww next to firewall
6th - Repeat the loop of steps 4 & 5 till you've burned for 8k
If you're looking to stop this FTK, droll & lock bird is a pretty easy out