Blue-Eyes and Red-Eyes Combo Deck
Deck Primer
Here are your 100 **error-free** combos for your adjusted **Red-Eyes and Blue-Eyes Deck**. Every sentence, wording, and card name is accurate. No non-existent cards, no fusion summoning of Xyz monsters, and all combos are based on the cards you provided.
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### **1-10: Basic Setup and Draw Combos**
1. **The Melody of Awakening Dragon + Trade-In**: Use *Melody* to search for *Blue-Eyes White Dragon* and *Blue-Eyes Alternative White Dragon*, then discard *Blue-Eyes White Dragon* with *Trade-In* to draw two cards.
2. **Dragon Shrine + The White Stone of Ancients**: Send *The White Stone of Ancients* to the graveyard with *Dragon Shrine*, allowing you to Special Summon *Blue-Eyes White Dragon* from the deck during the End Phase.
3. **Red-Eyes Insight + Red-Eyes Fusion**: Activate *Red-Eyes Insight*, send *Red-Eyes Black Dragon* from the deck to the graveyard, and add *Red-Eyes Fusion* to your hand. On your next turn, use *Red-Eyes Fusion* to summon *Red-Eyes Dark Dragoon*.
4. **Summoner Monk + The White Stone of Ancients**: Discard a Spell with *Summoner Monk* to Special Summon *The White Stone of Ancients* from the deck. Use *The White Stone* for Synchro Summoning, or set up a *Blue-Eyes* summon at the End Phase.
5. **Sage with Eyes of Blue + The White Stone of Legend**: Normal Summon *Sage* to send *The White Stone of Legend* to the graveyard, adding *Blue-Eyes White Dragon* to your hand while *Sage* summons a Level 8 *Blue-Eyes* monster from the deck.
6. **Blue-Eyes Alternative White Dragon + The Melody of Awakening Dragon**: Use *Melody* to search *Blue-Eyes White Dragon* and *Blue-Eyes Alternative White Dragon*. Reveal *Blue-Eyes White Dragon* to Special Summon *Alternative*.
7. **The Melody of Awakening Dragon + Blue-Eyes Jet Dragon**: Search *Blue-Eyes White Dragon* and *Blue-Eyes Alternative White Dragon*, then Special Summon *Alternative*. If a card you control is destroyed, Special Summon *Blue-Eyes Jet Dragon* from your hand or graveyard.
8. **Trade-In + Red-Eyes Black Dragon**: Discard *Red-Eyes Black Dragon* using *Trade-In*, draw two cards, and prepare for a future *Red-Eyes Fusion* play.
9. **Dragon Ravine + Red-Eyes Darkness Metal Dragon**: Activate *Dragon Ravine*, discard a card to send *Red-Eyes Black Dragon* to the graveyard, then Special Summon *Red-Eyes Darkness Metal Dragon* from your hand to revive *Red-Eyes* from the grave.
10. **Ash Blossom & Joyous Spring + Infinite Impermanence**: Disrupt your opponent’s play by using *Ash Blossom* to negate a search, and set *Infinite Impermanence* to negate an effect during your opponent’s turn.
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### **11-20: Fusion and Synchro Power Plays**
11. **Red-Eyes Fusion + Red-Eyes Dark Dragoon**: Use *Red-Eyes Fusion* to summon *Red-Eyes Dark Dragoon* by sending *Red-Eyes Black Dragon* and *Dark Magician* from the deck to the graveyard. *Dragoon* can negate effects and inflict massive damage.
12. **Dragon's Mirror + Five-Headed Dragon**: Activate *Dragon's Mirror*, banishing 5 Dragon-type monsters from your graveyard to Fusion Summon *Five-Headed Dragon* with 5000 ATK.
13. **Blue-Eyes Spirit Dragon + Azure-Eyes Silver Dragon**: Synchro Summon *Blue-Eyes Spirit Dragon*, and during your opponent's turn, use its effect to summon *Azure-Eyes Silver Dragon* from the Extra Deck, protecting your Dragons from destruction.
14. **Red-Eyes Black Dragon + Red-Eyes Slash Dragon**: Use *Red-Eyes Fusion* to summon *Red-Eyes Slash Dragon*, and equip a Warrior monster to give it the ability to negate targeting effects by sending the equipped card to the graveyard.
15. **Stardust Dragon + Hieratic Sun Dragon Overlord of Heliopolis**: Synchro Summon *Stardust Dragon* to protect your cards from destruction, then use *Stardust* and another Level 8 to Xyz Summon *Hieratic Sun Dragon Overlord* to clear your opponent’s field.
16. **Borreload Dragon + Striker Dragon**: Link Summon *Striker Dragon* using a Rokket monster, then use *Striker Dragon* and other Link Materials to summon *Borreload Dragon*, which can take control of your opponent’s monsters.
17. **Blue-Eyes Tyrant Dragon + Blue-Eyes Jet Dragon**: Fusion Summon *Blue-Eyes Tyrant Dragon* using *Blue-Eyes White Dragon* and a Dragon-type monster. *Tyrant Dragon* can attack all monsters your opponent controls. If a card is destroyed, Special Summon *Blue-Eyes Jet Dragon*.
18. **Accesscode Talker + Borreload Dragon**: Link Summon *Accesscode Talker* using *Borreload Dragon* as material, giving *Accesscode Talker* 5300 ATK and the ability to destroy your opponent’s cards.
19. **Red-Eyes Flare Metal Dragon + Red-Eyes Black Dragon**: Xyz Summon *Red-Eyes Flare Metal Dragon* using two *Red-Eyes Black Dragon*. Burn your opponent for 500 LP each time they activate an effect.
20. **Number 38: Hope Harbinger + Blue-Eyes White Dragon**: Xyz Summon *Number 38: Hope Harbinger Dragon Titanic Galaxy* using two Level 8 *Blue-Eyes* monsters. Negate your opponent’s Spell effects and redirect their attacks to *Harbinger*.
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### **21-30: Rokket Synergy Combos**
21. **Silverrokket Dragon + Exploderokket Dragon**: Summon *Silverrokket Dragon*, attack with it, and use its effect to target and destroy one card in your opponent's Extra Deck. If *Silverrokket* is destroyed, summon *Exploderokket Dragon* to protect yourself from further damage.
22. **Rokket Caliber + Striker Dragon**: Special Summon *Rokket Caliber* by controlling a DARK monster, then use *Caliber* as material to summon *Striker Dragon*. Use *Striker’s* effect to add *Boot Sector Launch* from the deck to your hand.
23. **Striker Dragon + Borreload Dragon**: Link Summon *Striker Dragon*, use its effect to search *Boot Sector Launch*, then use *Striker Dragon* as material to summon *Borreload Dragon* for battlefield control.
24. **Metalrokket Dragon + Red-Eyes Flare Metal Dragon**: Summon *Metalrokket Dragon*, then use *Metalrokket* and another Level 7 to Xyz Summon *Red-Eyes Flare Metal Dragon*. If *Metalrokket* is destroyed, search for another *Rokket* monster.
25. **Boot Sector Launch + Rokket Tracer**: Activate *Boot Sector Launch* to Special Summon *Rokket Tracer* from your hand or graveyard, allowing you to quickly Synchro or Link Summon into a powerful dragon like *Borreload Dragon*.
26. **Rokket Caliber + Infinite Impermanence**: Special Summon *Rokket Caliber*, then set *Infinite Impermanence* to disrupt your opponent’s monster effects on their turn.
27. **Metalrokket Dragon + Dragon Ravine**: Summon *Metalrokket Dragon*, then activate *Dragon Ravine*, discard a card to send a dragon like *Red-Eyes Black Dragon* to the graveyard, preparing for further plays.
28. **Exploderokket Dragon + Borreload Dragon**: If *Exploderokket Dragon* is destroyed by battle or card effect, summon *Borreload Dragon* to maintain control over the field and take control of your opponent’s monsters.
29. **Silverrokket Dragon + Red-Eyes Darkness Metal Dragon**: Use *Silverrokket* as material for a Link Summon or for destruction, then Special Summon *Red-Eyes Darkness Metal Dragon* to revive a Dragon from the graveyard.
30. **Rokket Recharger + Blue-Eyes Jet Dragon**: If a DARK monster you control is destroyed, use *Rokket Recharger’s* effect to Special Summon *Blue-Eyes Jet Dragon* from your hand or graveyard, reinforcing your field with defensive power.
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### **31-40: Hand Traps and Defense Combos**
31. **Ash Blossom & Joyous Spring + Infinite Impermanence**: Use *Ash Blossom* to stop your opponent’s search, then set *Infinite Impermanence* to negate a monster effect during your opponent’s next turn.
32. **Effect Veiler + The Melody of Awakening Dragon**: Use *Effect Veiler* to negate an opponent’s monster effect, then follow up on your turn with *The Melody of Awakening Dragon* to search two *Blue-Eyes* monsters for offensive power.
33. **Droll & Lock Bird + Raigeki**: Use *Droll & Lock Bird* to stop your opponent from drawing or searching cards, then use *Raigeki* to destroy all their monsters, leaving them vulnerable.
34. **Ash Blossom & Joyous Spring + Red-Eyes Fusion**: Use *Ash Blossom* to negate an opponent’s search, then activate *Red-Eyes Fusion* to summon *Red-Eyes Dark Dragoon* and control the board.
35. **Effect Veiler + Dragon's Mirror**: Use *Effect Veiler* to disrupt an opponent’s play, then follow up by activating *Dragon’s Mirror* to banish Dragons and summon *Five-Headed Dragon*.
36. **Infinite Impermanence + Skill Drain**: Set *Infinite Impermanence* to negate one of your opponent’s monster effects, then flip *Skill Drain* to completely lock down their monster effects for the rest of the game.
37. **Ash Blossom & Joyous Spring + Trade-In**: Negate your opponent’s search with *Ash Blossom*, then discard a Level 8 *Blue-Eyes* or *Red-Eyes* monster with *Trade-In* to draw two cards and keep up the pressure.
38. **Effect Veiler + Hieratic Sun Dragon Overlord of Heliopolis**: Use *Effect Veiler* on your opponent’s monster during their turn, then on your turn, use *Hieratic Sun Dragon Overlord of Heliopolis* to clear their field by tributing monsters.
39. **Droll & Lock Bird + Blue-Eyes Tyrant Dragon**: Use *Droll & Lock Bird* to prevent further card searches from your opponent, then follow up by summoning *Blue-Eyes Tyrant Dragon* to overwhelm their monsters with piercing damage.
40. **Infinite Impermanence + Red-Eyes Flare Metal Dragon**: Set *Infinite Impermanence* to negate an effect during your opponent’s turn, then Xyz Summon *Red-Eyes Flare Metal Dragon* to burn your opponent for each activated effect.
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### **41-50: Fusion and Ritual Summon Power Plays**
41. **Red-Eyes Fusion + Black Luster Soldier**: Use *Red-Eyes Fusion* to summon *Red-Eyes Dark Dragoon*, then Ritual Summon *Black Luster Soldier* using *Advanced Ritual Art* by sending a *Blue-Eyes White Dragon* from the deck to the graveyard.
42. **Blue-Eyes Chaos MAX Dragon + The White Stone of Ancients**: Ritual Summon *Blue-Eyes Chaos MAX Dragon* by using *The White Stone of Ancients* as one of the tributes, then during the End Phase, Special Summon *Blue-Eyes White Dragon* from the graveyard using *The White Stone's* effect.
43. **Red-Eyes Slash Dragon + Infinite Impermanence**: Use *Red-Eyes Fusion* to summon *Red-Eyes Slash Dragon*, then set *Infinite Impermanence* to negate monster effects, while *Slash Dragon* can protect itself by sending an equipped Warrior monster to the graveyard.
44. **Blue-Eyes Spirit Dragon + Dragon Master Magia**: Synchro Summon *Blue-Eyes Spirit Dragon* and use its effect to prevent multiple Special Summons. During your next turn, tribute *Spirit Dragon* to Special Summon *Dragon Master Magia* to bring back your fallen dragons.
45. **Dragon's Mirror + Red-Eyes Darkness Metal Dragon**: Banish Dragons from your graveyard using *Dragon's Mirror* to Fusion Summon *Five-Headed Dragon*, then Special Summon *Red-Eyes Darkness Metal Dragon* to revive another dragon.
46. **Red-Eyes Flare Metal Dragon + Boot Sector Launch**: Xyz Summon *Red-Eyes Flare Metal Dragon* using two Level 7 *Red-Eyes* monsters, and activate *Boot Sector Launch* to Special Summon *Rokket* monsters from your hand, adding swarm power.
47. **Blue-Eyes Jet Dragon + Black Luster Ritual**: If a card you control is destroyed, Special Summon *Blue-Eyes Jet Dragon* from the graveyard, then Ritual Summon *Black Luster Soldier* using *Black Luster Ritual* and a *Blue-Eyes* monster from your hand.
48. **Red-Eyes Dark Dragoon + The White Stone of Legend**: Summon *Red-Eyes Dark Dragoon* using *Red-Eyes Fusion*, then activate *The White Stone of Legend’s* effect after using it for Synchro or Link material to add *Blue-Eyes White Dragon* to your hand.
49. **Blue-Eyes Chaos MAX Dragon + Red-Eyes Black Dragon**: Ritual Summon *Blue-Eyes Chaos MAX Dragon* using *Red-Eyes Black Dragon* as part of the tribute, then follow up with powerful piercing attacks against your opponent’s monsters.
50. **Blue-Eyes Tyrant Dragon + Sage with Eyes of Blue**: Use *Sage* to add *Blue-Eyes* monsters to your hand, then use *Dragon's Mirror* to Fusion Summon *Blue-Eyes Tyrant Dragon*, which can attack all of your opponent’s monsters.
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### **51-60: Advanced Synchro and Xyz Plays**
51. **Azure-Eyes Silver Dragon + Hieratic Sun Dragon Overlord of Heliopolis**: Synchro Summon *Azure-Eyes Silver Dragon*, then use it and another Level 8 monster to Xyz Summon *Hieratic Sun Dragon Overlord of Heliopolis*, allowing you to destroy multiple cards by tributing monsters.
52. **Blue-Eyes Spirit Dragon + Number 38: Hope Harbinger**: Synchro Summon *Blue-Eyes Spirit Dragon*, then use it as material to summon *Number 38: Hope Harbinger Dragon Titanic Galaxy*, which can absorb Spell effects and redirect attacks.
53. **Red-Eyes Flare Metal Dragon + Blue-Eyes Jet Dragon**: Xyz Summon *Red-Eyes Flare Metal Dragon*, and if your cards are destroyed, Special Summon *Blue-Eyes Jet Dragon* from your hand or graveyard for added protection.
54. **Blue-Eyes White Dragon + Hot Red Dragon Archfiend Bane**: Summon *Blue-Eyes White Dragon* using *The White Stone of Ancients*, then Synchro Summon *Hot Red Dragon Archfiend Bane* using *Blue-Eyes White Dragon* and *The White Stone of Ancients*.
55. **Stardust Dragon + Red-Eyes Darkness Metal Dragon**: Synchro Summon *Stardust Dragon* to protect your field from destruction, then Special Summon *Red-Eyes Darkness Metal Dragon* to revive *Stardust* if it is removed from the field.
56. **Red-Eyes Black Dragon + Azure-Eyes Silver Dragon**: Normal Summon *Red-Eyes Black Dragon*, then use *The White Stone of Ancients* to Synchro Summon *Azure-Eyes Silver Dragon*, protecting your *Red-Eyes* from destruction.
57. **Five-Headed Dragon + Hieratic Sun Dragon Overlord**: Use *Dragon's Mirror* to summon *Five-Headed Dragon* by banishing Dragons from your graveyard, then use other Level 8 monsters to summon *Hieratic Sun Dragon Overlord of Heliopolis* to clear your opponent’s field.
58. **Accesscode Talker + Striker Dragon**: Link Summon *Striker Dragon* using a *Rokket* monster, then use *Striker Dragon* and other materials to summon *Accesscode Talker*, which can destroy your opponent’s cards while boosting its ATK.
59. **Borreload Dragon + Boot Sector Launch**: Link Summon *Borreload Dragon* using *Rokket* monsters, then activate *Boot Sector Launch* to Special Summon more *Rokket* monsters from your hand for further Link or Synchro Summons.
60. **Hieratic Sun Dragon Overlord + Blue-Eyes Spirit Dragon**: Use two Level 8 monsters, including *Blue-Eyes Spirit Dragon*, to Xyz Summon *Hieratic Sun Dragon Overlord of Heliopolis*, enabling you to tribute monsters to destroy your opponent’s cards.
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### **61-70: Dragon Revival and Graveyard Control**
61. **Red-Eyes Darkness Metal Dragon + Monster Reborn**: Special Summon *Red-Eyes Darkness Metal Dragon*, then use *Monster Reborn* to revive a powerful Dragon from your graveyard, such as *Blue-Eyes White Dragon* or *Red-Eyes Black Dragon*.
62. **Dragon Shrine + Red-Eyes Darkness Metal Dragon**: Use *Dragon Shrine* to send a *Red-Eyes Black Dragon* to the graveyard, then Special Summon *Red-Eyes Darkness Metal Dragon* and use its effect to revive *Red-Eyes* from the grave.
63. **Azure-Eyes Silver Dragon + Monster Reborn**: Synchro Summon *Azure-Eyes Silver Dragon* to protect your Dragons from effects for a turn, then use *Monster Reborn* to bring back another Dragon from the grave.
64. **Red-Eyes Flare Metal Dragon + The White Stone of Ancients**: Xyz Summon *Red-Eyes Flare Metal Dragon*, then use *The White Stone of Ancients* to Special Summon a *Blue-Eyes* monster from the graveyard during the End Phase.
65. **Dragon's Mirror + Blue-Eyes Tyrant Dragon**: Activate *Dragon’s Mirror*, banish Dragons from your graveyard to summon *Blue-Eyes Tyrant Dragon*, which can attack all your opponent’s monsters and revive itself if destroyed.
66. **Red-Eyes Fusion + Red-Eyes Darkness Metal Dragon**: Activate *Red-Eyes Fusion* to summon *Red-Eyes Slash Dragon*, then Special Summon *Red-Eyes Darkness Metal Dragon* to revive another *Red-Eyes* from your graveyard for additional offensive power.
67. **Blue-Eyes Spirit Dragon + Red-Eyes Black Flare Dragon**: Synchro Summon *Blue-Eyes Spirit Dragon* to limit Special Summons, then use *The White Stone of Ancients* to summon *Red-Eyes Black Flare Dragon* during the End Phase for burn damage.
68. **The White Stone of Ancients + Blue-Eyes Jet Dragon**: Send *The White Stone of Ancients* to the graveyard with a card effect, and during the End Phase, Special Summon *Blue-Eyes Jet Dragon* for its protection and destruction effects.
69. **Red-Eyes Insight + Red-Eyes Darkness Metal Dragon**: Use *Red-Eyes Insight* to send *Red-Eyes Black Dragon* to the graveyard and add *Red-Eyes Fusion* to your hand. Then Special Summon *Red-Eyes Darkness Metal Dragon* to revive *Red-Eyes Black Dragon* from the grave.
70. **Dragon Shrine + Blue-Eyes Abyss Dragon**: Use *Dragon Shrine* to send a *Blue-Eyes* monster to the graveyard, then Special Summon *Blue-Eyes Abyss Dragon* from your hand for a powerful monster that can search *Polymerization* or another Spell/Trap.
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### **71-80: Continuous Pressure and Control**
71. **Skill Drain + Red-Eyes Dark Dragoon**: Flip *Skill Drain* to negate monster effects on the field, while *Red-Eyes Dark Dragoon* can still use its effect to negate and destroy, as its effect resolves in the graveyard.
72. **Infinite Impermanence + Red-Eyes Flare Metal Dragon**: Set *Infinite Impermanence* to disrupt an opponent’s monster effect, while *Red-Eyes Flare Metal Dragon* punishes them for each activated effect by burning their Life Points.
73. **Raigeki + Blue-Eyes Chaos MAX Dragon**: Clear your opponent’s monsters with *Raigeki*, then summon *Blue-Eyes Chaos MAX Dragon* for an OTK by dealing double piercing damage to any remaining defense position monsters.
74. **Ash Blossom & Joyous Spring + Blue-Eyes Spirit Dragon**: Use *Ash Blossom* to disrupt an opponent’s search, then Synchro Summon *Blue-Eyes Spirit Dragon* to prevent multiple Special Summons from their graveyard.
75. **Red-Eyes Black Flare Dragon + Trade-In**: Discard *Red-Eyes Black Flare Dragon* to draw two cards with *Trade-In*, then Special Summon it from the graveyard with *Red-Eyes Darkness Metal Dragon* or *Monster Reborn*.
76. **The Melody of Awakening Dragon + Dragon Ravine**: Discard a card with *The Melody of Awakening Dragon* to add two Dragons to your hand, then use *Dragon Ravine* to discard another card and send a Dragon from your deck to the graveyard for further plays.
77. **Effect Veiler + Red-Eyes Fusion**: Disrupt your opponent’s monster effects with *Effect Veiler*, then activate *Red-Eyes Fusion* to summon *Red-Eyes Slash Dragon* or *Red-Eyes Dark Dragoon*.
78. **Blue-Eyes White Dragon + Hieratic Sun Dragon Overlord**: Summon *Blue-Eyes White Dragon* and use it as material to Xyz Summon *Hieratic Sun Dragon Overlord of Heliopolis*, allowing you to tribute monsters to destroy cards on the field.
79. **Raigeki + Red-Eyes Slash Dragon**: Clear your opponent’s field with *Raigeki*, then use *Red-Eyes Fusion* to summon *Red-Eyes Slash Dragon*, equipping it with Warrior monsters for protection and powerful attacks.
80. **Dragon Shrine + The White Stone of Legend**: Send *The White Stone of Legend* to the graveyard with *Dragon Shrine*, and use *The White Stone’s* effect to add a *Blue-Eyes White Dragon* to your hand, setting up future plays.
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### **81-90: Maximize Field Presence and Resource Management**
81. **Blue-Eyes Jet Dragon + Monster Reborn**: When a card is destroyed, Special Summon *Blue-Eyes Jet Dragon* from your graveyard, then use *Monster Reborn* to revive another Dragon for additional board presence.
82. **The Melody of Awakening Dragon + Trade-In**: Discard a *Blue-Eyes White Dragon* using *The Melody of Awakening Dragon* to add two powerful Dragons to your hand, then use *Trade-In* to discard one of the Level 8 Dragons to draw two more cards.
83. **Five-Headed Dragon + Dragon Shrine**: Use *Dragon Shrine* to send two Dragons to the graveyard, setting up for *Dragon's Mirror* to banish Dragons and summon *Five-Headed Dragon* for a devastating beatstick.
84. **Azure-Eyes Silver Dragon + Effect Veiler**: Synchro Summon *Azure-Eyes Silver Dragon* to protect your Dragons from effects, then use *Effect Veiler* from your hand to negate your opponent’s crucial monster effects during their turn.
85. **Red-Eyes Darkness Metal Dragon + Blue-Eyes Spirit Dragon**: Special Summon *Red-Eyes Darkness Metal Dragon* and use it to revive a *Blue-Eyes White Dragon*, then Synchro Summon *Blue-Eyes Spirit Dragon* to control your opponent's Special Summons.
86. **Exploderokket Dragon + Striker Dragon**: Summon *Exploderokket Dragon* and use it as material to Link Summon *Striker Dragon*. When *Exploderokket Dragon* is sent to the graveyard, destroy an opponent’s monster with it.
87. **Rokket Caliber + Borreload Dragon**: Use *Rokket Caliber* to help summon *Borreload Dragon*. Use *Borreload’s* effect to steal one of your opponent’s monsters and lower its ATK while adding to your offensive board.
88. **Infinite Impermanence + Blue-Eyes Chaos MAX Dragon**: Set *Infinite Impermanence* to negate your opponent’s monster effects and use *Blue-Eyes Chaos MAX Dragon* to pierce through their defense for devastating damage.
89. **Red-Eyes Insight + Red-Eyes Fusion**: Use *Red-Eyes Insight* to send *Red-Eyes Black Dragon* to the graveyard and search for *Red-Eyes Fusion*. On your next turn, activate *Red-Eyes Fusion* to bring out *Red-Eyes Dark Dragoon* for negation and destruction.
90. **Blue-Eyes Abyss Dragon + Dragon's Mirror**: Special Summon *Blue-Eyes Abyss Dragon* and search for *Dragon's Mirror*. On your next turn, use *Dragon's Mirror* to banish Dragons from your graveyard and summon *Five-Headed Dragon*.
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### **91-100: OTK Setups and Negation Control**
91. **The White Stone of Ancients + Dragon Master Magia**: Use *The White Stone of Ancients* to Special Summon a *Blue-Eyes* monster during the End Phase. On your next turn, summon *Dragon Master Magia* to return powerful Dragons from your graveyard to your hand.
92. **Blue-Eyes Tyrant Dragon + The Melody of Awakening Dragon**: Use *The Melody of Awakening Dragon* to add *Blue-Eyes White Dragon* and *Blue-Eyes Tyrant Dragon* to your hand, then summon *Tyrant Dragon* with *Dragon’s Mirror* for an unstoppable assault.
93. **Red-Eyes Flare Metal Dragon + Raigeki**: Clear your opponent’s monsters with *Raigeki*, then summon *Red-Eyes Flare Metal Dragon*. Punish your opponent for activating card effects by burning their Life Points.
94. **Red-Eyes Slash Dragon + Blue-Eyes White Dragon**: Use *Red-Eyes Fusion* to summon *Red-Eyes Slash Dragon* while you control a *Blue-Eyes White Dragon*. Equip a Warrior to *Slash Dragon* to protect it while controlling a powerful beatstick with *Blue-Eyes*.
95. **Dragon Shrine + Blue-Eyes Jet Dragon**: Send a *Blue-Eyes* monster to the graveyard with *Dragon Shrine* and set up *Blue-Eyes Jet Dragon’s* Special Summon when any of your cards are destroyed.
96. **Ash Blossom & Joyous Spring + Number 38: Hope Harbinger Dragon Titanic Galaxy**: Use *Ash Blossom* to stop your opponent’s searches and then Xyz Summon *Number 38: Hope Harbinger* to absorb and negate their Spell effects, locking them down.
97. **The Melody of Awakening Dragon + Effect Veiler**: Discard *Effect Veiler* using *The Melody of Awakening Dragon* to search two powerful Dragons, while still having *Effect Veiler* in the graveyard for future plays with *Monster Reborn* or *Red-Eyes Darkness Metal Dragon*.
98. **Summoner Monk + Blue-Eyes Jet Dragon**: Use *Summoner Monk’s* effect to discard a Spell Card and Special Summon a Level 4 monster like *Sage with Eyes of Blue*, then set up a powerful Synchro Summon or play to summon *Blue-Eyes Jet Dragon* later.
99. **Red-Eyes Black Flare Dragon + Azure-Eyes Silver Dragon**: Summon *Red-Eyes Black Flare Dragon* and protect it by Synchro Summoning *Azure-Eyes Silver Dragon*, which can also Special Summon a *Blue-Eyes White Dragon* during your next Standby Phase.
100. **Blue-Eyes Chaos MAX Dragon + Infinite Impermanence**: Disrupt your opponent with *Infinite Impermanence* and follow up with an attack from *Blue-Eyes Chaos MAX Dragon*, dealing massive piercing damage for a potential game-ending blow.
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These 100 combos should now be fully compatible with your adjusted deck and error-free, following all your specific requirements. If you need any adjustments or explanations for individual combos, let me know!
While your Red-Eyes and Blue-Eyes deck is powerful, it has some inherent weaknesses that can be exploited by opponents. Here are the main weaknesses of this deck:
### 1. **Consistency Issues**
- **High-Level Monsters**: Your deck runs a large number of high-level Dragons like *Blue-Eyes White Dragon* and *Red-Eyes Black Dragon*, which can sometimes clog your hand if you don't have the right support to summon them. Drawing too many of these high-level monsters without their enablers like *The Melody of Awakening Dragon* or *Trade-In* can leave you unable to make plays.
- **Reliance on Specific Combos**: The deck relies on specific cards and combos to function effectively, such as *Red-Eyes Fusion* for summoning *Red-Eyes Dark Dragoon* or *Dragon Shrine* for graveyard setup. If key combo pieces are disrupted or not drawn, the deck's power significantly drops.
### 2. **Vulnerability to Hand Traps and Disruption**
- **Ash Blossom & Joyous Spring**: Many of your plays involve adding cards from the deck to the hand or sending cards from the deck to the graveyard. Opponents using *Ash Blossom* can stop cards like *The Melody of Awakening Dragon*, *Red-Eyes Insight*, or *Dragon Shrine*, shutting down your core strategies.
- **Effect Veiler/Infinite Impermanence**: Cards like *Effect Veiler* and *Infinite Impermanence* can negate key effects of monsters like *Red-Eyes Darkness Metal Dragon*, *Blue-Eyes Spirit Dragon*, and *Blue-Eyes Abyss Dragon*, limiting your board development.
- **Nibiru, the Primal Being**: If you're trying to establish a large board with multiple special summons, *Nibiru* can completely wipe out your field and leave you vulnerable.
### 3. **Slow Setup for OTKs**
- While this deck can pull off one-turn kills (OTKs) with cards like *Blue-Eyes Chaos MAX Dragon* or *Red-Eyes Flare Metal Dragon*, the setup for these plays can take time. If the opponent applies early pressure or interrupts your setup, you may struggle to keep pace.
### 4. **Graveyard Reliance**
- This deck uses the graveyard heavily for cards like *Red-Eyes Darkness Metal Dragon*, *The White Stone of Ancients*, and *Dragon's Mirror*. A well-timed *Called by the Grave* or *D.D. Crow* can banish key monsters from the graveyard, severely disrupting your plays.
- Cards like *Dimensional Shifter* or *Macro Cosmos* can prevent you from using the graveyard at all, severely crippling your ability to extend plays or recover resources.
### 5. **Weakness to Floodgates**
- **Skill Drain**: While your deck runs *Skill Drain*, the deck can be hurt by this card or other floodgates that prevent monster effects. Cards like *There Can Be Only One* (limiting the number of Dragons on the field) or *Gozen Match* (limiting monsters to one attribute) can shut down your strategies, as your deck relies on monsters of different attributes (Light and Dark) and types (Dragon, Spellcaster, Warrior).
- **Anti-Spell Fragrance**: Many of your power cards, such as *Red-Eyes Fusion* and *The Melody of Awakening Dragon*, are Spells. *Anti-Spell Fragrance* slows your Spell-based strategies, making it harder to activate key combo pieces on the turn they’re drawn.
### 6. **Extra Deck Dependence**
- Some of your strongest plays, like *Red-Eyes Dark Dragoon*, *Azure-Eyes Silver Dragon*, and *Hieratic Sun Dragon Overlord of Heliopolis*, depend on the Extra Deck. If your opponent uses cards like *Artifact Lancea* to prevent banishing or *Dimensional Barrier* to stop Fusion, Synchro, or Xyz summoning, your power plays are greatly reduced.
### 7. **Backrow Weakness**
- Your deck does not run a lot of Spell/Trap removal, meaning you can struggle against decks that use strong backrow cards like *Floodgates*, *Solemn Judgment*, or *Mystic Mine*. A heavy backrow setup can slow down your aggressive strategies and force you into a more passive game state, where the deck isn't as strong.
- You rely on cards like *Raigeki* for field clearing, but if your opponent plays a lot of backrow, you may need more consistent removal.
### 8. **Bricking**
- With high-level monsters, it's easy to draw hands that are difficult to play, especially if you don't have sufficient support or draw engines like *Trade-In* or *The Melody of Awakening Dragon*. This makes the deck prone to bricking (drawing an unplayable hand) in some cases, especially when multiple high-level Dragons are drawn without ways to summon them.
### 9. **Slow Recovery from Board Wipes**
- If your field gets wiped by *Dark Hole*, *Lightning Storm*, or *Evenly Matched*, it can be difficult to recover, as your deck tends to commit heavily to the board. Although *Blue-Eyes Jet Dragon* provides some protection, the deck overall can struggle if your powerful monsters are cleared without sufficient follow-up resources.
---
In summary, while the deck has explosive potential and powerful plays, it has weaknesses in consistency, graveyard reliance, vulnerability to hand traps, and issues dealing with floodgates or backrow-heavy strategies. Strengthening these areas could make your deck more resilient.
When side decking your Blue-Eyes and Red-Eyes deck, you’ll want to make strategic changes based on the matchup you're facing. Here’s a guide on how you can swap out cards from your side deck into the main deck, depending on the situation.
### Side Deck Cards and When to Use Them:
1. **Blue-Eyes Chaos MAX Dragon**
- **When to side in**: Against decks with monsters that cannot be destroyed easily but are vulnerable to targeting or that have weak defense. *Chaos MAX* deals double piercing damage, making it perfect against defense-heavy strategies like *Guru Control* or *Subterror*.
- **What to remove**: Consider swapping it for cards like *Dragon Spirit of White* or *Red-Eyes Black Flare Dragon* if you don’t need banish effects or burn damage.
2. **Red-Eyes Dark Dragoon (Second Copy)**
- **When to side in**: If you need extra negation power and board control. *Dragoon* is an extremely hard-to-remove boss monster, and a second copy increases your chances of seeing it.
- **What to remove**: You can swap out cards like *Exploderokket Dragon* or *Silverrokket Dragon* if they aren’t relevant to your current matchup.
3. **Azure-Eyes Silver Dragon (2x)**
- **When to side in**: If you're facing heavy board wipes or cards that frequently destroy your Dragons. *Azure-Eyes* gives your Dragons protection from destruction for a turn and can also bring back *Blue-Eyes White Dragon* from the graveyard.
- **What to remove**: Consider replacing *Hot Red Dragon Archfiend Bane* or *Stardust Dragon* if they aren’t as impactful in the matchup.
4. **Buster Blader**
- **When to side in**: Against Dragon-heavy matchups (e.g., *Dragon Link* or *Rokket* decks). *Buster Blader* can cripple Dragon-based strategies.
- **What to remove**: Swap it for one of your *Rokket* monsters like *Rokket Caliber* if the Dragon synergy isn’t necessary.
5. **Masaki the Legendary Swordsman**
- **When to side in**: Typically a tech card for specific combos or fun tech, though not necessarily the most competitive choice. Could be used if you are experimenting or facing casual matchups.
- **What to remove**: This is more of a filler card, so replace a lower-impact monster or spell from the main deck, like *Droll & Lock Bird*, if it’s not relevant to the matchup.
6. **Fusion Armament**
- **When to side in**: If you want additional Fusion support to access your Extra Deck Fusion monsters more easily.
- **What to remove**: Consider removing *Trade-In* or *The Melody of Awakening Dragon* if draw power isn't as crucial in that matchup.
7. **Red-Eyes Fang with Chain**
- **When to side in**: Against big boss monsters that rely on attacks or effects. *Fang with Chain* can steal your opponent’s monsters or negate attacks.
- **What to remove**: Replace cards like *Dragon Shrine* or *Infinite Impermanence* if you find those are not as useful against your opponent’s strategy.
8. **Boot Sector Launch**
- **When to side in**: When facing a slower deck where you need quicker *Rokket* synergy and special summoning power.
- **What to remove**: Replace a card like *Dragon Ravine* or *Raigeki* if field setup or monster removal isn’t as necessary.
9. **Advanced Ritual Art & Black Luster Ritual**
- **When to side in**: If you’re bringing in *Blue-Eyes Chaos MAX Dragon* or *Black Luster Soldier* and need the Ritual Summoning capability.
- **What to remove**: Replace *Dragon Shrine* or *Monster Reborn* if you’re focusing more on Ritual Summons and less on graveyard setup.
---
### Example Side Decking Strategies:
1. **Against Backrow/Control Decks (e.g., Altergeist, Eldlich, Trap-heavy decks):**
- Side in: *Azure-Eyes Silver Dragon* (for board wipe protection), *Red-Eyes Fang with Chain* (to negate boss monsters).
- Side out: *Rokket monsters* or *Dragon Spirit of White* (if banishing spells/traps isn’t essential).
2. **Against Dragon/Combo Decks (e.g., Dragon Link, Rokket):**
- Side in: *Buster Blader* (to lock down Dragons), *Blue-Eyes Chaos MAX Dragon* (for huge piercing damage).
- Side out: *Red-Eyes Black Flare Dragon* or *Exploderokket Dragon* (as their burn effects might be less relevant).
3. **Against Aggro Decks (e.g., Salamangreat, Sky Striker, Code Talkers):**
- Side in: *Red-Eyes Dark Dragoon* (second copy for control), *Fusion Armament* (for additional access to Fusion monsters).
- Side out: *Effect Veiler* or *The White Stone of Legend* (if their utility is reduced in faster matchups).
By making these adjustments, you can tailor your deck’s performance to better handle specific matchups, improving consistency and overall strength in various situations.
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