Rokket Guardragon
Deck Primer
Pure Rokket Deck with Allure of Darkness. There are a few variations on this from the winning decks I've seen. No Black Dragon Collapserpent, or White Dragon Wyverburster. They're cool extra special summons, but while White Dragon is pretty consistent in this deck, its a light attribute which is no good with Allure of Darkness, and Black Dragon was pretty inconsistent. They're just awkward, and I'd rather have more copies of the good Rokkets to tutor for so I can do what I want with my Rokket pile, and take full advantage of both the searching and the card advantage inherent in Rokkets. The deck also makes a considerable number of special summons already. There's still room for a Tempest, and I'm considering going up on White Rose Dragon. But having 3 Rokket Tracer seems pretty important to the core, and 2 of each other gives me good tutoring ability. I'd also be remiss to cut an Absorouter.
In the extra deck, I've opted for Black Rose Dragon to combo with White Rose Dragon, and to give me a good repeatable destroy all. This should also be good enough to clear away backrow. There Borreload Savage Dragon, a good thing to pull out of the extra deck with Agarpain after making lots of link plays. And also there's Ib, because the 2 Draconnet combo can immediately pull her out, and she can pull out World Legacy Guardragon, which is big for making the link plays. Then I have on Borreload Furious Dragon as a Dragon's Mirror target. Its effect is really good with Booster Dragon and Rokkets, and its a freeish extra special summon in a deck that stocks its graveyard so well. Besides that, I have a pretty normal link pile for the deck, with lots of one-ofs since I can recur from the graveyard and from banishment with Guardragons. Shout outs to Link Spider and I:P Masquerana, one of which starts combos super easily, and the other of which lets you continue combos after your Rokkets have tutored on your end step
EDIT*
Running Apollousa for the IP: Masquerana combo. Also added a single Autorokket Dragon, since its a 3 star monster to tutor for, useful for making Black Rose Dragon and Ib. It also gives us an option against spell/trap heavy decks.
Added Skullmeister to the maindeck. It's a dark monster hand trap, so I figured it would be good to try it out. It should help game 1 against Orcust, really gearing decks up to take on Orcust.
Flipped around the hand traps, to move more D.D. Crow and Called to the main and Skullmeister to the side.
EDIT***
Now I'm trying more of the Rokket support, in Striker Dragon, Boot Sector Launch, and Dillingerous Dragon. This gives me a third way to tutor for support off of link monsters, and more combo extenders for Rokket plays. I've gone down on Called for BSL, so I may still end up cutting it. Even with this many Rokket monsters, I might fall short of BSL in average hands, so as much as another linkable tutor is appealing, I'm reserving judgement.
I've also added one Destrudo; not much to say, its a more reliable special summon than White Rose Dragon, and it gives me an alternative way to combo out of the graveyard that's less backbreaking than Tempest, and you can loop it with Dragon Ravine (half your lifepoints is nothing to sneeze at, but you'll never not be able to pay it!) It also makes Black Rose Dragon better.
I've changed the trap suite in the side deck, and added Darkness Metal, the Dragon of Dark Steel as another big Link-4 boss monster, over Apollousa. Apollousa lock are great, but Darkness Metal is more of everything the deck is doing.
EDIT***
I've got Knightmare Phoenix in the extra deck for Spell/Trap removal. I've got a Link Spider in the sidedeck for when I want to co-link Knightmares instead of the usual plan.
I'm back on Saryuja Skulldread. He's not strictly necessary, or always possible, but as an MTG player I'm very tempted by a better Brainstorm (even if all I'm doing afterward is the usual loopy guardragon thing). Darkness Metal was cooler in theory than in practice. I've also switched maindeck hand traps for D.D. Crow and Skullmeister. Unlike Ash, you can pitch them to Allure, and with so much graveyard interaction in the meta it makes sense to hose graveyards maindeck.
Side Deck is now 3 each of Ash, Lancea, Evenly Matched, Nibiru, plus a single Link Spider, one Solemn Judgement as a catch-all, and one Imperial Order. The last one may seem strange in a spell-heavy deck, but the idea is to bring it out in vs dedicated spell heavy decks, set up on turn one, and then stop your opponent from taking you down.
I've moved Triple Burst Dragon back into the main deck. Between Dragon type, the negate, and the extra couple hundred attack points it seems better than Unicorn (which I never have the cards to proc).
EDIT
Dropped a hand trap for a second Silverrokket. Just more Rokket fuel to pull out of the deck. I found I was occasionally short on level 4 dragons and Rokkets that recur.
I dropped Burial for another Shrine. All I'm ditching are dragon anyways, and Shrine is usually a painless special summon, wheras Burial by itself isn't.
In the extra deck, I've opted for Black Rose Dragon to combo with White Rose Dragon, and to give me a good repeatable destroy all. This should also be good enough to clear away backrow. There Borreload Savage Dragon, a good thing to pull out of the extra deck with Agarpain after making lots of link plays. And also there's Ib, because the 2 Draconnet combo can immediately pull her out, and she can pull out World Legacy Guardragon, which is big for making the link plays. Then I have on Borreload Furious Dragon as a Dragon's Mirror target. Its effect is really good with Booster Dragon and Rokkets, and its a freeish extra special summon in a deck that stocks its graveyard so well. Besides that, I have a pretty normal link pile for the deck, with lots of one-ofs since I can recur from the graveyard and from banishment with Guardragons. Shout outs to Link Spider and I:P Masquerana, one of which starts combos super easily, and the other of which lets you continue combos after your Rokkets have tutored on your end step
EDIT*
Running Apollousa for the IP: Masquerana combo. Also added a single Autorokket Dragon, since its a 3 star monster to tutor for, useful for making Black Rose Dragon and Ib. It also gives us an option against spell/trap heavy decks.
Added Skullmeister to the maindeck. It's a dark monster hand trap, so I figured it would be good to try it out. It should help game 1 against Orcust, really gearing decks up to take on Orcust.
Flipped around the hand traps, to move more D.D. Crow and Called to the main and Skullmeister to the side.
EDIT***
Now I'm trying more of the Rokket support, in Striker Dragon, Boot Sector Launch, and Dillingerous Dragon. This gives me a third way to tutor for support off of link monsters, and more combo extenders for Rokket plays. I've gone down on Called for BSL, so I may still end up cutting it. Even with this many Rokket monsters, I might fall short of BSL in average hands, so as much as another linkable tutor is appealing, I'm reserving judgement.
I've also added one Destrudo; not much to say, its a more reliable special summon than White Rose Dragon, and it gives me an alternative way to combo out of the graveyard that's less backbreaking than Tempest, and you can loop it with Dragon Ravine (half your lifepoints is nothing to sneeze at, but you'll never not be able to pay it!) It also makes Black Rose Dragon better.
I've changed the trap suite in the side deck, and added Darkness Metal, the Dragon of Dark Steel as another big Link-4 boss monster, over Apollousa. Apollousa lock are great, but Darkness Metal is more of everything the deck is doing.
EDIT***
I've got Knightmare Phoenix in the extra deck for Spell/Trap removal. I've got a Link Spider in the sidedeck for when I want to co-link Knightmares instead of the usual plan.
I'm back on Saryuja Skulldread. He's not strictly necessary, or always possible, but as an MTG player I'm very tempted by a better Brainstorm (even if all I'm doing afterward is the usual loopy guardragon thing). Darkness Metal was cooler in theory than in practice. I've also switched maindeck hand traps for D.D. Crow and Skullmeister. Unlike Ash, you can pitch them to Allure, and with so much graveyard interaction in the meta it makes sense to hose graveyards maindeck.
Side Deck is now 3 each of Ash, Lancea, Evenly Matched, Nibiru, plus a single Link Spider, one Solemn Judgement as a catch-all, and one Imperial Order. The last one may seem strange in a spell-heavy deck, but the idea is to bring it out in vs dedicated spell heavy decks, set up on turn one, and then stop your opponent from taking you down.
I've moved Triple Burst Dragon back into the main deck. Between Dragon type, the negate, and the extra couple hundred attack points it seems better than Unicorn (which I never have the cards to proc).
EDIT
Dropped a hand trap for a second Silverrokket. Just more Rokket fuel to pull out of the deck. I found I was occasionally short on level 4 dragons and Rokkets that recur.
I dropped Burial for another Shrine. All I'm ditching are dragon anyways, and Shrine is usually a painless special summon, wheras Burial by itself isn't.
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