The wind attribute in Yu-Gi-Oh used to be the one of the most under supported attributes. Recently all this changed, as support for the ailing attribute exploded into the scene with Windwitch, Dragunity, Armed Dragon, Gusto and Speedroids releasing in almost every set the past year. I affectionally call this mishmash of cards “Wind Soup” for the several wind engines it uses. This deck functions as monster spam synchro deck which turbos out notable wind boss monsters like Crystal Wing Synchro Dragon and Armed Dragon Thunder LV10. Wind Soup also can field the incredible strong and recently released Baronne De Fleur and Hi-Speedroid Clear Wing Rider. With this deck, you will generate gale force winds that will surely storm down your opponent!
Wind Soup features a whopping 5 different archetypes that work together fluidly to generate enough boss monsters to overwhelm your opponent. Despite their differences, Armed Dragon, Windwitch, Dragunity and Gusto function with synergy and grace, so that dueling your opponents will be a breeze!
The
Armed Dragon Engine is comprised of 13 cards.
3x of Armed Dragon Thunder LV3, LV5, LV7, and one of
LV10.
3x Armed Dragon Flash (basically this archetype’s Emergency Teleport) is also included for maximum consistency. No other Armed Dragon cards are used since room in this deck is tight, and is sacrificed for the other archetypes.
The main goal of this engine is to turbo out it’s archetypal badass powerhouse, Armed Dragon Thunder LV10. This big guy represents a quick effect destruction during your opponent’s turn (+ it’s cool because of the nostalgia factor. CHAZZ IT UP, MANJOUME THUNDAAA!!!)
This engine is fairly uncomplicated. Each Armed Dragon Thunder requires a monster as cost to “level up” to it’s next form, finally ending on the boss monster itself. The ideal discard for Armed Dragon Thunders are other Armed Dragons, which all give rewards being discarded for a Dragon’s effect (LV3 = Draw 1 card, LV5 = search any level 5 or higher wind dragon, LV7 = search any Armed Dragon card). Dragunity Arma Gram and Tempest, Dragon Ruler of Storms also love being discarded, since they can resurrect themselves from the GY.
This engine can also search out any level 5 or higher wind dragons as well, so if you’re missing Tempest, Dragon Ruler or Storms or any Dragunity Arma Gram, you can search it out through Armed Dragon LV5.
The
Windwitch Engine is comprised of 5 cards:
3x Ice Bell, 2x Glass Bell, and 1x Snow Bell. The main reason for this engine is to give you a powerful wind synchro. Being one of the ways to get Crystal Wing in this deck, it is immune to destruction through the use of Ice Bell. The engine brings out a monster negate, + to send Wind Pegasus to the GY, giving you a powerful "target and shuffle" back into the deck removal once a card of yours is destroyed. Best of all, this is accomplished
without using your normal summon saving it up for something like Armed Dragon LV3 or Pilica, Descendant of the Gusto
. The use of Windwitch cards lock you into wind, and monsters from the Extra Deck other than level 5 or higher wind monsters, but that should be fine in Wind Soup, since that’s all the monster you summon anyway!
The Windwitch Crystal Wing turbo combo is as follows:
- The main starter here is Ice Bell, allowing itself to special summon from the hand if there are no monster cards on the field.
- Ice Bell summons Glass Bell from deck, triggering both of their field effects at once (Glass Bell searches Snow Bell from deck and Ice Bell burns for 500. hint: Chainblock with Glass Bell as chain link 1 and Ice Bell as chain link 2 so they cannot handtrap/negate your Snow Bell search).
- Summon Snowbell from the hand since you now fulfill it's special summoning requirement of controlling 2 wind monsters.
- The level 7 synchro you summon using Icebell + Snowbell depends on your choice. Usually you summon Wind Pegasus to destroy an opponent's backrow with it's effect, and allow for a potential "shuffle an opponent's card back into the deck" effect when a card of yours is destroyed. You can also summon Winter Bell if you want to give Diamond Bell its "twice" per turn destruction effect.
- Finally, you summon Crystal Wing Synchro Dragon into the Extra Monster Zone (to allow more space for generaider tokens) using your level 7 synchro + Snow Bell. Using Snow Bell, your synchro monster is now immune to destruction effects, which makes it very annoying to out. You can also summon Diamond Bell for it's board breaking capability (it can destroy up to two cards on the field with it's effect.)
The
Dragunity Engine offers another combo line dedicated to turboing out Crystal Wing Synchro Dragon. Like the Windwitch combo, this is accomplished without using your normal summon! With only 1 and a half cards, (Dragunity Remus and a discard), you will have a 3000 ATK boss monster on the field with a once per turn monster negate! The engine is comprised of only 7 cards in the maindeck:
3x Dragunity Remus, x1 Dragunity Legatus, x1 Mist Valley Baby Roc, and x2 Dragon Ravine and x1 Dragunity Knight – Gae Dearg in the Extra Deck. Keep in mind that this combo locks you into Dragon special summons for the rest of the turn. If you wanna summon something else, leave this combo for last!
The Dragunity Crystal Wing turbo combo is as follows:
- The main starter here is Dragunity Remus. Discard Dragunity Remus to search out Dragon Ravine.
- With Dragon Ravine, discard any card to search from deck Dragunity Legatus (choose your discard wisely).
- SS Dragunity Legatus from hand since you control a Dragon Ravine.
- SS Dragunity Remus from the GY (this locks you into Dragon special summons for the rest of the turn.)
- Synchro Legatus + Remus together for Dragunity Knight – Gae Dearg.
- Use Gae Dearg’s effect to search Mist Valley Baby Roc and discard Baby Roc.
- Baby Roc summons itself from GY once sent from hand to GY.
- Synchro summon Crystal Wing Synchro Dragon using Dragunity Knight – Gae Dearg + Mist Valley Baby Roc.
The
Gusto Engine is the smallest engine of this deck, composed of only 4 cards:
x2 Pilica, Descendant of the Gusto, and
x2 Emergency Teleport. I included this in Wind Soup because Emergency Teleport was recently semi-limited! Pilica is psychic, so she is an incredible target for this card.
Pilica, Descendant of the Gusto functions as a very adaptable extender. Upon summon, Pilica resurrects any wind tuner from the GY, so she can theoretically be any level 4-7 synchro in this deck!
Old Entity Hastorr, Hi-Speedroid Chanbara, Daigusto Sphreez, etc. can be made depending on the set-up in the GY.
For example with the Windwitch combo, you have two wind tuners in the GY, a level 1 (Snowbell) and level 4 (Glass Bell). You can make Clear Wing Fast Dragon for an additional negate, or summon Old Entity Hastorr for it’s “change of heart” effect.
Here is an example:
The Gusto Engine, made more consistent with Emergency Teleport’s semi-limit adds an extra layer of extension, synergy and power to your already beefy wind boards!
This deck also features
generic wind support, which tie the deck together adding more consistency.
Wynn the Wind Channeler (x3) is arguably one of the best cards in the deck, since she searches virtually any other wind attribute card in the deck! Missing a combo piece like Armed Dragon LV3, Ice Bell or Dragunity Remus? If Wynn is in your hand, they are only a discard of itself + a wind monster away! (Please Komoney, release the other Channeler Charmer attributes already). If you pulled shiny Wynns with your recent 2021 Megatins, this would be the perfect deck to use her in.
Tempest, Dragon Ruler of Storms (x1) is also an extremely versatile card, allowing the player to search any dragon with the discard of itself + a wind monster. While it’s searching power is not as potent as Wynn’s, it can search out Dragunity Remus and Armed Dragon LV3. Tempest can summon itself relatively freely from the GY, so it can function as a +2400 beatstick. It’s ability to return itself to the hand is the cherry on top, since you can potentially re-use it’s searching ability multiple times in a duel!
Ghost Mourner and Moonlit Chill (x3) functions like a more specific Effect Veiler that does burn. Interrupt your opponent during a vulnerable part of their combo and punish them with burn damage! It’s also a wind monster and tuner, granting it synergy with cards like Pilica (can resurrect her from GY for synchro plays) and Wynn/Tempest (wind monster for discard.) Versus specific opponents, you may wanna swap this card for the stronger wind hand trap, Droll & Lockbird.
Pot of Avarice (x3) isn’t a wind support card, but it functions as very easy draw power in this deck. Every combo saturates your graveyard with 5+ cards, so it’s very easy to meet the conditions of card.
General Tips - I play tested this a lot in Yugioh OMEGA versus real opponents and bots. Here are the things I've learned about it.
- While the current decklist is semi-casual, you can actually be fairly competitive with Wind Soup. Take out all the Armed Dragon cards and include the Speedroid Engine featured in the side deck. Limit your opponent’s plays with devastating continuous traps like Imperial Order, Anti-Spell, and Gozen Match. Pot of Prosperity is nice too (replace pot of avarice). Going first, you will have triple Crystal Wing supported by crippling backrow.
- You can play this deck going first or second. The cards that you can cut are the Gusto Engine, 3 Ghost Mourner and 1 Windwitch Glass Bell giving you 8 maindeck slots to work with.
- When using GY reliant cards like Pilica, Descendant of the Gusto, Pot of Avarice, Dragunity Arma Gram and Tempest, Dragon Ruler of Storms, take note of which cards you are banishing/summon/returning to deck! You don’t want to take certain cards out of your GY before you can use them, like Wind Pegasus @Ignister.
- Careful of being locked into certain cards! Being locked into wind isn’t a concern in this deck. However, cards like Dragunity Remus lock you into Dragons for the rest of the turn. Windwitch Ice Bell lock you into only level 5 of higher wind monsters from the extra deck. Ideally if you have both Windwitch and Dragunity cards in hand, it’s best to summon Windwitch cards first before you are locked into Dragons. Keep this in mind when comboing!
- Here are your average boards going first and going second.
Concluding Commentary
The first ever structure deck I ever got was Structure Deck: Dragons Roar. There cards I particularly liked from the structure deck were the Armed Dragon cards, so they have had a special place in my heart. I can finally live our my childhood dream of using Armed Dragon in a semi-competent deck! Obligatory: “
CHAZZ IT UP! MANJOUME THUNDAAA!!!”
With the ridiculous amount of wind support that has come out recently, both generic and archetypal, I made it my mission to make a SUPER WIND DECK, culminating with the deck “Wind Soup.” The only thing I regret about Wind Soup is failing to incorporate into this deck the “Wind Barrier Lock,” where you summon Barrier Statue of the Stormwinds, tutored from deck by Simorgh, Bird of Sovereignty. If anybody figures out, let me know in the comments!
Be the tempest, generate hurricane force storm winds and blow your opponents away! With Wind Soup, dueling will be a BREEZE!
If you’ve read the entire thing, I congratulate you. It must’ve been hard to make it through all the wind puns. I apologize.
not
GLHF Duelists!