Trains 2019 (TCG/OCG)

Deck Information
Deck Type: Non-Meta Decks
Deck Master: Superdreadnought Rail Cannon Juggernaut Liebe
TCG/OCG: TCG/OCG
Submission Date: November 27th 2018
Last Updated: January 26th 2019
Author: Lt.Labcoat
YGOPRODeck File Download

This deck is for the TCG/OCG metagame on YgoPro. For the purely OCG version, see https://ygoprodeck.com/trains-2019-ocg

 

It took a long time of believing that pure Trains didn't have enough good cards to be real good in TCG, and that it always benefited more from a second archetype - Kaiju, Cyber Dragons, or Shaddoll - but finally, I've got something I believe can actually beat the competition! I present to you: a calculated approach to Trains! Edit: that was, until Sky Strikers demonstrated to be good enough to be included too. Whatever.

Let's start with the odds, since I made a script specifically to calculate them: this deck has (with slightly old numbers) a 86.6% chance of summoning a big honkin' Juggernaut Liebe T1, and a 97.8% chance on T2 if going second. It also has a 76.6% chance T1/95.4% T2 chance of summoning a Double Header alongside it, seeing up future plays. In fact, there's a 50.5% chance T1 that you'll have a Switchyard too, meaning you get a Super Dora and full board before they even get to play!  Oh, and it draw an average of 0.95 cards at the end of the turn, thanks to End-Of-Turn-drawing cards. Here's how the averaged T1/T2 stats compare to other Trains decks:

 

-----Deck: This One
Misc cards in deck: 5 (eg: Ash Blossom)
XYZ Summon Chance: 93.898%
Knuckle+XYZ Summon Chance: 91.088%
(Switchyard+Knuckle+XYZ Summon Chance: 58.393%)
Bonus cards: 1.45229
-----Deck: Purer Trains
Misc cards in deck: 7
XYZ Summon Chance: 90.3779%
Knuckle+XYZ Summon Chance: 76.0239%
Bonus cards: 0.654668
-----Deck: Shaddoll Trains (Assuming opponent always Extra Deck Summons)
Misc cards in deck: 6
XYZ Summon Chance: 85.9644%
Knuckle+XYZ Summon Chance: 68.3919%
Switchyard+Knuckle+XYZ Summon Chance: 46.8137
Bonus cards: 0.755203
-----Deck: Kaiju+Trains
Misc cards in deck: 5
XYZ Summon Chance: 86.4271%
Knuckle+XYZ Summon Chance: 62.0589%
Kaiju Chance: 61.35%
Bonus cards: 0.880766
-----Deck: Timelords+Trains
Misc cards in deck: 2
XYZ Summon Chance: 91.5682%
Timelords OTK Chance: 17.0987%
Bonus cards: 0.61586

 

The deck strategy is simple: summon Liebe every turn, and if you have trains to spare, summon Anger Knuckle too. And try resummoning Bullet Liner and Ruffian Railcar as much as you can.

For the Extra Deck: if you're going second then replace the traps/Pots Of Desires with the Shaddoll set.

Always go first, unless up against an OTK deck. Yes, really. Sure, it can OTK too, but the sheer majority of your opponents would much rather you go second.

 

...More detail? Alright, let's talk about some of the cards.

  • Going first might sound unintuitive, considering it's an OTK-capable deck, but there's a lot of plays you want to make going first. Letting the opponent have an extra card is worth it.
  • Ruffian Railcar is definitely the weakest of the five trains. Still worth a one-of though. Just one.
  • Sky Strikers, using Hayate, let you summon two Machine monsters with one card. Which lets you summon Anger Knuckle. That's a big deal.
  • Adding more normal-summonable Earth Machines hardly changes the odds. Seriously, adding in Swift Scarecrow, for example, only increases the Liebe odds by 0.5%.
  • Don't hate me for Needlefiber & Sorceress. They're just too good a combo in this deck to leave out. ...And yes, having exactly three non-Ash tuners is best for odds, apparently.
  • Blitzkrieg Bombardment, All-Out Attacks, and Xyz Veil would be pretty great... if I had any faith in them sticking around. But I don't.
  • I used to use Pinpoint Landing, Imperial Order, and Turbo Booster, but they eventually got bullied out of the deck by better tech cards.
  • No, Kaiju are not good enough.
Deck List
MonsterNight Express Knight x3
Super Express Bullet Train x3
Heavy Freight Train Derricrane x3
Flying Pegasus Railroad Stampede x3
Ruffian Railcar x1
Ash Blossom & Joyous Spring x3
Mecha Phantom Beast O-Lion x1
Jet Synchron x1
Glow-Up Bulb x1
SpellsPot of Desires x3
Terraforming x2
Sky Striker Mobilize - Engage! x3
Monster Reborn x1
One for One x1
Upstart Goblin x1
Urgent Schedule x3
Sky Striker Mecha - Hornet Drones x1
Sky Striker Maneuver - Afterburners! x1
Sky Striker Mecha - Widow Anchor x1
Revolving Switchyard x3
TrapsSkill Drain x1
ExtraSuperdreadnought Rail Cannon Juggernaut Liebe x2
Skypalace Gangaridai x1
Number 81: Superdreadnought Rail Cannon Super Dora x1
Superdreadnought Rail Cannon Gustav Max x1
Number 35: Ravenous Tarantula x1
Black Luster Soldier, the Chaos Warrior x1
Relinquished Anima x1
Crystron Needlefiber x1
Summon Sorceress x1
Double Header Anger Knuckle x1
Sky Striker Ace - Kaina x1
Sky Striker Ace - Kagari x1
Sky Striker Ace - Hayate x1
Sky Striker Ace - Shizuku x1
SideRaigeki x1
Dark Hole x1
Twin Twisters x3
Evenly Matched x3
Ancient Leaf x3
Null Nun & Blooming Dogwood x3
Number XX: Infinity Dark Utopic x1

Latest posts by Lt.Labcoat (see all)

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2 thoughts on “Trains 2019 (TCG/OCG)


  • Avatar
    November 27, 2018 at 5:06 pm
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    This is insane! But in a great way! Excellent work

  • Avatar
    November 29, 2018 at 10:38 pm
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    I just added in Needlefiber an Summon Sorceress. I feel bad about it, since it’s sort of like cheating, but this is the one deck that can use them to the best potential – a single Glow-Up Bloom makes an untargetable BLS and draws you a card at the end of turn. Move aside, Borrelsword Dragon, you’re not even worth the inclusion!

    Seriously though, I really wish the YgoPro devs would make their own banlist already, and not be “TCG’s, but worse”.

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