|Deck Type:||Meta Decks|
|Deck Master:||Isolde, Two Tales of the Noble Knights|
|Submission Date:||25th February 2019|
|YGOPRODeck File Download|
In my Pure Trickstar build for 2019 I asked you guys if you wanted a custom Spyral deck or something else, and it seems that you guys wanted the custom Spyral deck as the deck got both three likes AND a comment which is amazing! Thank you so much for telling me what deck content you guys want and for supporting me. Now I've been fooling around with the Warrior engine a little bit combined with Spyrals. These two go together very nicely since SPYRAL Super Agent is a Warrior type monster as well as SPYRAL Tough even though I decided to only put one Tough in the deck. You always want to go first with this deck if possible. A Warrior monster plus a Warrior extender or a Super Agent in your opening hand means you will be able to extra link your opponent if you are going first. Also the deck is crazy because I've made it so you can loop Neo-Spacian Aqua Dolphin's effect multiple times going first to take handtraps and monsters in general out of your opponent's hand so they can't play their next turn and will have to scoop. The way this works is once you summon Dolphin the first time and use it's effect, you can then use it for link material for Isolde and then bring it back out from the graveyard or banished pile with other extenders such as the equip spell, D.D.R, or Monster Reborn, etc... You can also use Isolde's effect to send four equip spells from your deck to grave in order to special summon Neo Space Connector which will allow you to use it's effect to send itself and special summon Dolphin from grave to use his effect again. The other combo to loop Dolphin's effect is using Divine Sword - Phoenix Blade in the graveyard to banish Dolphin and another Warrior monster and then use D.D.R to send the Divine Sword you just added to special summon Dolphin again. Then proceed to use Divine Sword again and banish two Warrior monsters and use Dolphin's effect to pitch Divine Sword to take another monster out of your opponent's hand. Another way to pull off this Divine Sword Dolphin combo is using Destrudo The Lost Dragon's Frisson to synchro into Power Tool Dragon and use its effect to force your opponent to choose the D.D.R from your deck, and add it to your hand. Then loop the Divine Sword and D.D.R and Dolphin. I've been able to win games on ygopro with just Dolphin's effect going first because I loop Dolphin four or five times and then they can't play because they don't have the monsters they need to go off into their combos in their hand anymore. The deck can brick sometimes, but I believe I have made it the as consistent as it can possibly be made. The brick ratio I would say isn't too high but sometimes it can happen. I will now explain how to extra link your opponent. Firstly, you need to summon two Warrior monsters and go into Isolde, Two Tales of The Noble Knights. Then use her effect to send four equip spells from deck to grave to special summon a Super Agent or Tough from deck, then you should be able to go into Summon Sorceress with Isolde and another Warrior monster besides Super Agent and use her effect to special summon another Super Agent or Tough and then use those two monsters to go into SPYRAL Double Helix. Then you can use Double Helix to special summon SPYRAL Master Plan and use her effect to add SPYRAL MISSION - Rescue from your deck to hand. You can also use Dolphin's effect to send Rescue to grave as cost and use Rescue later. The next step is to go into Knightmare Unicorn using Summon Sorc, Double Helix and Master Plan. If you don't already have SPYRAL Resort on the field then go ahead and set a spell/trap you don't need from your hand facedown before you summon Unicorn, and use Master Plan's effect and Unicorn's effect to send Rescue to grave to shuffle that card you set back into the deck, or if you do have Resort on the field already then shuffle Resort back into the deck instead of a facedown spell/trap in your hand you don't need. Then use Rescue in grave to banish itself to special summon Master Plan back to use her effect to add another Rescue and go into Knightmare Mermaid using Unicorn and use it's effect to send that Rescue from hand to grave and special summon Knightmare Corruptor Iblee from the deck. And now you can link into Knightmare Cerberus using Master Plan and Iblee right under Mermaid. The idea is just to keep looping Rescue and the SPYRAL MISSION - Assault in the deck to keep special summoning Master Plan and/or other Spyral monsters from grave and use SPYRAL Quik-Fix to get SPYRAL GEAR - Big Red to loop Master Plan an addition time. At the end of all that special summon looping, end with Quik-Fix and use it to make Linkuriboh in the other link zone, completing the extra link. It will be impossible for your opponent to get over this unless they main Evenly Matched or Ra Sphere Mode which is unlikely. Games two and three its best to make Trigate Wizard and co-link it times three so you can negate their Evenly Matched if they try to use it on you during their following turn after you go first. You can even use Summon Sorc to special summon Quik-Fix from the deck after summoning Power Tool Dragon since Power Tool is a Machine type monster and so is Quik-Fix. I did consider going second as an option if you don't win the rps or dice roll while building this deck from scratch of course! That's why I added Crusadia Arboria to the deck as an extender, because not only is it a Warrior type monster and a free special summon, but it's a tuner which means you can go into Black Rose Dragon to wipe your opponent's board going second. I also added Brionac, Dragon of The Ice Barrier to deal with annoying boss monsters like Thunder Dragon Colossus. With Brionac's effect you can send Rescue or Assault from your hand to grave which is really helpful. You can also use Destrudo to go into Brionac or Black Rose Dragon which is really helpful or if you don't have it you can summon Arboria off Isolde's second effect! There's just so many cool combos I came up with while building this deck and overall it's a really fun deck to play and most of the time will win if you go first. I really hope you guys enjoy this deck, I put a lot of time and effort playtesting it for you guys just like I do every other custom deck I post.
Catch Me Hosting on Ygopro Links At Random Times During The Week Days and Weekend Playtesting New Decks For You Guys! The Times I Can Play is Determined By How Much Work I Have So Playing Times Can Vary For Me. Everyone is Welcome To Join!