Red-Eyes MK11

Deck Information
Deck Type: Non-Meta Decks
Deck Master: Red-Eyes Flare Metal Dragon
Submission Date: March 21st 2019
Author: YFNSpiral
YGOPRODeck File Download

This deck is more of a Spam build that was made by your truly. this deck was made to help get out a rank 7 spam with a small synchron engine to help boost up the deck with more speed. in this deck profile, I'm going to discuses my card choices and card ratios and there purpose. there will also be a combo section of the article where I will explain the various/main combos of the deck.

The deck

the deck obviously consists of 3 red-eyes cards not just because the dark is very nostalgic, but it is also very necessary for the deck; and yes there is a small Danger! engine in the deck, but the reason for it (besides the extra names for skull dread) is because the deck also consists of a Rank 7 spam in order to get out Dracossac and Red-Eyes Flare Metal Dragon. the synchron engine is probably my favorite engine in any deck, the reason why I have this in the deck is because we need crystron needle fiber to help boost the decks consistency, Not to mention rocket synchron is also a nice tuner to help go into Savage dragon. The other reason why rocket synchron is in there is because it is easy material for the Guardragon engine(WARNING: this is NOT a Red-eyes Guardragon deck). yes there are some times where you can brick with the deck, but that is what the hand traps are for. the hand traps in the deck(2 ash blossom and 2 ghost ogre) can also help keep your opponents searching and field presents under control, they can also be used as a target for needlefiber incase you run out of synchron/ glow-up bulb targets.

The Side Deck

The side deck can be useful in todays metagame, but I wouldn't recommend running them unless you absolutely have to, of course you can just run them by preference. just to point out the obvious, we have extra copies of ash blossom and ghost ogre and effect valor incase you need to be a little more control based with the deck. Pankratops is good in the deck as well, but the problem with it in this specific build  is because if your playing dangers, you have to play pankratops first and then go off with your Danger!/Synchron engine so you wont be able to get its effects off after. I do run an extra copy of nessie and the snek boi in case I feel a little cheeky, or in case I need the extra summoning power. however this can come back to bite you because sometimes messing the ratios of the deck can lead to bricks in the deck, but that is why the hand traps are there. and extra quick launch is always good if you need extra turbo, twin twisters is good for backrow hate, world legacy guardragons is good to get your level 1 dragons out of the GY, and infinite impermanence is good for more control of the board as well as red reboot which is for the altergiets. there was also deep consideration on wheather I should put dragon ravine in here as well, but the problem is that you need to have full access to the deck in order to make it work, which means that you can exactly send as many cards to the GY as you want...also there aren't that many dragon in the deck to send to the GY.

The Extra Deck

there is not really much to say about the extra deck except that is just your casual guardragon extra deck with the link monsters, summon sorc, and skull dread. the other monsters such as Beelze and black rose dragon are in there just to spice up the deck a bit. but the important monster in the deck is "Red-eyes Flare Metal Dragon". the reason why this card is the important one(Besides Dracossac) is because this can not only burn your opponent, but I can also special summon a red-eyes monster from the GY for another name. In fact, flare metal is SO important in the deck that he is part of the main combo for the deck.


Even though the deck is very flexible with out the main combo, it is best to use this combo as much as you can, which I will explain now.

  •  the main combo should at least include one tuner, and one or more danger! card, first you summon the tuner(in this case glow-up bulb), use it to summon linkuriboh and the needle fiber, use needlefibers effect to summon rokket synchron. then use the danger! monster to special summon(if your opponent hits jackalope that is fine) itself or another monster, then use rokket synchron to summon Elpy and the danger! and needle fiber to summon triple burst. you then summon darkness metal and go into your casual guardragon plays from there, by the time you get to skull dread, you shoudl be able to at least have a red-eyes and/or Extra deck monster on board.


so...what do I think of the deck? I think it's pretty good, the only issues I see is the fact that the deck is more or less combo oriented than other decks such as altergiest. as long as you can get a synchron plus another danger! in hand, then you should be completely fine. the only other issue is that the deck must go first so it can have time to set up like any other deck. if I wanted to change anything, I would swap out a tuning for 2 or more impermanence just so I can be better protected.

welp, that was my deck profile. I am still experimenting with this deck, but I do hope that this can be a good starting point for other red-eyes players like me, but if you do want to play something other than "Red-eyes degenerate link cluster F***" than you can look at my pure red-eyes guardragon deck profile which should be s little easier to get a grip on. hope you guys like the deck.

Toggle Deck List
MonsterRed-Eyes B. Dragon x3
Red-Eyes Darkness Metal Dragon x1
Red-Eyes Alternative Black Dragon x1
Red-Eyes Black Flare Dragon x1
Danger! Nessie! x2
Danger!? Jackalope? x3
Ash Blossom & Joyous Spring x2
Ghost Ogre & Snow Rabbit x1
Black Metal Dragon x2
Jet Synchron x1
Glow-Up Bulb x1
Rokket Synchron x3
The Black Stone of Legend x2
SpellsAllure of Darkness x2
One for One x1
Return of the Dragon Lords x2
Upstart Goblin x1
Foolish Burial x1
Monster Reborn x1
Red-Eyes Insight x2
Tuning x1
Quick Launch x2
TrapsRed-Eyes Spirit x1
Red-Eyes Fang with Chain x1
Return of the Red-Eyes x2
ExtraBeelze of the Diabolic Dragons x1
Borreload Savage Dragon x1
Black Rose Dragon x1
Red-Eyes Flare Metal Dragon x1
Mecha Phantom Beast Dracossack x1
Saryuja Skull Dread x1
Triple Burst Dragon x1
Summon Sorceress x1
Knightmare Phoenix x1
Knightmare Cerberus x1
Crystron Needlefiber x1
Agarpain the Guardragon x1
Pisty the Guardragon x1
Elpy the Guardragon x1
Linkuriboh x1
SideDinowrestler Pankratops x2
Danger! Nessie! x1
Danger!? Tsuchinoko? x1
Ghost Ogre & Snow Rabbit x1
Effect Veiler x1
Quick Launch x1
World Legacy Guardragon x2
Infinite Impermanence x3
Red Reboot x3
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2 thoughts on “Red-Eyes MK11

  • Avatar
    March 21, 2019 at 2:11 pm



    Nice Red-Eyes deck! But with the amount of Synchro cards you put in, I think 3 Synchro Monsters is not too good.

  • Avatar
    March 21, 2019 at 3:52 pm



    the synchrons are mostly ment to help spam the field a little more, they are not just for synchros.

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