fbpx

Rank-Up-Magic Orcust (Master Rule 2020)

Deck Information
Deck Type: Meta Decks
Deck Master: True King of All Calamities
TCG/OCG: TCG/OCG
Submission Date: February 8th 2020
Author: MPReviews
YGOPRODeck File Download

Is Orcust truly gone? No. Will it be meta? Probably not. With the recent-ish banlist hitting and effectively slaughtering most meta decks - people have had to adapt and change their playstyle in order to still be able to deal out powerful blows. Orcust were one of the decks that got hit pretty badly - with their main combo starter being straight up banned. However, many people have found that with the new Rank-Up-Magic spell being unbanned - you can quite simply and easily make True King of All Calamities. With a little tweaking the deck can be good as new - so that's why I present; RUM Orcust..

To start off our deck analysis: we will split the three engines so that we get a better understanding of the different combos in place. The first engine - or set of cards rather -  is obviously the Orcust package. Our main opener has now become Knightmare and World Wand meaning you want to resolve them as much as possible. I've included Gizmek Orochi and the two Dark Warriors into this category as they are there to start up your orcust cards. Next, we run a rather decent Danger! engine. You obviously want to run the classic Nessie, Jackalope and Tsuchinoko - however I also run two Mothman and one Chupacabra for consistency and bodies on board. They help out well with discarding your unwanted cards and freeing up your hand. Finally I run the Scrap and Co. engine. The reason I run it is clearly pitching - but it can also end you on a Galatea + full combo for an added disruption if you somehow can't make Calamities. Since Harp Horror has been sent to the shadow realm, you now run O-Lion and Jet Synchron as your targets for making Scrap Wyvern. You do run the extra Garnets on the side - them of course being Scrap Golem and Silent Boots - but that's why the Dangers! are there.

The main concept is getting Dingirsu and Cymbal Skeleton in grave - and making Cherubini. This is made simpler with the Danger! engine and the Scrap engine as they both have many level 3's that you could go for. Going second - you can still make VFD without really trying. Just make sure you have PK RUM in hand and just perform a standard Orcust combo after. Once you pop a card with Ding's effect - you now have a rank 8 without material on board. Simply pass - and chain the Rank-Up on activation of any spell, trap or summon. Although watch out for Super Polymerization - that can kill boards. Finally, you have the standard I:P combo alongside Unicorn and the two Topologics. You can always go into this if you're having trouble making Calamities - and it still can win you games.

To conclude: this deck is a mediocre 7/10. As much as it pains me to say - the banlist did a lot for this deck, and not in a positive way. I doubt this deck will become meta in this format - but right now we're in that state of limbo where Konami hasn't revealed which direction the Ultimate Banlist will take us. Maybe Harp will come back at 1 - maybe it will completely be unbanned. Maybe it will be left in the dust for an eternity to come - nobody knows. As of now, this is most likely the optimalest way of playing Orcust: but quite frankly,  not the strongest its been...



Toggle Deck List
MonsterOrcust Knightmare x3
Orcust Cymbal Skeleton x2
Orcust Brass Bombard x1
World Legacy - "World Wand" x2
Gizmek Orochi, the Serpentron Sky Slasher x1
Armageddon Knight x1
Dark Grepher x1
Danger! Chupacabra! x1
Danger! Mothman! x2
Danger!? Jackalope? x2
Danger!? Tsuchinoko? x2
Danger! Nessie! x1
Scrap Golem x1
Scrap Recycler x3
Mecha Phantom Beast O-Lion x1
Jet Synchron x1
The Phantom Knights of Silent Boots x1
SpellsReinforcement of the Army x1
Into the Void x1
Foolish Burial x1
Allure of Darkness x3
Orcustrated Return x2
Orcustrated Babel x1
The Phantom Knights' Rank-Up-Magic Launch x1
TrapsOrcust Crescendo x1
Infinite Impermanence x3
ExtraDingirsu, the Orcust of the Evening Star x2
True King of All Calamities x1
Longirsu, the Orcust Orchestrator x1
Galatea, the Orcust Automaton x3
Cherubini, Ebon Angel of the Burning Abyss x1
I:P Masquerena x1
Topologic Zeroboros x1
Topologic Trisbaena x1
Borrelsword Dragon x1
Knightmare Phoenix x1
Knightmare Unicorn x1
Scrap Wyvern x1
Avatar
3
Avatar

MPReviews

Hey! I'm MPReviews and I post decks every single day! I do everything: rogue, extralink, FTK, control, casual - I'm your guy. I always post on time and there'll never be a time where I won't post an amazing deck that everyone'll enjoy. I build decks on a range of archetypes that are fun, simplistic and overly strong. I build different decks like True King Dino, Invoked, Thunder Dragon, Super Quantum, Dark Magician, Pendulum, even Mayakashi! You name a deck and I've probably uploaded it or have got it in the waits! Tune in everday to find a range of amazing and creative decks - featuring the cards you love!


To post a comment, please login or register a new account.