This deck may seem like something that would never work in a million years- and you’d be partially right. But, the deck has some level of consistency. The deck is mainly for fun, however, and is not designed for any serious competition.
The Monsters:
1x The Wicked Dreadroot: This is the worst of the Wicked Gods, and thus is only ran at 1.
2x The Wicked Avatar: The best Wicked God card, having an amazing effect that blocks your opponent from spells and trap for 4 whole turns. The card has a built in Moon Mirror Shield effect, as well.
2x The Wicked Eraser: The second best Wicked God. It has an incredible board wiping effect when it is destroyed, which will primarily be done via its own effect.
2x Ahrima, The Wicked Warden: Used primarily to search your Lair Of Darkness from the deck. It also conflicts with the levels of most of your monsters, so it is only ran at 2.
3x Lilith, Lady Of Lament: One of the better cards in the deck, and definitely has the best effect. Even if it is negated with Tour Guide From The Underworld, it can still activate the effect, which uses its cost to tribute. If you have Lair Of Darkness, you practically get to tribute an opponent’s monster for free.
3x Tour Guide From The Underworld: One of the best Fiend-type supports in the game, especially in this deck, as a majority of the monsters in it are targets for its effect.
2x Cir, Malebranche Of The Burning Abyss: Good GY effect to special summon a BA monster. (BA = Burning Abyss)
3x Libic, Malebranche Of The Burning Abyss: If sent to the GY, it gives you a free special summon from hand.
1x Farfa, Malebranche Of The Burning Abyss: Is a bit situational, but its effect can prove somewhat useful, especially for removing problem monsters.
3x Graff, Malebranche Of The Burning Abyss: Special summons a BA monster from deck if sent to GY, which can activate their effects from the GY if you control non BA monsters.
2x Scarm, Malebranche Of The Burning Abyss: Adds a level 3 DARK Fiend to hand if sent to GY, but it only occurs during the End Phase, so it is at 2.
The Spells/Traps:
3x Lair Of Darkness: One of the biggest pieces of this deck. It allows you to tribute opponent’s monsters to activate effects that require tributes, such as Lilith, Lady Of Lament, and your Virus trap cards. It also generates a large number of tokens (potentially), allowing you to use them for your tribute summons.
3x Allure Of Darkness: Really good draw power for DARK monster oriented decks.
1x Terraforming: Used to search Lair Of Darkness.
2x The Monarchs Stormforth: Used in order to tribute your opponent’s monsters for the summon of your Wicked Gods.
2x Eradicator Epidemic Virus: A great trap card. You’ll be wanting to tribute your opponent’s monsters with Lair Of Darkness to use this card, however.
3x Grinning Grave Virus: Good way to remove problem monsters on your opponent’s field, and it blocks your opponent from using monsters that they draw.
3x Infinite Impermanence: A staple normal trap card for any deck like this.
The Extra Deck:
1x Dante, Pilgrim Of The Burning Abyss: Used as a target for Beatrice, Lady Of The Eternal’s floating effect.
1x Number 77 The Seven Sins: Used to rank up from your Number 35 or Number 84.
1x Divine Arsenal AA-ZEUS- Sky Thunder: What XYZ deck doesn’t use this card? It’s an incredible board wipe effect, and is very easy to summon.
1x Superdreadnought Rail Cannon Juggernaut Liebe: Used to rank up from your rank 10 machines. (The names of them are all extremely long and I don’t want to type them out.)
1x Number 84 Pain Gainer: Used to rank up from Number 35.
1x Number 81 Superdreadnought Rail Cannon Super Dora: First off, that’s one hell of a name, and secondly, this card is ran as a rank 10 with basic materials. Its protection effect is very useful.
1x Superdreadnought Rail Cannon Gustav Max: Decent burn effect
1x Number 35 Ravenous Tarantula: Good if you have either a major advantage or disadvantage in terms of LP. Its burn effect on special summons is very useful.
1x Beatrice, Lady Of The Eternal: Extremely good card that is a walking Foolish Burial, which is able to activate your BA monsters’ effects easily.
1x Number 48 Shadow Lich: One of my personal favorite cards, it has the ability to summon a token, which gives the card an attack buff and some protection.
1x Number 75 Bamboozling Gossip Shadow: Great effect, drawing cards in place of another monster’s effect is very versatile, it’s a shame this card doesn’t see more play.
1x Dante, Traveler Of The Burning Abyss: Very good card that is required for any BA deck. It allows you to mill 3 cards, which is incredibly useful for either deck thinning or using BA effects.
Number 49 Fortune Tune: Good level 3 support that recycles itself.
1x Beat Cop From The Underworld: If this card is summoned with DARK monsters as materials (which it VERY likely will), it gains an extra effect that tributes as cost, gaining some synergy with Lair Of Darkness. Also good for linking off BA monsters to take advantage of their GY effects.
1x Cherubini, Ebon Angel Of The Burning Abyss: Allows you to send a BA to the GY for free.
The Side Deck:
1x Barbar, Malebranche Of The Burning Abyss: In case you wanted more BA monsters in the deck.
2x Farfa, Malebranche Of The Burning Abyss: Same as above.
1x Scarm, Malebranche Of The Burning Abyss: Same as above.
3x Malicevorous Fork: Good special summon effect, but it isn’t in the Main Deck because of its level.
1x Leviair The Sea Dragon: Situational card that is useful against some decks.
1x Number 26 Spaceway Octobypass: Good effect to discourage your opponent from attacking.
1x Knightmare Unicorn: Good spot removal.
1x Foolish Burial: Staple spell that sends a monster to GY, which will likely be a BA.
1x Upstart Goblin: Yet another incredible staple spell card.
1x Metaverse: Good for searching Lair Of Darkness, but not as useful as Terraforming.
2x Trap Trick: Used to search your other trap cards.
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