TCG Guide to Thunder Dragon (Post April 2024 Banlist)
Deck Primer
ARCHETYPES AND DECKBUILDING
Forming a compact but potent centrepiece of the strategy, the THUNDER DRAGON cards in this decklist turbo out Colossus. The original Thunder Dragon, Thunder Dragonmatrix and Thunder Dragon Fusion along with its main target Thunder Dragon Titan aren't are cut to fit the other supporting archetypes in the deck. Only 3 Dragondark, 2 Dragonhawk and 2 Dragonroar are used. 3 Batteryman Solar is the best normal summon the deck has, since it simultaneously sends to GY a Thunder Dragon on summon (setting up to be banished to trigger their effects) and generates a token to it can be linked away for Cross-Sheep.
The HORUS package is used mainly for summoning Zombie Vampire for mills and it is composed of 7 cards - 3 Imsety, 1 Hapi, 1 Duamutef and 2 King's Sarcophagus. King's Sarcophagus is particularly good at providing a discard outlet to send the cards in your hand to the GY, especially Thunder Dragon monsters so they can be banished by your Bystials.
BSYTIAL cards compose the last big set of cards in this deck, functioning simultaneously as combo pieces (to banish Thunder Dragon cards), interruption (banish handtraps + removal) , and grindgame (Branded Regained). 3 Lubellion and 3 Saronir allow for maximum consistency to get Branded Regained set up. 1 Magnumhut, 1 Baldrake and 2 Druiswyrm round out the Bystial monsters. Finally, 1 Branded Regained is used since it is highly searchable. In the side deck, 1 Etude is present as a searchable "macro cosmos" for extra deck material your opponent is using. With Bystial cards enabling banishment from the GY and the Thunder Dragon's effects triggering when getting banished, it seems like these two archetypes were made for each other! They support each other's weakpoints and enable each of their effects. 3 Assault Synchron are used since it allows easy access to Bystial Dis Pater and Chaos Angel. Assault Synchron can also summon Dis Pater from the GY/banished if it is tributed or banished, especially by Lubellion's effect.
The rest of the deck are STAPLES! The Psy-Frame package is used with 1 Gamma and 2 Delta to negate monster effects and spells respectively. This deck does a lot of actions without putting a monster on board to bait your opponent's handtraps. 3 Imperm, 2 Ash are used as generic interruption. Including the Bystials, this deck sports 15 handtraps!
COMBOS AND GAMEPLAN
The GAMEPLAN with this deck is simple – lockdown the board going first, and OTK going second.
Here is the main COMBO for Bystial Horus Thunder Dragon (if you want more combos, feel free to check out Yacine656's Thunder Dragon tutorial):
Any Bystial + Batteryman Solar = Colossus (No Searching) + Chaos Angel (Battle immunity) + S:P Little Knight (Banish).
- Normal summon Batteryman Solar. Activate Solar's on-summon effect to send to GY Thunder Dragonroar.
- Activate Bystial's effect in-hand to banish from your GY Thunder Dragonroar.
- Activate Dragonroar's trigger effect to summon from deck Thunder Dragondark.
- Activate Solar's trigger effect to summon a Batteryman Token.
- Link away Thunder Dragondark + Token for Cross-Sheep.
- Activate Thunder Dragondark's GY effect to search from deck Thunder Dragonhawk.
- Synchro away Bystial + Batteryman Solar for Chaos Angel. This Chaos Angel has all it's effects live since it's made with a light and dark monster. Summon Chaos Angel under one of the zones Cross-Sheep is pointing to. (Don't activate it's effect yet)!
- Activate Thunder Dragonhawk summoning from Banishment Thunder Dragonroar.
- Special summon Thunder Dragon Colossus by tributing Thunder Dragonroar. Summon Colossus under one of the zones Cross-Sheep is pointing to.
- Activate Cross-Sheep's effect to simultaneously summon from the GY Batteryman Solar and increase every monster's attack by 700 since it's pointing to a fusion (Colossus) and a synchro (Chaos Angel).
- Link away Batteryman Solar + Cross-Sheep to link summon S:P Little Knight. (If you have an extender, you can also make a 3-4 Material Apollousa or I:P Masquerena).
GENERAL TIPS
- Horus cards are incredible at cracking established boards and can out powerful boss monsters that have negates/interruption. After clearing your opponent's board, XYZ summon Zombie Vampire with Imsety and Hapi and get milling!
- With Bystial monsters and a set-up GY containing Thunder Dragons, you can search/summon during your own turn AND your opponent's turn! This is possible with Bystial's quick effect to trigger your Thunder Dragon's effects during your opponent's turn. You get twice as much resources!
- Certain incredibly powerful hands allow you to handloop your opponent for two! Bystial Dis Pater + Psy-Framelord Omega make this possible.
- If you're willing to make this deck bigger (50ish cards) for a higher power ceiling, you can incorporate more in-engine Thunder Dragon cards such as Titan and Fusion. You can also play Dragonlink staples to form Thunder Dragonlink!
- While siding for games 2/3, you can side out the mini-Chaos package (Chaos Space, Wyverburster and Collapserpent) for an additional three handtraps specific for the match-up.
- Think of Bystial Thunder Dragon as Dragonlink. You can bait out your opponent's interruption with certain plays, threatening the battle phase with beatsticks, Druiswyrm's removal etc. then you can power through with your combo when your opponent's gamestate is sufficiently simplified. Try to fish and bait for your opponent's interruptions before truly committing to your big plays!
- Unlike other combo decks, Thunder Dragon doesn't have a proper "chokepoint," and players facing it often don't know when to disrupt/handtrap it. Use that to your advantage!
- A well insulated Colossus is 90% of the time an instant win vs. decks like Snake-Eyes, Floowandereeze, Dragonlink, Mannadium, etc. Be sure to protect your Colossus, it may be powerful and resilient, but it will quickly fall on it's own.Want to see the deck in action? Scroll to the very bottom for the Youtube video!
CONCLUDING REMARKS
GLHF Duelists!
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