Rokket Dragon Combo 2020 (March)
Deck Primer
So, Rokkets. A sort of complicated combo toolbox, where the goal is to loop through Saryuja, ending on big board states that differ depending on the matchup.
So for starters, we have some interaction. 2 Ash, 2 Crow, 2 Droll, and 3 Called. I like this split, since there is incidental value in Droll's attribute and Crow's type, and with Saryuja the deck can often pick and keep the right-hand trap for the situation.
For the maindeck engine we have 3 Seyfert as well as Black Dragon and White Dragon. It's basically a one card link 2 on the low end, and they can also serve as extenders in games where Saryuja summon REDM.
For Rokkets we have 3 Tracer, 2 each of Magnarokket and Silverrokket, and a Recharger, which can be an amazing extender in some games, working as a virtual Monster Reborn for an extra REDM effect. Absorouters come with the package, they're free special summons, Sangans, and graveyard effects that search. Very useful card, which makes a lot of the boss monster possible, particularly Borreload Savage.
Black Metal Dragon is a Sangan for Darkness Metal, very useful for being another 1 card link 2 (low-end). Sometimes this can be an extender, when you're summoning REDM off of Saryuja and using Espy to start your Black Dragon/White Dragon loop by finding Seyfert.
Destrudo is obligatory, its a free dragon Special Summon, the only graveyard dragon worth talking about that can be lower than level 4 easily, life points don't matter. This card makes things possible.
Tempest is an interesting one. It searches REDM with Droll, which is relevant. It also helps make rank 8 Xyz Monsters, puts easy damage on the table, and works as a fairly generic link extender too.
Chaos Dragon Levianeer gives us a way to snipe hands, and also make rank 8 Xyz. The deck is mostly dark dragons with some light, so the best 2 effects are on the table here.
Galactic Spiral Dragon makes rank 8s easily, and is another easy cheap extender, particularly good out of the graveyard.
For Spells we have one Boot Sector Launch and one Dragon Ravine. You could run 2 Boot Sector Launch, but it feels bricky to me with all the searching. If you do run a third Striker to search it - you still often need 2 to full combo.
Dragon Shrine and Foolish Burial pitch Dragons into the bin. Super useful cards, my favourite play is to pitch Absorouter Dragon to search, then banish it for White Dragon. But these are super useful for making Titanic Galaxy, or even just pitching Destrudo.
Boot Sector Launch is a clear 3 of. It's a special summon out of the deck, with a lot of relevant targets (mostly Tracer) and very few (no) relevant restrictions. There's also a single Dragon Ravine, basically a searchable Foolish Burial.
Dragon's Mirror, the card I always forget about. This card is a one-card Pankratops that you can play going first, that also works as a combo extender out of the GY, and is bigger and a Dragon. Borreload Furious needs to see way more play IMO.
Lastly, we have 1 Monster Reborn. Low-end this card is worse than the Guardragon spell, but can still be relevant for getting you rolling. But its real place is to extend Darkness Metal combos.
I've already gushed about Borreload Furious Dragon, but it bears repeating - the card is powerful. Sometimes just being that extra special summon + a summon out the GY lets you end on some pretty insane boardstates out of otherwise low-end hands, and its also just a beefier Pankratops on the low end.
Borreload Savage is our Omni-Negate of choice. It's nice making him with two monsters. Remember, in most situations you should be holding onto Tracer to fire him off and make this at the last minute or near to it.
I've swapped Dingirsu out for Draco Berserker. The deck needs a good generic level 8 Synchro for low end plays, and I've found myself A) making Number 38 easily once I learned the loops, and B) making Number 38 more often. Dingirsu is good, space is just tight.
Number 38 looks to be the best Dragon Rank 8 Xyz, which becomes relevant thanks to Pisty and Elpy. It lets us set up boards that are resistant to Super Poly, since you can end on mostly Light Monsters and still feel pretty good about yourself. It's another Omni-Negate, which with tight play (and a couple extenders) can be put up beside Borroload Savage. You can also believably play around Nibiru with this card and others, and negate Evenly and Lightning Storm, meaning we're worried about Dark Ruler explicitly and not a lot else. I added this card just to cover the deck's niche weaknesses, and so far it's easier to summon than I expected.
For Links we have 2 Striker, 1 Romulus, to search field spells. You're often using both of these field spells on the same turn, but you're also surprisingly often shuffling them back into the deck with Saryuja, (basically, given all the searching) to use the increased hand size to find extenders or keep hand traps. Romulus CAN special summon monsters when you link climb Pisty and Elpy under it - while it's usually better to hold back, the ability to link them away after firing off Rokket Tracer (or even use them as Synchro or Xyz material still) does come up. The card is a headache for decision making, but it is very good. Usually, just keep the D.D. Crow or Tracer in your hand.
Saryuja is basically what the deck is built around. Just having that level of card selection makes it easy to put up the right lines of interaction for the right matchup, and you can blindfire him and feel pretty good about hitting a level 4 monster or Quick Launch. Pisty and Elpy are essential to this engine - all of these arrows work really well. You can resurrect this with REDM to make easy Link-4s.
We'd be running Borrelsword anyways, for the OTK potential, but it's worth noting its arrows are well placed for Pisty and Elpy loops out of Romulus and Striker Dragon. That's basically all Striker is here for, he's a good emergency link-3 that's easy to make and helps clear your board up to help make better states, and gives us outs in multiple situations. Also, the negation effect is super good occasionally.
Borreload Dragon is a good way to snipe Monsters with protection, not all protection, but enough, and a beastly boss monster. Being harder to remove than Borrelsword actually makes it the go-to going first, especially since its ability becomes non-targeting sending to the GY with Magnarokket (both do this). This might actually be the cut for Borrelend Dragon when it comes to the TCG, sad to say. But maybe not. The card is good.
Unchained Abomination is more Spell-Speed 2 removal, and is particularly relevant in back-row matchups, but is also notable for just being an easy-to-make advantage engine.
Hieratic Seal is super easy to make, and offers one line of interaction on its own, plus fodder for your Borrel boss monsters to do their thing. It also make Abomination triggers easily (by searching Tracer), alongside non-targeting sending, and stealing, and beating over, and oh-so many destruction effects... If you get lucky you might even have some hand traps, and if you play it right you'll have a field spell when you need one.
I like this deck.
No Apollousa, because she's not dark or a dragon. Every time I try her I find her almost impossible to summon.
I'm trying Upstart Goblin in a flex slot, since I like running 39 cards more than 1 special summon (I think).
So for starters, we have some interaction. 2 Ash, 2 Crow, 2 Droll, and 3 Called. I like this split, since there is incidental value in Droll's attribute and Crow's type, and with Saryuja the deck can often pick and keep the right-hand trap for the situation.
For the maindeck engine we have 3 Seyfert as well as Black Dragon and White Dragon. It's basically a one card link 2 on the low end, and they can also serve as extenders in games where Saryuja summon REDM.
For Rokkets we have 3 Tracer, 2 each of Magnarokket and Silverrokket, and a Recharger, which can be an amazing extender in some games, working as a virtual Monster Reborn for an extra REDM effect. Absorouters come with the package, they're free special summons, Sangans, and graveyard effects that search. Very useful card, which makes a lot of the boss monster possible, particularly Borreload Savage.
Black Metal Dragon is a Sangan for Darkness Metal, very useful for being another 1 card link 2 (low-end). Sometimes this can be an extender, when you're summoning REDM off of Saryuja and using Espy to start your Black Dragon/White Dragon loop by finding Seyfert.
Destrudo is obligatory, its a free dragon Special Summon, the only graveyard dragon worth talking about that can be lower than level 4 easily, life points don't matter. This card makes things possible.
Tempest is an interesting one. It searches REDM with Droll, which is relevant. It also helps make rank 8 Xyz Monsters, puts easy damage on the table, and works as a fairly generic link extender too.
Chaos Dragon Levianeer gives us a way to snipe hands, and also make rank 8 Xyz. The deck is mostly dark dragons with some light, so the best 2 effects are on the table here.
Galactic Spiral Dragon makes rank 8s easily, and is another easy cheap extender, particularly good out of the graveyard.
For Spells we have one Boot Sector Launch and one Dragon Ravine. You could run 2 Boot Sector Launch, but it feels bricky to me with all the searching. If you do run a third Striker to search it - you still often need 2 to full combo.
Dragon Shrine and Foolish Burial pitch Dragons into the bin. Super useful cards, my favourite play is to pitch Absorouter Dragon to search, then banish it for White Dragon. But these are super useful for making Titanic Galaxy, or even just pitching Destrudo.
Boot Sector Launch is a clear 3 of. It's a special summon out of the deck, with a lot of relevant targets (mostly Tracer) and very few (no) relevant restrictions. There's also a single Dragon Ravine, basically a searchable Foolish Burial.
Dragon's Mirror, the card I always forget about. This card is a one-card Pankratops that you can play going first, that also works as a combo extender out of the GY, and is bigger and a Dragon. Borreload Furious needs to see way more play IMO.
Lastly, we have 1 Monster Reborn. Low-end this card is worse than the Guardragon spell, but can still be relevant for getting you rolling. But its real place is to extend Darkness Metal combos.
I've already gushed about Borreload Furious Dragon, but it bears repeating - the card is powerful. Sometimes just being that extra special summon + a summon out the GY lets you end on some pretty insane boardstates out of otherwise low-end hands, and its also just a beefier Pankratops on the low end.
Borreload Savage is our Omni-Negate of choice. It's nice making him with two monsters. Remember, in most situations you should be holding onto Tracer to fire him off and make this at the last minute or near to it.
I've swapped Dingirsu out for Draco Berserker. The deck needs a good generic level 8 Synchro for low end plays, and I've found myself A) making Number 38 easily once I learned the loops, and B) making Number 38 more often. Dingirsu is good, space is just tight.
Number 38 looks to be the best Dragon Rank 8 Xyz, which becomes relevant thanks to Pisty and Elpy. It lets us set up boards that are resistant to Super Poly, since you can end on mostly Light Monsters and still feel pretty good about yourself. It's another Omni-Negate, which with tight play (and a couple extenders) can be put up beside Borroload Savage. You can also believably play around Nibiru with this card and others, and negate Evenly and Lightning Storm, meaning we're worried about Dark Ruler explicitly and not a lot else. I added this card just to cover the deck's niche weaknesses, and so far it's easier to summon than I expected.
For Links we have 2 Striker, 1 Romulus, to search field spells. You're often using both of these field spells on the same turn, but you're also surprisingly often shuffling them back into the deck with Saryuja, (basically, given all the searching) to use the increased hand size to find extenders or keep hand traps. Romulus CAN special summon monsters when you link climb Pisty and Elpy under it - while it's usually better to hold back, the ability to link them away after firing off Rokket Tracer (or even use them as Synchro or Xyz material still) does come up. The card is a headache for decision making, but it is very good. Usually, just keep the D.D. Crow or Tracer in your hand.
Saryuja is basically what the deck is built around. Just having that level of card selection makes it easy to put up the right lines of interaction for the right matchup, and you can blindfire him and feel pretty good about hitting a level 4 monster or Quick Launch. Pisty and Elpy are essential to this engine - all of these arrows work really well. You can resurrect this with REDM to make easy Link-4s.
We'd be running Borrelsword anyways, for the OTK potential, but it's worth noting its arrows are well placed for Pisty and Elpy loops out of Romulus and Striker Dragon. That's basically all Striker is here for, he's a good emergency link-3 that's easy to make and helps clear your board up to help make better states, and gives us outs in multiple situations. Also, the negation effect is super good occasionally.
Borreload Dragon is a good way to snipe Monsters with protection, not all protection, but enough, and a beastly boss monster. Being harder to remove than Borrelsword actually makes it the go-to going first, especially since its ability becomes non-targeting sending to the GY with Magnarokket (both do this). This might actually be the cut for Borrelend Dragon when it comes to the TCG, sad to say. But maybe not. The card is good.
Unchained Abomination is more Spell-Speed 2 removal, and is particularly relevant in back-row matchups, but is also notable for just being an easy-to-make advantage engine.
Hieratic Seal is super easy to make, and offers one line of interaction on its own, plus fodder for your Borrel boss monsters to do their thing. It also make Abomination triggers easily (by searching Tracer), alongside non-targeting sending, and stealing, and beating over, and oh-so many destruction effects... If you get lucky you might even have some hand traps, and if you play it right you'll have a field spell when you need one.
I like this deck.
No Apollousa, because she's not dark or a dragon. Every time I try her I find her almost impossible to summon.
I'm trying Upstart Goblin in a flex slot, since I like running 39 cards more than 1 special summon (I think).
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