antimatter is ocg and not listed here (as of uploading@11-20-25) so change Number 95: Galaxy-Eyes Dark Matter Dragon to Galaxy-Eyes Antimatter Dragon.
see video for exact FTK routes
other routes and information:
cards that limit pure gimmick puppet extra deck summons (lock out on the turn they're activated but lock disappears after that): rouge doll, fiendish knight, chimera (the link), gigantes (via effect)
imo, lock uses: x3 rouge, x2 fiendish
no lock uses: x3 humpty dumpty, x3 bisque (in its place) and -1 chimera -1 gigantes (slot in non-locking compatible extra deck monsters in its place)
antimatter can send suitable monsters to the GY (here it could even be machinix for getting another gimmick puppet into GY.
combo is universal (not limited to blue-eyes horus— clearly not because I’m using it with Gimmick Puppet Horus for example) and is as follows:
NEW COMBO LINES EXCLUSIVE TO THIS DECK (THERE ARE MANY DUE TO THIS DECK HAVING INSANE POTENTIAL)
VITALLY IMPORTANT TO NOTE: WHEN CXYZ MACHINIX IS SPECIAL SUMMONED, THAT IS THE EFFECT ASKING YOU TO TAKE 1 PUPPET TRAP… NOT THE DETACH ONE THAT CAN HAPPEN AFTER (NEEDS TO BE MANUALLY “CLICK” ACTIVATED). YOU ACCEPT THAT SPECIAL SUMMON EFFECT, THERE IS NO PENALTY IN MOST CASES TO DOING SO.
FULL COMBO (DOES USE ANTIMATTER, DOES ALLOW FOR BURN): machinix – c107 (argent) CAN DETACH 1 MATERIAL FOR MACHINIX – full armor CAN DETACH 1 MATERIAL FOR MACHINIX – cxyz machinix (argent) WHEN DETACHED 1 REGULAR MACHINIX, YOU GET IT BACK (special summoned) FROM THE GY AS PER ITS GY EFFECT - c92 (argent, third argent) – pain gainer – seven sins – antimatter (can activate effect if wanted, optional) - zeus (after attack) [full combo]
(ANTIMATTER HERE IS THE LAST MIXUP BEFORE ZEUS. IT IS PURELY OPTIONAL JUST TO GET AN EXTRA MATERIAL DUE TO SEVEN SINS HAVING THE BETTER EFFECTS COMPARED TO ANTIMATTER.
IN GOING SPECIFICALLY FIRST, YOU WOULD RATHER END ON SEVEN SINS THAN ANTIMATTER
DUE TO SEVEN SINS’ DESTRUCTION PROTECTION EFFECT [NOT ONCE PER TURN, PROTECTS FROM BATTLE AND CARD EFFECT DESTRUCTION BOTH]
AND
THE BANISH ALL SPECIAL SUMMONED MONSTERS FROM OPPONENT’S FIELD EFFECT IT CAN HAVE AFTER ON YOUR NEXT TURN WHICH PUTS PRESSURE ON OPPONENT TO POTENTIALLY WANT TO GET RID OF IT.)
PARTIAL FULL COMBO #1 (DOES USE ANTIMATTER, DOES NOT ALLOW FOR BURN): machinix – c107 (argent) CAN DETACH 1 MATERIAL FOR MACHINIX – full armor CAN DETACH 1 MATERIAL FOR MACHINIX – cxyz machinix (argent) WHEN DETACHED 1 REGULAR MACHINIX, YOU GET IT BACK (special summoned) FROM THE GY AS PER ITS GY EFFECT – antimatter (can activate effect if wanted, optional) - c92 (argent, third argent) – pain gainer – seven sins – zeus (after attack) [full combo]
PARTIAL FULL COMBO #2 (DOES NOT USE ANTIMATTER, ALLOWS FOR BURN): machinix – c107 (argent) CAN DETACH 1 MATERIAL FOR MACHINIX – full armor CAN DETACH 1 MATERIAL FOR MACHINIX – cxyz machinix (argent) WHEN DETACHED 1 REGULAR MACHINIX, YOU GET IT BACK (special summoned) FROM THE GY AS PER ITS GY EFFECT – c92 (argent, third argent) – pain gainer – seven sins – zeus (after attack) [full partial combo]
EXTREMELY IMPORTANT TO NOTE: C107’S EFFECT FOR DETACH IS THE ONLY ONE POSSIBLE (NOT FULL ARMOR) IF SPECIFICALLY DOING THIS ON A FIRST TURN WHEN OPPONENT TYPICALLY HAS NO MONSTERS. THE NEGATE ALL WILL ONLY LAST THE TURN, BUT BE WARY.)
(Detach 1 for machinix is meant to be situational with either the c107 or full armor. Obviously not both. It depends on what effect you want from either of them depending on the game state.)
PARTIAL COMBO:
machinix – c107 (argent) CAN DETACH 1 MATERIAL FOR MACHINIX – full armor CAN DETACH 1 MATERIAL FOR MACHINIX – cxyz machinix (argent) WHEN DETACHED 1 REGULAR MACHINIX, YOU GET IT BACK (special summoned) FROM THE GY AS PER ITS GY EFFECT.
PARTIAL BURN (extra, optional): machinix – c107 (argent) CAN DETACH 1 MATERIAL FOR MACHINIX – full armor CAN DETACH 1 MATERIAL FOR MACHINIX – cxyz machinix (argent) WHEN DETACHED 1 REGULAR MACHINIX, YOU GET IT BACK (special summoned) FROM THE GY AS PER ITS GY EFFECT
1 MATERIAL DETACHED FOR CXYZ MACHINIX EFFECT = C107 (PREFERRED BECAUSE MONSTER REBORN + MORE BURN DMG @ 4500 / 2 = 2250) OR FULL ARMOR (LESS PREFERRED + LESS BURN DAMAGE @ 4000 / 2 = 2000)
WEIRD ANTIMATTER VARIANT: FULL COMBO (DOES NOT USE ANTIMATTER): machinix – c107 (argent) CAN DETACH 1 MATERIAL FOR MACHINIX – full armor CAN DETACH 1 MATERIAL FOR MACHINIX – cxyz machinix (argent) WHEN DETACHED 1 REGULAR MACHINIX, YOU GET IT BACK (special summoned) FROM THE GY AS PER ITS GY EFFECT – ANTIMATTER (as long as 3 materials is satisfied… not sure why you would do this outside of antimatter specific effects.)
ANTIMATTER MAIN combo [OUTDATED HERE BUT STILL POSSIBLE]:
machinix - c107 (argent) - full armor - antimatter - heart-earth (argent) - pain gainer – seven sins - zeus (after attack) [full combo]
or
machinix - c107 (argent) - full armor - antimatter - chaos dyson sphere (argent) - zeus (after attack) [ends here instead, chaos dyson sphere useful for burn]