I have been really enjoying playing mimighoul it's a really good first wave for the TCG. The deck does lack a solid turn 0 board but can keep up grind games with most meta decks and creates some really fun and interesting simplified gamestates. The deck has to play a supporting engine at the moment with its current release is the only issue with it as it does not set up meaniful enough boards. The mimighoul board turn 0 without the field spell and the trap in hand is just watching your opponent flip archfiend/ cerburus up and that being all the interaction on board/ relying on hand traps. This is also the reason why mimighoul gets to play the fun and fair card that is shifter, in it's current state the deck is draw the kashtira engine, droll or shifter and hope that's enough to get through first turn to begin the grind game.
The deck can grind basically every deck in the meta apart from snake-eyes if they open well and the horus engine is an issue as well if you can't access zeus because they keep putting big bodies on the field to deal with which is a pain as mimighoul has no spell or trap card removal in archetype to stop this. This deck also has a really good match up vs tenpai which is very funny that deck struggles against the mimighoul board because of how painful the field spell is for them and that the trap does not allow them to otk alongside the field spell.
I have seen other builds using guard dog and other flip monsters to cheese out wins and handrips but with maker being random I'd rather just use put more hand traps in the deck or consistency cards to instead have more interaction that is always avaliavle and not reliant on a coin flip.