Welcome to my build of Libromancers!
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I'll be quite honest, I crafted nearly every piece for this only to dismantle it later before the Origin Story support dropped. NEEDLESS TO SAY, it was worth crafting twice (also, I was still reintroducing myself to the game as a whole and this particular Ritual strategy was way beyond my skill level initially.)
Regardless, I absolutely love this deck as it allows you to pump out some very strong threats for a game that is pushing past a couple turns.
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Libromancers is a very flexible Ritual-oriented archetype that can mesh well with Cyberse-Link, Floodgates and Combo (depending on what you're going for.) Only downside is that your endboard will be entirely dependent on what you have available in-hand.
Some games you'll end on 4 to 6 negates (no seriously) and others will quite literally just be a Full-Powered Fireburst***
Both are equally as compelling strategies around Gold/Plat/Early Diamond.
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Ideally, your key players are going to be [Libromancer Doombroker] and [Libromancer Fireburst], the bosses of the deck, so to speak.
Doombroker has the ability to attack your opponent directly, spin a card back into the hand, set Libromancer Traps and has a very promising statblock once [Libromancer Origin Story] is on the field. It's a phenomenal card that can accomplish so much in a single turn while also providing the ability to do it again and again thanks to it's Effect Monster parent card [Libromancer Agent] which has the ability to return any Libromancer card back to the hand. Spells and Traps, however, come at a cost of returning 1 card to the Deck.
Fireburst is a much more unique card in that it's quite literally the Father of all Beatsticks.
*** The trick that often gets overlooked is the combination of using [Libromancer Firestarter] and [Libromancer Bonded].
How it works is you summon Firestarter and use Bonded to summon Fireburst. Fireburst has battle destruction immunity (so long as it's summoned using at least 1 monster on the field, same cost mechanic as the other Libro Rituals), but using Bonded as opposed to the Field Spell and Firestarter as a Tribute, per Bonded, you grant Destruction AND Banish immunity. Period. That means, no Evenly, no Fenrir, no Raigeki, etc. The only out would be a spin back to the hand/deck or a Kaiju/Sphere.
It's not as attractive as having several negates, but the amount of games I've had where my opponent would have to expend double the amount of resources just to out this one card was always something to behold. Doubly so considering you'll end up dismantling their board as you'll most likely run into another Origin Story which would put Fireburst at a whopping 4500 ATK, and that's not including it's other ability that can grant it another 200 ATK per banishing a Ritual Monster from the grave (ya know, just in case.) It's a really funny card to say the least.
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Alas, you have your extenders that will carry you into your Extra Deck: [Diviner of the Herald] being your key in all this, but also searchable through [Cyber Angel Benten] so you're not having to go crazy trying to toolbox it.
Play around with the Extra Deck slots if you'd like.
I particularly like this line-up as it's geared more toward a Mid-Range approach. There will always be some kind of a threat on the board assuming you're not getting wiped Turn 1. My strategy with this was to create a contest of attrition as sometimes you don't exactly have all the pieces you need when you (desperately) need them.
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Most I've ever accomplished in a single turn was [Herald of the Arc Light], [Baronne de Fleur]. [Libromancer Doombroker] (with the in-archetype Negate/Monster Steal set), [Libromancer Magigirl] (Quick-Play Ritual Summon) into [Libromancer Mystigirl] (a Monster Negate that reduces ATK to 0), an Ash in hand and Called By set.
Granted, absolutely uninterrupted god hand, but yeah... this deck can do a lot.
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Lastly, I've included alternative strategies in the Sideboard, specifically the addition of Vanity's Ruler and Chaos Hunter.
Back in Kashtira format, these two were my lifelines. Ruler being searchable off Benten was a game changer. 9/10 Times, you'll have two monsters on the field to Tribute and if you have Chaos in hand then it's doubly frustrating for your opponent as their only answers come in the form of a board wipe.
Either way, it's burning your opponent's resources until you can pop off. To which, they're expending that much gas to get anything off the board while you're busy setting up a fortress of negates and responses.
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In conclusion, this Deck is crazy fun. Handtraps kind of dead a lot of the lines, but you have a good number of searchers to get to some kind of strategy going. However, when it does, it's kinda hard for it to stop cascading into every crevice of your options.
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