I used this deck during a Legacy of Destruction Premier Event on April 21st, 2024.
Matches: 3 - 1
Round 1: Goblin Biker/Phantom Knights
- Game 1 (Go 2nd) : Lose
- Game 2 (Go 1st): Win
- Game 3 (Go 1st): Win
Round 2: Harpies
- Game 1 (Go 1st): Win
- Game 2 (Go 2nd): Win
Round 3: Voiceless Voice & Bystials(main deck)
- Game 1 (Go 1st): Lose (My 2nd turn. I activated Bamboozling Gossip Shadow to negate. Opponent drew Nibiru from the effect and cleared my board.
- Game 2 (Go 1st): Tie (Would have won. Time ran out during my opponent's main phase.)
Round 4: Branded Depsia & Thunder Dragon Collosus
- Game 1 (Go 1st): Lose
- Game 2 (Go 1st): Win
- Game 3 (Go 2nd): Win
Combos:
1 - Card
Speedroid Terrortop
1. Special summon Terrortop.
2. Search Speedroid Taketomborg
3. Special summon Taketomborg.
4. If you have Tour Guide From the Underworld -> XYZ into Bamboozing Gossip Shadow.
a. This will protect you from a Nibiru.
5. Otherwise XYZ into Big Gabonga.
1 - Card
Tour Guide From the Underworld
1. Normal summon Tour Guide From the Underworld.
2. Tour Guide Effect -> Special Summon Goblin Biker Mean Merciless from deck.
3. XYZ into Goblin Biker Big Gabonga
a. This will play into Nibiru. (Unless you started with Terrortop to Bamboozling. Or King Sarc/Imsety to Photon Lord.
4. Gabonga effect on summon to search Dugg Charger.
5. Dugg effect to detach Mean Merc from Gabonga to special summon himself.
6. Dugg effect on summon.
a. Search Goblin Biker Grand Entrance.
7. Activate Grand Entrance.
a. Search Goblin Biker Clatter Sploder.
b. Grand Entrance 2nd effect: Detach 1 material (From Gabonga) to special summon Clatter Sploder.
8. Clatter Sploder effect on summon: Reborn Mean Merc from GY.
9. XYZ Summon: Xyz Armor Torpedo. Using Mean Merc & Clatter Sploder as material.
(NOTE): Do not use Dugg here. Mean Merc effect is still live if it goes to the GY and Clatter Sploder will be banish if it doesn't become material since its effect was used.
10. Torpedo effect: Detach 2, then draw 1.
11. XYZ Summon: Xyz Armor Fortress using Xyz Armor Torpedo.
12. Fortress effect: Search Full Armor Xyz trap.
a. If you drew the trap in your starting hand. This is why you used Mean Merc as material.
b. Use Mean Merc effect to detach from Fortress and special summon herself.
13. If you didn't start with Terrortop, now you can summon Bamboozling Gossip Shadow using Dugg & Mean Merc as material.
14. Otherwise, you can Link Summon a I:P Masquerena using Dugg & Mean Merc
(NOTE): Mean merc will now be banished since it used its GY Effect and left the field.
a. I:P Masq can be used on your opponent's turn after Bamboozling Gossip Shadow has used its effect.
b. I:P effect to summon S:P Little Knight using I:P & Bamboozling.
c. S:P effect to banish a card on summon.
15. Activate Gabonga in the End Phase to attach Boom Mach from deck.
Horus Start -
Imsety, Glory of Horus
1. Imsety effect to add King's Sarc to hand. Send Imsety & 1 other card to GY. (Preferrably Mean Merc/Boom Mach/Other Horus monster.)
2. Set and activate King's Sarc to send a 2nd horus monster to GY(if you didn't send one with Imsety's effect.)
3. Special summon Imsety & 1 other Horus monster from GY.
4. XYZ Summon Number 90: Galaxy-Eyes Photon Lord.
a. You are now protected from Nibiru.
Possible plays depending on cards in hand.
1. Tour Guide Combo.
2. Dugg in hand:
1. Dugg effect to detach 1 from Photon Lord to summon.
2. Dugg effect on summon.
a. Search Goblin Biker Grand Entrance.
3. Activate Grand Entrance.
a. Search Mean merc.
(NOTE) Do not use the 2nd effect of Grand Entrance to detach from Photon Lord to summon mean merc.
4. Normal summon mean merc.
5. XYZ Summon Gabonga
a. Search Boom Mach.
6. Special summon Boom Mach from hand by detaching Mean Merc from Gabonga (NOT DUGG).
7. Special summon Mean Merc from GY by detaching Dugg from Gabonga.
8. XYZ summon: Xyz Armor Torpedo using Boom Mach and Mean Merc.
9. Torpedo Effect to draw.
10. XYZ summon: Fortress.
a. If you drew the Full Armor XYZ trap.
b. Use the Grand Entrace GY effect to detach Torpedo from Fortress.
c. Add Dugg back to hand.
11. Set the XYZ Trap.
12. Use it immediately on your opponent's turn to go into Dark Knight Lancer.
a. This will make the GY effect of Full-Armored Xyz trap live.
b. Use the GY effect of the trap to equip Torpedo to Dark Knight Lancer. (Or Gabonga if you want the destruction protection and +2300atk.)
c. Dark Knight Lancer trigger effect: [Non-targeting] attach 1 of your opponent's monsters to him as material.
Noteable Interuptions:
1. Gabonga: [Trigger] Attach 1 of your opponent's monsters as material when a material is detached.
a. This can also be triggered by Boom Mach's effect on your opponent's turn. From Hand or GY.
2. Dark Knight Lancer: [Trigger] [Non-targeting] attach 1 of your opponent's monsters to him as material.
a. Triggered by activating/resolving the XYZ trap in GY.
3. Baboomzling Gossip Shadow: Turn a monster effect into "Both players draw 1."
a. (NOTE): Technically not a negate.
4. Hapi, Guidance of Horus: If one of your cards leaves the field due to an opponet effect. Add 2 cards from Banish or GY to your hand.
a. It is absolutely okay to use Imsety & Qebehsenuef to XYZ summon Photon Lord. Then send 1 more card to GY from King's Sarc to send Hapi to the GY.
b. Special summon Hapi and leave him on the board to recur cards if your opponent has outs for your board.
5. Dingirsu, the Orcust of the Evening Star: On summon effect -> Send 1 of your opponent's cards from field to GY.
a. Leave 2 Horus monsters on the field. Set the XYZ trap.
b. Activate the XYZ trap on your opponent's turn to summon Dingirisu.
Text Deck List:
Main Deck:
3x Goblin Biker Dugg Charger
1x Goblin Biker Clatter Sploder
1x Goblin Biker Boom Mach
2x Goblin Biker Mean Merciless
3x Goblin Biker Grand Entrance
1x Goblin Biker Grand Bash
3x Speedroid Terrortop
1x Speedroid Taketomborg
3x Tour Guide From the Underworld
3x Imsety, Glory of Horus
2x Hapi, Guidance of Horus
1x Duamutef, Blessing of Horus
1x Qebehsenuef, Protection of Horus
3x King's Sarcophagus
1x Full-Armored Xyz
1x Called by the Grave
3x Ash Blossom & Joyous Spring
3x Infinite Impermanence
3x Nibiru, the Primal Being
2x Triple Tactics Talent
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Extra Deck:
2x Goblin Biker Big Gabonga
1x Xyz Armor Torpedo
1x Xyz Armor Fortress
1x Full Armored Dark Knight Lancer
1x Ashura King
1x Number 75: Bamboozling Gossip Shadow
1x Downerd Magician
1x Divine Arsenal AA-ZEUS - Sky Thunder
1x Number 1: Infection Buzzking
1x Dingirsu, the Orcust of the Evening Star
1x Number 90: Galaxy-Eyes Photon Lord
1x S:P Little Knight
1x I:P Masquerena
1x Underworld Goddess of the Closed World
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Side Deck:
3x Droll & Lock Bird
3x Dark Ruler No More
1x Harpie's Feather Duster
2x Lightning Storm
3x Cosmic Cyclone
3x Evenly Matched
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Side Deck Considerations:
This deck is incredibly susceptible to cards like Infinite Impermance and Effect veiler.
Going first I chose to use Triple Tactic Talents(moved from side to main) to help recover from that. Whether it's draw 2 or attempt to rip a Nibiru from their hand.
As for going 2nd, the deck itself does not have ways to out back row. Evenly Matched, Harpie's Feather Duster, Lightning Storm and Cosmic Cylone felt like must have cards.
I was running 2 copies of Pot of Prosperity. But it kept conflicting with the draw 1 effects of Bamboozling Gossip Shadow and Xyz Torpedo armor.
I cut that from the main deck and put in 2 Triple Tactic Talents instead.
Decided to not use Reinforcements of the Army since Dugg doesn't do enough by itself.
Budget Modifications:
1. Swap out S:P Little knight for Knightmare Unicorn. [Save ~$120].
a. I only used S:P as already going into an I:P Masquerena.
2. Swap out 2 Imsety, Glory of Horus for 2-3 Small Worlds. [Save ~$100].
a. Small World is incredibly versatile in this deck.
- Convert hand traps like Ash, Droll or Nibiru into an Imsety.
- Convert any goblin monster into Imsety.
Ash Blossom shares 1800 defence with Imsety and 0 attack with Duamutef.
Nibiru shares 3000atk with Imsety and 600 defence with Tour Guide/Terrortop.
All goblins have 0 defence and share that with Duamutef. Duamutef shares level 8 with Imsety.
The only monster in the deck that can't be utilized for Small World is Taketomborg.
Small World opens up a bunch of possibilities, but does force you to banish 1 card from hand.
Getting Imsety does cause you send it and 1 other card to GY. (But you draw 1).
King Sarc forces you send 1 more to GY to foolish a Horus Monster.
This will at least get you a Photon Lord (if uninterrupted). If you have a Dugg in hand, you can effectively full combo afterwards.