Infernoids have always been a powerful deck, but it has been historically plagued as being bricky and slow as hell (pun intended), its need to main 12-18 bricks, un-normal summonable maindeck monsters, and the lack of tools to bring sufficient numbers of its monsters to the graveyard.
Until now! The support for Infernoids from Terminal Revenge is what kids today might call "cracked!" Infernoid Evil's foolish burial of up to ELEVEN Infernoid bodies to the GY is unmatched by any other card in Yugioh. Not only that, it searches for any Infernoid spell/trap from deck when it reaches the GY or banished, further enabling your consistency! The new archtypal boss monster, Infernoid Flood is also nothing to scoff at, since it negates a summon, banishes from field, and floats into any Infernoid from deck when destroyed. Oh, and the rest of the Infernoid spell/trap support is also incredible - they're all very decent!
When paired with Snake-Eye, Infernoid has definitely modernized enough to be a new powerhouse in the 2024 TCG meta, despite the hits to Snake-Eye in the September 2024 banlist. Grass Looks Greener also has been unbanned, and this card (if it resolves) turns Infernoid into an unstoppable juggernaut - you basically win when it resolves! Like in the Duel Terminal Lore, Infernoids will be a flood of purifying inferno to every unfortunate deck it comes across!
Want to see the deck in action? Scroll to the very bottom for the Youtube video!
ARCHETYPES, ENGINES AND DECKBUILDING
As the name implies, this deck composed of mainly 2 archetypes: INFERNOIDS (deck core) and the supporting archetype SNAKE-EYES (as long as the deck are off the banlist, it must be played). The deck is played with 60 cards since it is fairly consistent, contains a lot of garnets and can potentially draw/search a lot of cards.
The INFERNOID cards form the main body of the deck comprising more than half of the cards. I went for a thicker than usual line-up of Infernoids for this 60 card build due to the availability of Grass Looks Greener. For the Infernoid monsters are x2 Devyaty, x2 Onuncu, x1 Attondel, x1 Seitsemas, x2 Sjette, x2 Piaty, x1 Patrulea, x2 Harmadik, x1 Antra, x1 Pirmais, and x3 Decatron. The "VOID" cards are a sub-archetype of Infernoids, and they are the spell/traps that support the strategy. In the deck are included x2 Vanishment, x2 Breach, x2 Imagination, x2 Reignition, x1 Feast.
The SNAKE-EYE cards are a supplementary engine for this deck that support the Infernoid strategy. Since Infernoid Decatron is a level 1 fire with a foolish burial effect that isn't once per turn, it can be used several times a turn with it's initial summon, Snake-Eyes Oak, Flamberge Dragon and Promethean Princess. The engine is as minimal as possible since it designed primarily for the repeated usage of Decatron and to provide a lot of link material. It is composed of x1 Ash, x3 Diabellstar, x3 WANTED, x2 Original Sinful Spoils, x1 Poplar, x1 Oak and x1 Flamberge Dragon.
There is a small NEMESES package used in this deck as extenders, recyclers and to summon Colossus. Nemeses flag is searchable via Bonfire, so if you already have Snake-Eyes Ash in hand, this is your secondary search target. Flag searches for Corridor, and Corridor turbos out Thunder Dragon Colossus, an extremely oppressive floodgate for most decks. The Nemeses cards are also always summonable since Infernoids always banish their monsters. It is composed of only 3 cards - 2 Flag and 1 Corridor. 1 Colossus is in the Extra Deck as the summon target for Corridor.
The STAPLES featured in this deck are blind second cards like x3 Droplet, x3 Triple Tactics Thrust and x3 Triple Tactics Talents. Since Infernoid naturally play well going second, these cards compliment the strategy fairly well. The other staples in this deck are consistency cards, since this giant 60 card pile needs every starter it can get. These cards are x3 Bonfire, x1 One for One and x1 Instant Fusion.
The SIDE DECK is composed almost entirely of board breakers to help the deck go second, and they are composed of x3 Evenly Matched, x3 Cosmic Cyclone, x2 Lightning Storm, x1 Harpie's Feather Duster, x3 Dark Ruler No More, and x1 Kurikara. Combined with the natural boardbreaking ability of Infernoids, these 13 boardbreakers should be able to help you smash through opponent's boards so you can begin comboing. There are x2 Dimensional Barrier as well when you can go first, which is searchable by Triple Tactics Thrust.
The SIDING PATTERN for games 2/3 is taking out the Nemeses cards, x2 Void Vanishment, x1 Void Feast, x1 Original Sinful Spoils, and several copies of the multiple Infernoid monsters. Doing this, the deck can side out 7-15 cards for the necessary boardbreakers!
COMBOS AND GAMEPLAN
Infernoid Snake-Eye functions as a powerful control deck with a ton of interruption going first. Going second, Infernoids have natural board breaking abilities and powerful ATK values that enable them to smash through threats on board. After simplifying the gamestate, the duelist can start comboing.
Infernoids are a fairly difficult deck to play and master, because nearly every Infernoid monster has this clause in their effect: "Must be Special Summoned (from hand or GY) while the total Levels and Ranks of all Effect Monsters you control are 8 or lower." As you combo, you'll have to be mindful of the levels currently on the field, as well as the amount Infernoids you can banish in the GY. Figure that out, and you'll be rewarded with fairly unbreakable Infernoid boards!
Diabellstar + Infernoid Decatron + Any 2 Cards = Infernoid Flood (Summon negate + Banish + Floats into any Infernoid), Promethean Princess (monster destroy), Onuncu/Devyaty (Either a spell/trap/monster negate banish), Void Feast (Summons from deck two Decatrons + Sjette, which is 2 spell/trap/monster negates and GY banish), I:P Masqerena (Turns into S:P for a double banish) 9 TOTAL INTERRUPTIONS!
Normal summon Decatron sending Devyaty (Decatron becomes a monster negate - protects against handtraps).
Special summon Diabellstar by sending GY a card in hand.
Activate Diabellstar's on-summon effect, setting Original Sinful Spoils from deck.
Activate Original Sinful Spoils sending Diabellstar, summoning Snake-Eyes Ash from deck.
Activate Snake-Eye Ash's effect to search for Poplar.
Poplar searches for your second copy of Original Sinful Spoils.
Link away Poplar to summon Relinquished Anima.
Activate Poplar's effect placing itself in the backrow.
Activate Snake-Eye Ash's effect sending itself and Decatron to the GY to summon from deck Snake-Eyes Oak.
Activate Oak's on-summon effect targeting Decatron.
Activate Decatron's on-summon effect sending Attondel from deck to GY.
Activate Oak's effect sending itself and Poplar to summon from deck Flamberge Dragon.
Link summon Proxy F Magician using Flamberge Dragon + Relinquished Anima.
Activate Flamberge Dragon's effect in the GY summoning Decatron and Ash.
Activate Decatron's on-summon effect sending any Infernoid from deck to GY.
Summon Attondel from the GY banishing Devyaty and the other Infernoid you just sent to the GY.
Activate Proxy F Magician's effect to fusion summon Infernoid Evil using Attondel + Decatron.
Activate Evil's on-summon effect to send from deck to GY EIGHT Infernoid monsters from deck to GY. (From this point, your boards are highly customizable for the situation and to your cards in hand, but the following is the standard board). (Be sure to try to leave two Decatrons and at least one Sjette in deck for Void Feast).
Summon a level 5/6/7/8 Infernoid from the GY by banishing two Infernoids.
Link summon I:P Masquerena using that recently summoned Infernoid + Evil.
Activate Evil's effect in the GY to search for Void Vanishment (searches for Void Feast which is 3 more interruptions).
Link summon Promethean Princess using Proxy F Magician + I:P Masqurena.
Activate Promethean Princess' effect to summon from GY Flamberge Dragon.
Activate Flamberge Dragon's effect to place I:P Masqurena in the backrow.
Summon another level 5/6/7/8 Infernoid from the GY by banishing two Infernoids.
Link summon Infernoid Flood using Promethean Princess and the recently summoned Infernoid.
Summon either Devyaty (monster negate + banish) or Onuncu (spell/trap negate + banish) from the GY by banishing your last 3 Infernoids.
Activate Void Vanishment. Activate Vanishment's effect to search from deck Void Feast.
GOING FIRST, an uninterrupted Decatron, Diabellestar and any two cards end on at least 9 interruptions - any deck would have great difficulty breaking through such a multi-layered defensive board. Next turn, your GY and hand should be packed with enough resources to plow through your opponent's board and OTK.
Of course, not every opening board is going to end up like this due to your opponent's potential handtraps and the luck of your mills, but Infernoid Snake-Eye boards pretty much end on a mix of Promethean Princess, Infernoid Flood, I:P with S:P, Devyaty, Onuncu, Void Feast, and various other Infernoid monsters.
GOING SECOND, Infernoid has natural boardbreaking ability - especially with the on-summon effects of Onuncu (destroys all monsters) and Devyaty (destroy all backrow). Even if your opponent tries to negate Onuncu/Devyaty's boardwipe, they have their respective negates which allows their effects to more successfully resolve even though your opponent has an established board! I've designed this deck to have as much gas as possible so you can plow through your opponent's interruptions with your cards, baiting interaction, and finally resolving your devastating effects.
The nature of "Grass" 60 card piles means that they don't really run much handtraps, so they instead opt to go for boardbreakers coupled with a ton of "gas" to power through with their plays. Keep this in mind when playing Infernoid Snake-Eyes!
GENERAL TIPS
When playing Infernoids, watch very closely at the levels of monsters you have on the field. Remember, you cannot summon the bigger Infernoids from the hand or GY if the levels/ranks on your field exceed level 8!
If you want to bring down the number of levels/ranks on your side of the field, link your monsters off. Links are perfect to play with Infernoids since they don't have a level, allowing you to continually summon Infernoid monsters!
Remember to try to resolve Decatron's "foolish burial" as much as possible so you can pack your GY with Infernoid monsters. The initial summon,, Snake-Eyes Oak's effect, Flamberge's effect and Promethean Princess' effect allow Decatron to resolve up to 4 times in a turn!
When considering either Onuncu (spell/trap negate) or Devyaty (monster negate) as part of your endboard, think what you are facing and what your opponent could possibly play against you!
If you have Void Feast, try to keep in your deck at least 2 Decatrons, 1 Sjette, and 1 Onuncu/Devyaty for the send targets of your Decatrons. That way, you have 3 interruptions when you resolve Void Feast - 1 spell/trap negate + banish, 1 monster negate + banish, and 1 GY banish!
The siding pattern for games 2/3 is taking out the Nemeses cards, x2 Void Vanishment, x1 Void Feast, x1 Original Sinful Spoils, and several copies of the multiple Infernoid monsters.
Infernoid Snake-Eyes is an extremely hard deck to master, especially with having to remember which Infernoids remaining in deck, and the number of levels your cards have. This has personally one of the hardest decks I've had the pleasure of playing. Remember, practice makes perfect!
- Want to see the deck in action? Scroll to the very bottom for the Youtube video!
CONCLUDING COMMENTARY
Now that Snake-Eyes has been knocked down a rung of powerlevel with the September 2024 banlist, Diabellestar and pals have been relegated as a support engine for various fire decks again - and the perfect deck for them is Infernoid! With "That Grass Looks Greener" finally unbanned at 1, Infernoid has an insane "instant-win-button" with such a powerful card that is searchable with x3 Thrust and x3 Left Arm Offering! Even without the grass, Infernoid is still a GY combo juggernaut that can reliably go first or second as a 60 card pile, very much like Branded! With all the new support and banlist unhits, Infernoid is now a force to be reckoned with that can easily combat even powerful tier 1 meta!
Purify your opponents monsters, board and lifepoints with the blazing flames of Armageddon with Infernoid Snake-Eye!
GLHF Duelists!