Vampire (via VAMP/SHIRA) V0.1

Deck Information
Deck Type: Non-Meta
Deck Master: Vampire Vamp
Deck Version: 0.1
Latest Revision Date: 18th January 2017
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Vampire Deck Structure

Credit to VAMP/SHIRA for Deck and Strategy submission.
Hi there duelist, I’m posting this mix deck of vamp/shiranui because my love for the deck is hugeeee!.. and I want some help in the improvement.

Well, the strategies this deck has are many, I’ll be writing about them but to truly get a feel for this decks potential you need to begin by playing it.

The deck consist in the the main engine of the vampire deck with the capacity of making synchros with uni zombie and spectral sword and having the destructive power of each of the archetypes, the only problem is that each of the engines had been reduced to a lite version and some times the hands are not what one expects.

My main strategy consist of having the vampire field spell on board the quickest of possible because many meta decks revolves in the graveyard and slowing their combos with the field is a priority
(for example frogs decks) making big synchros with uni and spectral and having the power of the shiranui trap card (synchronization will be the main aspect of this version of the deck because it is easiest way of making big monster thanks to shiranui priest).

Playing a lot with this deck is what makes you a better player because this deck is not about spamming the same cards(like in the new meta decks) but rather playing with your head and thinking how will you be able to overcome the new stronger decks of today (example blue eyes max chaos dragon).

Potential Combos
Uni Zombie combos Make him a lvl 5 and xyz with the vampires or any other zombie that is lvl 5
synchro into lvl 7,8 or even 10 lvl monsters with the help of vampire duke, shadow, and vamp (for example the new shiranui card not released yet)
focus on synchronising with goblin zombie to keep card advantage, he can also serve you in putting the shiranui cards in the graveyard.
Spectral Sword combo this dude has his usual combos with the shiranui cards, we all know that but because a mix deck; is possible that you dont have any shiranui in your graveyard bc youre doing vampires combos, in that case you should synchro in the graveyard using vampire sorcerer and skull conductor(do not use goblin zombie for gravesynchros, we want him in the graveyard for further synchronization with unizombie) you will get a lot of vampire sorcerer in grave bc field spell and reasons. i only found room for 1 and i feel it should be this way bc you can recycle him so many times with priest and we dont run so many lvl 6 synchros and only 1 lvl 8 zombie type synchro.
Shiranui Priest combo You want to see this guy on first turn(or at least uni zombie and 1 mezuki in hand to make some 5 xyz in first turn and stall the horde of monster of your rival) to make your synchro (I always like starting with a omega)
About Vampire Vamp and Skull Conductor Regarding skull conductor is about fastening the moves; imagine this situation, you have a skull conductor vampire vamp and vampire shadow in your hand and at least one sorcerer in grave, you would proceed in this way: sp summon vamp by skull eff, then banish sorcerer and normal shadow then vampire vamp eff will trigger :DDD. he can also summon both vampire sorcerer and shiranui priest or shiranui spiritualmaster and spectral sword.
Recurring Nightmare Has been nice with me but only run 1 or 2 if you see like it
Allure of Darkness: Bad stuff happens and bad hands too if you’re playing with high lvl dark monster in the deck, this will make your life easier, and don’t be shy about banishing your vampire, you will recover them with omega, burial from a different dimension or even with samuraisaga eff (run 2).
Twin Twisters This card will always make you good, zombies playstyle is with the graveyard and you need your mezukis in there, sorcerers and spectral sword too..
Vampire Trap This thing is good and has its moments, but remember, all decks has its flaws and nothing is perfect ( be sharp about when to use it because vampire duke can lose timing :d) you can run 1 with no problems but I use 2 because consistency .
Shiranui Trap This is the reason why you want to fuse vampires and shiranuis, this is way sometimes this deck can be meta (lol).
Quaking Mirror Force This thing is the best mirror force in the current format (my opinion) because there so many gad damns effects that triggers with destruction or leaving the field, so this thing will keep you alive and will not give advantage to your opponent (example yan zin). you have to run it because you need some protection kiddo, sadly I only found room for 1. Again it is my opinion if you dolike running other trap it is your choice..

 

Deck List
Monsters Vampire Vamp x1
Shadow Vampire x1
Vampire Duke x2
Skull Conductor x1
Zombie Master x1
Mezuki x3
Vampire Sorcerer x3
Shiranui Spiritmaster x2
Goblin Zombie x1
Shiranui Solitaire x2
Uni-Zombie x2
Shiranui Spectralsword x1
Spells Allure of Darkness x2
Book of Life x2
Terraforming x1
Gold Sarcophagus x1
Recurring Nightmare x1
Foolish Burial x1
Twin Twister x2
Burial from a Different Dimension x1
Vampire Kingdom x3
Traps Shiranui Style Swallow’s Slash x3
Vampire Takeover x2
Quaking Mirror Force x1
Extra Beelze of the Diabolic Dragons x1
Shiranui Shogunsaga x1
PSY-Framelord Omega x1
Black Rose Dragon x1
Archfiend Zombie-Skull x1
Shiranui Samuraisaga x1
Stardust Charge Warrior x1
Gaia Dragon, the Thunder Charger x1
Adreus, Keeper of Armageddon x1
Number 14: Greedy Sarameya x1
Crimson Knight Vampire Bram x2
Number 101: Silent Honor ARK x1
Castel, the Skyblaster Musketeer x1
Evilswarm Nightmare x1

 

 

Deck Revisions

  • V0.1
    • TBA.
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