Traptrix + Paleozoic XYZ
Deck Primer
Hey y’all! I’m back with another list! Today I have Traptrix, with some Paleozoic sprinkled into it! The deck is mainly focused around XYZ summoning (as 99% of my deck are lol), but has a few links, namely Traptrix Sera. Let’s start explaining the card choices, beginning with…
The Monsters:
3x Traptrix Atrax: Definitely one of the best Traptrix monsters, this card hosts an impressive effect of protecting your normal traps from being negated, which will be incredible against countering many meta decks. More icing on the cake is the fact that it allows you to use your Hole normal traps straight from your hand instead of setting them onto the field, making them viable for destruction! This card is a staple 3 of in any Traptrix deck.
2x Traptrix Dionaea: While the card may be god Traptrix support, as it can ss for free, it isn’t a card you want to open with, and thus is run only at 2. You’ll be wanting to use this card’s normal summon effect more than it’s special summon one, as it can lead to XYZ plays.
3x Traptrix Myrmeleo: Really good search card for your traps, and its special summon allows you to pop a s/t for free, which will likely be followed by an XYZ play (considering that it’s most likely to be special summoned by another Traptrix monster).
2x Traprix Mantis: While its search effect is extremely useful, it doesn’t do much else except offer a little bit of protection to your trap cards. And, Sera does what this card tries to do, but better. However, considering that the pool of Traptrix monsters is very, very limited, I run this at 2 to increase general consistency.
3x Traptrix Genlisea: This card is great, as it can recover Hole trap cards from the GY, and search from the deck for very little cost. You’ll be wanting to abuse this card’s effect as much as you possibly can.
2x Traptrix Nepenthes: While this card may, on paper, look like an extremely vital asset, it in reality is not. This is because the card is too slow, requiring you to activate a Hole trap card, instead of immediately special summoning/searching a Traptrix.
The Spells/Traps:
3x Bottomless Trap Hole: One of the most iconic Hole trap cards, maybe only next to Trap Hole itself (while looking through cards for this deck, by the way, Trap Hole is bugged to show Darkfall’s description when you hover over it). The card is one of the most useful traps in the deck, second to Infinite Impermanence and Paleozoic Dinomischus, as it allows for easy monster removal that doesn’t target, and banishes.
2x Gravedigger’s Trap Hole: This card is mainly used to protect your Traptrix Sera from pesky hand traps such as Ash Blossom. However, its effect allowing you to affect cards in the GY or that are banished is also extremely useful. The 2000 burn damage is also very nice to have.
3x Infinite Impermanence: This card is currently the best trap card in the format, functioning as both a hand trap, and a s/t negation if it was set to your field before activation. There is very little I can say about this card that hasn’t already been said. It’s an incredibly powerful metagame staple that is a required 3 of for any trap based deck, whether it be Traptrix or Paleo Frogs.
2x Network Trap Hole: A great Hole trap card, preventing summons from the deck and GY. However, it isn’t as useful as the above Bottomless Trap Hole, due to it not preventing most summons.
3x Paleozoic Canadia: Duel Links players probably got some PTSD from seeing this card’s name on this list! This card has a great way of removing problems without actually removing them. As well, since it is a Paleozoic trap card, it can special summon itself as a monster from the GY.
3x Paleozoic Dinomischus: Dinomisc allows for some really easy removal, functioning as a better Bottomless Trap Hole in a way, as this card can banish ANY face up card, not just monsters. Also, the fact that it is a Paleozoic is great, as it can special summon itself, leading to potential rank 2 plays.
3x Paleozoic Olenoides: Really good s/t pop, functioning as this deck’s MST. It’s an extremely versatile trap card that is benefitted by the fact that it is a Paleozoic.
3x Trap Trick: Do I even need to say why this card is useful for this deck? This is one of the cards you want in your opening hand, as it can search any trap from your deck to immediately set to field, allowing it to be activated the turn it is set. Its sheer versatility in this deck makes it a requirement for this deck.
3x Traptrix Trap Hole Nightmare: A great negation trap card that will very likely receive a lot of use in your games.
The Extra Deck:
1x Divine Arsenal AA-Zeus- Sky Thunder: I’m not very sure if I like the idea of placing a giant robot in a deck filled with insect/plant waifus, but it’s so good that leaving it out would be a crime against XYZ decks. This card is incredibly easy to summon, and has an amazing effect that is not limited to once per turn. Its board wipe invalidates a lot of decks, as it does not target or destroy. This is one of, if not, the best XYZ monsters currently in the format.
1x Time Thief Redoer: Redoer is a staple rank 4 XYZ monster that has the amazing effect of stealing an opponent’s card from the top of the deck. This card is well known for being hard to maneuver around, as it can simply banish itself to avoid any and all dangers that come its way. Not to mention its bonus effect once it steals your opponent’s cards are incredible, as well.
1x Traptrix Allomerus: While this card is quite useful, and interacts with your opponent’s monsters well, it isn’t as versatile as the other Traptrix extra deck monsters. But, it does have quite a bit of use, as it special summons a Traptrix at the cost of 2 materials.
1x Number 41 Bagooska The Terribly Tired Tapir: Bagooska is a great generic rank 4, especially when you need to stall during a game. Its effect while in defense position can invalidate a large number of decks that rely on monster effects, and its ability to protect itself while in attack position is also very notable.
1x Tornado Dragon: What’s up with wyrm monsters having “dragon” in their name, despite not being dragon types? Anyways, this card is a staple for most decks that rely on rank 4 monsters, as it has spell speed 2 s/t destruction at a very low cost of detaching a material.
1x Number 101 Silent Honor ARK: Yet another staple rank 4! This card, only needing generic materials, is really easy to get on board, and immediately makes its presence known with its terrifying ability to steal an opponent’s monster as material. This card also has a protection effect, letting you use your opponent’s monster to save itself from destruction.
2x Traptrix Rafflesia: An incredibly powerful monster, this card not only provides protection for all of your Traptrix monsters, but allows you to search a Hole trap card, and activate it by merely sending it to the GY. This card is the main XYZ monster you want to go for on turn 1, and summoning this card ensures a strong board presence.
1x Outer Entity Nyarla: Nyarla may seem like a bit of an odd choice for this deck in particular- but let me assure you there is a reason it’s here (that definitely isn’t because this is my favorite card). Its effect on summon includes a cost that discards, allowing for easy GY set-up. Its effect to attach a monster to itself as material, and steal its type/attribute can be very helpful to this deck, as well.
2x Toadally Awesome: Toadally Awesome is an incredible negate card, and is one that you absolutely need in any deck that includes Paleozoic trap cards. While its effect in the Standby Phase isn’t used for this deck, its negation certainly is. As well, it also allows you to set the negated card to your field, which can lead to cheesy steals of cards, whether they be staple spells and traps or important monsters.
2x Paleozoic Opabinia: I opted to run 2 Opabinia over 1 Opabinia and 1 Anomalocaris, due to the latter having a difficult summoning condition to fulfill (any XYZ that requires 3 or more materials is automatically bad, unless it has an amazing effect to back it up). And, Opabinia’s effect of letting you activate Paleozoic traps from the hand is extremely valuable, as is its search effect.
2x Traptrix Sera: This is one of the best link-1 monsters in the game, inspiring an entire engine due to its powerful abilities. This card is very likely one of the best in this deck, and increases its consistency tenfold. Its effect to special summon from the deck triggers many effects, notably Traptrix Myrmeleo, which lets you pop a s/t for free. This card can also set up lots of XYZ plays with its effect. And, when the effect of another Traptrix is activated, you can set a Hole trap card from your deck, as well.
The Side Deck:
1x Traptrix Allomerus: This is in case you wanted another copy of this card, as it does have some decent use in this deck. I recommend swapping it out for a generic rank 4 such as Time Thief Redoer, or Bagooska.
1x Abyss Dweller: A generic rank 4 that can easily be swapped out for one of the other rank 4s.
1x Gagaga Cowboy: Same as above.
1x Knightmare Unicorn: This card allows you to easily remove problem cards without destroying them, and is generally very easy to summon, requiring generic materials.
1x Knightmare Phoenix: Good staple link that’s easy to summon, and offers a good s/t removal effect.
2x Break Off Trap Hole: This is one of the better Hole trap cards in this deck, but is kind of slow if your opponent does not run a deck focused on link monsters, and thus, is meant to be sided in.
3x Ice Dragon’s Prison: A generic trap card that offers incredible removal, or a monster to your board for XYZ/link summons.
3x Paleozoic Hallucigenia: One of the more decent Paleozoic traps, however, this card does not do as much as the others, and is put in the side deck.
2x Paleozoic Marrella: Good for GY set-up.
The Monsters:
3x Traptrix Atrax: Definitely one of the best Traptrix monsters, this card hosts an impressive effect of protecting your normal traps from being negated, which will be incredible against countering many meta decks. More icing on the cake is the fact that it allows you to use your Hole normal traps straight from your hand instead of setting them onto the field, making them viable for destruction! This card is a staple 3 of in any Traptrix deck.
2x Traptrix Dionaea: While the card may be god Traptrix support, as it can ss for free, it isn’t a card you want to open with, and thus is run only at 2. You’ll be wanting to use this card’s normal summon effect more than it’s special summon one, as it can lead to XYZ plays.
3x Traptrix Myrmeleo: Really good search card for your traps, and its special summon allows you to pop a s/t for free, which will likely be followed by an XYZ play (considering that it’s most likely to be special summoned by another Traptrix monster).
2x Traprix Mantis: While its search effect is extremely useful, it doesn’t do much else except offer a little bit of protection to your trap cards. And, Sera does what this card tries to do, but better. However, considering that the pool of Traptrix monsters is very, very limited, I run this at 2 to increase general consistency.
3x Traptrix Genlisea: This card is great, as it can recover Hole trap cards from the GY, and search from the deck for very little cost. You’ll be wanting to abuse this card’s effect as much as you possibly can.
2x Traptrix Nepenthes: While this card may, on paper, look like an extremely vital asset, it in reality is not. This is because the card is too slow, requiring you to activate a Hole trap card, instead of immediately special summoning/searching a Traptrix.
The Spells/Traps:
3x Bottomless Trap Hole: One of the most iconic Hole trap cards, maybe only next to Trap Hole itself (while looking through cards for this deck, by the way, Trap Hole is bugged to show Darkfall’s description when you hover over it). The card is one of the most useful traps in the deck, second to Infinite Impermanence and Paleozoic Dinomischus, as it allows for easy monster removal that doesn’t target, and banishes.
2x Gravedigger’s Trap Hole: This card is mainly used to protect your Traptrix Sera from pesky hand traps such as Ash Blossom. However, its effect allowing you to affect cards in the GY or that are banished is also extremely useful. The 2000 burn damage is also very nice to have.
3x Infinite Impermanence: This card is currently the best trap card in the format, functioning as both a hand trap, and a s/t negation if it was set to your field before activation. There is very little I can say about this card that hasn’t already been said. It’s an incredibly powerful metagame staple that is a required 3 of for any trap based deck, whether it be Traptrix or Paleo Frogs.
2x Network Trap Hole: A great Hole trap card, preventing summons from the deck and GY. However, it isn’t as useful as the above Bottomless Trap Hole, due to it not preventing most summons.
3x Paleozoic Canadia: Duel Links players probably got some PTSD from seeing this card’s name on this list! This card has a great way of removing problems without actually removing them. As well, since it is a Paleozoic trap card, it can special summon itself as a monster from the GY.
3x Paleozoic Dinomischus: Dinomisc allows for some really easy removal, functioning as a better Bottomless Trap Hole in a way, as this card can banish ANY face up card, not just monsters. Also, the fact that it is a Paleozoic is great, as it can special summon itself, leading to potential rank 2 plays.
3x Paleozoic Olenoides: Really good s/t pop, functioning as this deck’s MST. It’s an extremely versatile trap card that is benefitted by the fact that it is a Paleozoic.
3x Trap Trick: Do I even need to say why this card is useful for this deck? This is one of the cards you want in your opening hand, as it can search any trap from your deck to immediately set to field, allowing it to be activated the turn it is set. Its sheer versatility in this deck makes it a requirement for this deck.
3x Traptrix Trap Hole Nightmare: A great negation trap card that will very likely receive a lot of use in your games.
The Extra Deck:
1x Divine Arsenal AA-Zeus- Sky Thunder: I’m not very sure if I like the idea of placing a giant robot in a deck filled with insect/plant waifus, but it’s so good that leaving it out would be a crime against XYZ decks. This card is incredibly easy to summon, and has an amazing effect that is not limited to once per turn. Its board wipe invalidates a lot of decks, as it does not target or destroy. This is one of, if not, the best XYZ monsters currently in the format.
1x Time Thief Redoer: Redoer is a staple rank 4 XYZ monster that has the amazing effect of stealing an opponent’s card from the top of the deck. This card is well known for being hard to maneuver around, as it can simply banish itself to avoid any and all dangers that come its way. Not to mention its bonus effect once it steals your opponent’s cards are incredible, as well.
1x Traptrix Allomerus: While this card is quite useful, and interacts with your opponent’s monsters well, it isn’t as versatile as the other Traptrix extra deck monsters. But, it does have quite a bit of use, as it special summons a Traptrix at the cost of 2 materials.
1x Number 41 Bagooska The Terribly Tired Tapir: Bagooska is a great generic rank 4, especially when you need to stall during a game. Its effect while in defense position can invalidate a large number of decks that rely on monster effects, and its ability to protect itself while in attack position is also very notable.
1x Tornado Dragon: What’s up with wyrm monsters having “dragon” in their name, despite not being dragon types? Anyways, this card is a staple for most decks that rely on rank 4 monsters, as it has spell speed 2 s/t destruction at a very low cost of detaching a material.
1x Number 101 Silent Honor ARK: Yet another staple rank 4! This card, only needing generic materials, is really easy to get on board, and immediately makes its presence known with its terrifying ability to steal an opponent’s monster as material. This card also has a protection effect, letting you use your opponent’s monster to save itself from destruction.
2x Traptrix Rafflesia: An incredibly powerful monster, this card not only provides protection for all of your Traptrix monsters, but allows you to search a Hole trap card, and activate it by merely sending it to the GY. This card is the main XYZ monster you want to go for on turn 1, and summoning this card ensures a strong board presence.
1x Outer Entity Nyarla: Nyarla may seem like a bit of an odd choice for this deck in particular- but let me assure you there is a reason it’s here (that definitely isn’t because this is my favorite card). Its effect on summon includes a cost that discards, allowing for easy GY set-up. Its effect to attach a monster to itself as material, and steal its type/attribute can be very helpful to this deck, as well.
2x Toadally Awesome: Toadally Awesome is an incredible negate card, and is one that you absolutely need in any deck that includes Paleozoic trap cards. While its effect in the Standby Phase isn’t used for this deck, its negation certainly is. As well, it also allows you to set the negated card to your field, which can lead to cheesy steals of cards, whether they be staple spells and traps or important monsters.
2x Paleozoic Opabinia: I opted to run 2 Opabinia over 1 Opabinia and 1 Anomalocaris, due to the latter having a difficult summoning condition to fulfill (any XYZ that requires 3 or more materials is automatically bad, unless it has an amazing effect to back it up). And, Opabinia’s effect of letting you activate Paleozoic traps from the hand is extremely valuable, as is its search effect.
2x Traptrix Sera: This is one of the best link-1 monsters in the game, inspiring an entire engine due to its powerful abilities. This card is very likely one of the best in this deck, and increases its consistency tenfold. Its effect to special summon from the deck triggers many effects, notably Traptrix Myrmeleo, which lets you pop a s/t for free. This card can also set up lots of XYZ plays with its effect. And, when the effect of another Traptrix is activated, you can set a Hole trap card from your deck, as well.
The Side Deck:
1x Traptrix Allomerus: This is in case you wanted another copy of this card, as it does have some decent use in this deck. I recommend swapping it out for a generic rank 4 such as Time Thief Redoer, or Bagooska.
1x Abyss Dweller: A generic rank 4 that can easily be swapped out for one of the other rank 4s.
1x Gagaga Cowboy: Same as above.
1x Knightmare Unicorn: This card allows you to easily remove problem cards without destroying them, and is generally very easy to summon, requiring generic materials.
1x Knightmare Phoenix: Good staple link that’s easy to summon, and offers a good s/t removal effect.
2x Break Off Trap Hole: This is one of the better Hole trap cards in this deck, but is kind of slow if your opponent does not run a deck focused on link monsters, and thus, is meant to be sided in.
3x Ice Dragon’s Prison: A generic trap card that offers incredible removal, or a monster to your board for XYZ/link summons.
3x Paleozoic Hallucigenia: One of the more decent Paleozoic traps, however, this card does not do as much as the others, and is put in the side deck.
2x Paleozoic Marrella: Good for GY set-up.
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