The Tri-Brigade Thesis

Reject Humanity, Embrace Furry


Introduction

The Dogmatika lore continues with a new archetype, the Tri-Brigade. A convention of tribes Konami has often grouped together, these members preach their creed as a Combo engine. As players are beginning to finalize their approach to the archetype, I would like to sum up their findings to you!

So without any further delays, I will break down this new crew of bandits, what they do, and what they are capable of.

The Tri-Brigade Tribe

Tri-Brigade Fraktall

All the main members of the Tri-Brigade has a common effect of cheating out a Link Monster. Otherwise, their secondary effects contribute towards fueling the GY for their primary effects. As such, each individual member could easily overturn the game state with an instant Link Monster.


Tri-Brigade Ferrijit the Barren Blossom

These are the “boss” monsters of the brigade, and Shuraig is the ideal end-goal monster to summon. Shuraig can banish cards upon one of your triad summons. Rugal can support this effect with his effect as well.
All three members trigger when sent to the GY, easily profiting from an opposing Dogmatika Maximus. Ferrijit can also swap dead draws after touching the GY.

The Tri-Brigade Techniques

Tri-Brigade Revolt

Tri-Brigade has no way of directly tutoring their Spell/Trap support within the archetype. As a result, you can expect a higher quality of cards.
Tri-Brigade has other Spells/Traps, but they are quite underwhelming so I chose to avoid discussing them from this article.

Airborne Assault is a simple Emergency Teleport-like card that should always be played. However, restriction of Link Summoning might hurt several variants so you should plan before using it.

Rendezvous is a fantastic way to push for huge damage quickly along with your easy board swarms. It also has a protection effect which is very relevant in a combo discussed later. Your Kit will normally mill this spell if not Nervall.

Revolt is one of Tri-Brigade’s strongest card, where you take a cluster of monsters from your GY/Banish to Link Summon! Normally you summon Shuraig to banish one card, but the strength comes from letting your materials re-touch the GY. Kit can Mill another Rendezvous and Nervall can tutor another Tri-Brigade for the following turn!

The Trinary Teammates

Even though cheating out strong Links easily could be exploitable, the current card pool of Beast, Beast-Warriors and Winged Beasts Link Monsters are not very impressive. Aside from the three Leaders, these monsters should be considered.

Simorgh, Bird of Sovereignty

Decklists

I will answer your most important question about the archetype: is it splashable?
The answer is yes!
This archetype can be played pure, and along with other Beast archetypes, Winged-Beast archetypes and even Beast-Warrior archetypes!

Pure Tri-Brigade

The pure variant relies on two tricks for their winning condition. Pick and banish threats with summoning Shuraig, or establish the Simorgh + Barrier Statue lock. Have I mentioned how the Barrier Lock works? It only needs one card!

Simorgh + Barrier Statue Lock Combo

Barrier Statue of the Stormwinds

To begin this combo, you should have Fraktall or Fire Formation – Tenki in hand. You can also establish this combo with other Tri-Brigade extenders, so determine the right path you take when doing this combo.

This Combo will lock the opponent out from Special Summoning any monster that is not WIND. Simorgh grants Barrier anti-targeting protection, and Rendezvous in GY will protect Barrier from destruction once.
This will deny your opponent any strong monsters at least one turn, before you close up the game on your next turn. And the whole combo works without fear of Nibiru!

This combo is easy to perform with a single Fraktall, and every other Tri-Brigade can do so too! Simorgh itself can be cheated out with Tri-Brigade effects, but you should consider sending Rendezvous into the GY somehow too.

Fraktall into Shuraig (or any Link 4) Combo

Tri-Brigade Shuraig the Ominous Omen

This combo also starts with a single Fraktall. Isn’t he amazing? It is unlikely to perform this combo, but it can come up after your Simorgh Lock has been broken, or the game has slowed to a simplified state.

The ability to constantly cheat out strong links allow Tri-Brigades to shine in a simplified game state.

But sometimes even that just isn’t enough! Other variants seek to compliment this playstyle and improve it.

Lyrilusc Tri-Brigade

The Tri-Brigade cannot summon quickly enough. Therefore, the board swarming Lyrilusc is here to provide an extra boost to the deck! In addition to the Simorgh Lock, they can provide extra fuel to summon an additional Ancient Warrior Oaths – Double Dragon Lords, or even, a possible Infinite Negation Loop.

Simorgh Infinite Negation Loop Combo

This combo begins with Fraktall and Turquoise Warbler. And the prayer that none of the combo pieces are in your hands.

Mist Valley Apex Avian

During the End Phase, Simorgh will summon Mist Valley Apex Avian. Afterwards, Apex Avian will negate a card by bouncing Mist Valley Thunderbird, who will summon itself back onto the field right after. Specifically, Apex Avian will negate every thing you will it to! For even more protection, let’s carry on from this combo.

This extended part will protect your field even more through Almiraj and Rendezvous! and Double Dragon Lords for even more interruption!

this is what your ideal end board looks like – perfection!

This combo is more exposed to a possible Nibiru, but you should be able to divert into the normal Simorgh Lock combo after Nibiru crash lands on your board.

This is a video link detailing the possibilities of what Lyrilusc Tri-Brigade can do! I believe this variant will perform the best in TCG due to its resilience.

Zoodiac Tri-Brigade

Ah, Zoodiac again.
The Zoodiac portion will serve to summon Utopic Future Dragon, whereas the Tri-Brigade will deliver its now-signature Simorgh Lock. Due to Zoodiac’s stacking tendencies, it is easier to activate Tri-Brigade Revolt now. Zoodiacs can also easy summon a 4-material AA-Zeus if all else fails, making this variant a better choice going second.
Players should remember that after the activation of Airborne Assault, you can no longer Xyz Summon, so do so beforehand!

Zoodiac Utopic Future Combo

Number F0: Utopic Future Dragon

This combo starts with Zoodiac Ratpier, or Zoodiac Ramram in GY, but ideally Ratpier. This combo works best if you can establish an additional Simorgh Lock on top!

Your end board should be Utopic Future Dragon and one Ramram. Afterwards, you can to extend with either Kerass or Airborne Assault targeting Ramram to perform the Simorgh Lock!

There is both a detailed article and a video concerning the workings of this variant for your viewing pleasure too.

To the Tri-Brigade Turnabouts

As a combo deck, Tri-Brigade suffers from a surprising variety of consistency. As such, focus on stopping their combos at their weakest, especially the conclusion of the Simorgh Lock. Use Ash Blossom on Simorgh, or Infinite Impermance on a Tri-Brigade’s summon effect. A well-timed Nibiru can also erase a possible interruption from the opponent!

Against an established Simorgh Lock, do not panic, and just attack the Barrier Statue to remove Rendezvous. On the other hand, you can try Lightning Storm or Evenly Matched to remove layers of protection. Otherwise, just weather out the layers of protection and you can go for a potential kill!

Otherwise, to shut the deck down completely, you can incorporate anti-banish like Imperial Iron Wall/Artifact Lancea, or Skill Drain. Or even Torrential Tribute.

My Treble and Conclusion

I feel like I took three times the effort to write this! That is how much potential I believe the deck to have. With the inclusion of Kit and Rendezvous, this deck has suddenly rocketed into potential usage with a variety of combos. As a result, I can foresee other usage utilizing this archetype alone, and even further support in the nearing future. Melffy Tri-Brigade, anyone?

It is hard to accurately describe the type of archetype it is, but at least it has one consistent lock as a win condition. Currently, I can conclude this is a fun deck to play! I hope to you reading my article, to find solace in the trinity of tribes towards success. And no, the author is not a furry.

Therarely
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2 thoughts on “The Tri-Brigade Thesis


  • Avatar
    November 30, 2020 at 4:12 pm

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    The Cruel Tri-Bridage’s Thesis

  • Avatar
    December 1, 2020 at 4:03 am

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    As someone who has been playing nothing but different Tribrigade variants for months I love to see someone take advantage of Reborn Tengu in this deck. The archtype link climbs link crazy with Tengu and I don’t think enough people are taking advantage of it. Drawing two Tengus has always been awful but at least serving out Ceras allows for you to use the extra as discard fodder or also Link 2 can shuffle the extra back in as well.

    I personally find the Lyrilusc variant to be the strongest but I also made space for Knightmare Gryphon. Using the same combo you use to make Accesscode you can create a floodgate easy. But other than that I ran only 1-2 Revolt just to avoid bricking and I also ran a more condensed tri-brigade package to make space for more handtraps/interaction.

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