Reversal Quiz FTK - Danger! Dark World Deck
Deck Primer
Deck Created By: Big Crunch
(Deck Inspiration: Slash Draw FTK)
Main Goal:
To gather the 4 main cards that will accomplish the FTK and to thin out the deck until it only contains monster cards or one spell card (unless the combo stops).
How to Accomplish:
Use the monsters to swarm the field and also use the draw spell cards to thin the deck and add cards to hand. (Info Below)
Monsters
Draw Spells
Other Card
After that, you can go to these Extra Deck cards
Then, here are the card you need on the field at all times
Main Cards
The consistency of the can be improved, so you can adjust the deck as much as you want.
(Deck Inspiration: Slash Draw FTK)
Main Goal:
To gather the 4 main cards that will accomplish the FTK and to thin out the deck until it only contains monster cards or one spell card (unless the combo stops).
How to Accomplish:
Use the monsters to swarm the field and also use the draw spell cards to thin the deck and add cards to hand. (Info Below)
Monsters
- Danger! Cards - Use to swarm the field (Especially with Dogman and Nessie) and thin out the deck. (Some monster can be Normal summoned if necessary)
- Dr. Frankenderp - If Emergency Teleport is on hand, use the card and summon this card then activate the effect to draw a card. If not, Normal Summon or Special Summon using Saryuja. (You can only use the effect once)
- Blackwing - Zephyros the Elite - Use it to return an important monster card or Temple of the Kings (Free Monster) if its on the graveyard. (You can only use the effect to Special Summon once) (Extra monster to Normal Summon if necessary)
- Blackwing - Steam the Cloak - Use it to summon tokens (Saryuja can help) and to help a bit on swarming. (You can tribute a card to Special Summon it from the Graveyard) (You can only Special Summon it once) (Extra monster to Normal Summon if necessary)
- Broww, Huntsman of Dark World - If discarded, a card is added (Extra monster to Normal Summon if necessary)
- Shaddoll Beast - If discarded, a card is added (Only once though)
Draw Spells
- Upstart Goblin - Hand neutral card (Helps with thinning)
- Allure of Darkness - Hand neutral card (Helps with thinning and removing unecessary Dark cards)
- Card Destruction - Card that replaces your entire hand with new cards (DON'T SEND THE 4 MAIN CARDS TO THE GRAVEYARD EVER!!!) (Use it if hand is bad, hand is filled with discard cards or when hand is filled with many cards) (Helps with thinning a lot if in a right moment)
- The Beginning of the End - A +2 card when Graveyard is filled with Dark monsters (7+ Dark cards to be precise) (Helps with thinning and drawing) (Avoid using two at the same time unless the Graveyard is filled)
- Into the Void - A situational Upstart Goblin (When you have 3+ cards in your hand, you can use it)
Other Card
- Emergency Teleport - Use it on Frankenderp (If Frankenderp is already used, use it as a discard)
After that, you can go to these Extra Deck cards
- Mecha Phantom Beast Dracossack - Basically, a mini Galaxy Tomahawk. Use it to swarm the field with tokens. (A mini Swarmer)
- Saryuja Skull Dread - Use it to refill your hand with new cards and get rid unecessary ones. (Summon it using 4 monsters [most of the time] unless its really necessary)
- Akashic Magician - Use it to return an important monster (Mostly Saryuja)
- Wee Witch's Apprentice - A two arrowed Link monster that is good for having two Extra Deck monsters (Also a Dark monster)
- Space Insulator - A Link monster that can use any monster for summon (Good when tokens are out) (Also a Dark monster)
- LANphorhynchus - A Link monster that can use any monster for summon and also good for having two Extra Deck monsters (A good card?)
- Link Spider - Good for token renaming (For Saryuja)
Then, here are the card you need on the field at all times
Main Cards
- Reversal Quiz - if the setup is done, use this card to swap with your opponents life points
- Temple of the Kings - use it to immediately activate the trap card
- Wall of Revealing Light - use it to lower you life points as much as possible (but not 0)
- Fuhma Shuriken - Set this on the field and after the setup is done, this will finish of the opponent (almost all of the time)
The consistency of the can be improved, so you can adjust the deck as much as you want.
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Red: 1st Card Draw
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