|Deck Type:||Meta Decks|
|Deck Master:||Beat, Bladesman Fur Hire|
|Submission Date:||April 8th 2019|
|YGOPRODeck File Download|
No! this is not click bate, I have actually figured out a possible solution to make fur hires GOOD AGAIN!!!(#mfgaCampaign). this is by far one of the most consistent decks that I have made of all time, and no that is not a joke. in this article, I'm going to reveal my secrets on how this deck works and how you can use this is the meta. now lets get into it. subscribe to pewdiepie of you're excited.
the cards and ratios in the deck are what really important in this deck especially because both the "Fur Hire" and the "Orcust" archetype have to fit in here, the "Orcust" is that engine that you will be using along side your "Fur hires" to make your first turn "almost" unbreakable board. in this deck i'm only using one Rafal because you are going to be searching him out most of the time and will be the most helpful with your plays as well as wiz for your negates. beat is good to help search out most of fur hires, and danpa, recon, and there newest card, philo are there as your removal/swarming options of the deck. Rota is there to search beat if you don't draw him first turn(which happens more often than not). foolish is to send your "Orcust" cards to the GY for your combo, monster reborn and Mayhem are there for swarming and possible misplays such as sending the wrong card to the GY. and "There can be only one" is there to lock out your opponent so you can protect your board. as for the "Orcust" engine (which is what makes the deck so consistent). the engine consists of 1 world wand, 2 orcust knightmare, 1 Harp horror, 1 Cymbal skeleton, 1 Orcust Return, 1 Orcustrated bebel, and 1 Orcust climax. you wont be uing the spells as much, but they are good options if you feel like using Galateas effect to search out a card from the deck. but the most important cards are the iconic trio(knightmare, harp and cymbal), these cards are the entire reason you are able to pull off the combo in the first place, and on top of that, the fur hires are the cards that help enable those plays because they can be used to summon mermaid to help bring out the best board possible. World wand is also there so you can bring back your "Orcust" cards either for extra material or in case you need an extra card for Galatea or Rusty. the other engine in this deck I decided to add is the "Phantom knight" engine because not only does it work with the "Orcust" cards, but it also lets you protect your board even more by searching out both fog blade and the Rank-Up magic card in one turn.
The Extra Deck
The main combo in the deck also requires you to run the "Orcust" link monsters as well, which consist one 2 Galatea, and 1 Longearsu. the other important cards are Calamities, and Sheorcust Dingirsu. the reast of the cards are just filler for the extra deck except for folgo which can be used in the deck with your "Orcust" cards, butt we don't use him in the combo, he is mostly meant for a late game option so you can bust out Rafal for your negates. the knightmare's can also be used in the deck because not only are they flexible in every deck, but they are vital to the combo that I'm about to show you guys.
Requirment: any 2 fur hire cards
- summon the two fur hire cards
- use them to make cerberus
- use cerberus to make mermaid
- use mermaid to summon Knightmare Orcust and use them to summon Galatea
- trigger Knightmare orcusts effect to send harp horror to the GY and use horrors effect to summon cymbal skeleton
- link away cymbal and galatea to summon Rusty and use its effect to send silent boots to search the Rank-Up magic.
- use cymbal skeleton to summon galatea from the GY and summon Dingersu by using galatea as material, than use rusty's effect to destroy and prevent Dingersu's destruction.
- now summon Calamities on your oppoents turn we Rank-Up-Magic card.
What do I this of the deck?
this is probably by far one of my favorite decks because it is so consistent with what it does. yea you technically have to go first in order to pull off the negate, but it doesn't change the fact that you can pull of an awesome board even on the second turn(assuming your opponent doesn't have hand traps). speaking of hand traps, the deck is also a good option if you don't like to run hand traps because its not really effected by ash blossom as much as other fur hire builds. however, there has probably only one occasion where I bricked with the deck, but that is what the "Orcust" cards are there for, to make the deck more consistent and help protect the boards "Fur hire"(yes I just made that joke. fight me about it). anyway, that is going to be the end of the profile, if you have enjoyed it. please leave a like and comment down below on how I can make this deck even better than it can right now.
Latest posts by YFNSpiral (see all)
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