OFFICIAL TCG “Dark Magician” (New Combo Tutorial)

Deck Information
Deck Type: Non-Meta Decks
Deck Master: Magician of Chaos
TCG/OCG: TCG
Submission Date: November 21st 2020
Author: jobe04051993
YGOPRODeck File Download

Competitively made swiss. Record is 7-0 in 2 out of 3 matches.





Toggle Deck List
MonsterDark Magician x3
Dark Magician Girl x2
Magician of Chaos x3
Apprentice Illusion Magician x2
Magician's Rod x3
Magicians' Souls x3
SpellsDark Magical Circle x3
Secrets of Dark Magic x3
Soul Servant x2
Illusion Magic x1
Wonder Wand x3
Allure of Darkness x3
Spellbook of Knowledge x2
Raigeki x1
Harpie's Feather Duster x1
TrapsMagician Navigation x2
Eternal Soul x3
ExtraThe Dark Magicians x2
Dark Magician the Dragon Knight x1
Red-Eyes Dark Dragoon x1
Ebon Illusion Magician x2
Number 11: Big Eye x1
Super Quantal Mech Beast Lusterrex x1
Mecha Phantom Beast Dracossack x1
Norito the Moral Leader x1
Number 25: Force Focus x1
Gauntlet Launcher x1
Photon Strike Bounzer x1
Imduk the World Chalice Dragon x2
SideMagician of Dark Illusion x3
Dark Magic Attack x1
Dark Burning Attack x1
Triple Tactics Talent x2
Shared Ride x2
Pot of Desires x2
Lightning Storm x1
Monster Reborn x1
Reckless Greed x2
Id
5

42 thoughts on “OFFICIAL TCG “Dark Magician” (New Combo Tutorial)


  • Avatar
    November 21, 2020 at 10:24 pm

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    Combo Explanations:

    Combo #1 – Rod to search for Circle, then chain and/or chain block (for exampe: to prevent Impermance from negating it) if you have to with either Secrets of DM or Illusion Magic. Then activate to Circle to search for either DM, Servant, Eternal Soul, and setup a draw engine by Fusion summoning TDMs. Trigger the TDMs effect with a draw 2 card and also Servant to search out and draw MoC. Wait until your opponents turn to activate Secrets again to summon MoC with a negate in the GY (which would be Magician Nav already prepared).
    Combo #2 – The Dragon Loop: By using Souls to bring out DM, then sending DM to the GY to Link summon Imduk. Use Rod to search Circle, if by chance, bring out Eternal Soul and add it to your hand to set it, after use Illusion Magic to loop either DM (and/or MoC for uses, not in this case) to Fusion summon Dragoon (or DMTDK, your choice). Setup your draw engine. Next on your turn, loop the DM again to summon Imduk to Fusion summon DMTDK (or Dragoon, whichever you didnt summon the first time).
    Combo #3: The 1 Turn Setup: Was explained on my last deck profile. You can still do it with this deck also maybe even better with this deck recipe. This combo is super easy and more effective when you summon MoC while having both Navs in the GY. Also if you summon DMTDK with using MoC, you can trigger MoC in a loop since DMTDK protects your spells/traps, Circle banishes, and Nav negates for you. Best combo if you done it correct and pulled off very good.
    Combo #4: The Normal, Effect, XyZ, Fusion, and Ritual Loop: First setup TDMs for draw power with DM in your GY, then wait until your opponents turn to draw more cards (might need Reckless Greed for this combo to pulled off in this fashion for it to work), special summon DM (through the Eternal Soul loop) then activate your set Secrets to summon MoC on their turn (which you get to banish and destroy a card, also negate if Nav was already dumped in the GY). Next on your turn, use can XyZ with the Eternal Loop and Souls summoning DM once more to XyZ summon: Ebon!!! Now you got MoC, Ebon, TDMs, next turn, you can setup a Dragoon, or DMTDK with DM on the field (doesnt have to be in this order either but TDMs must always be your draw engine to start the combos off).

    Might be slightly a few bricks but its starting hand percentage is good at best. Single matches can be debatable since it depends on who goes first or last depending off of a setup but DM is good at 2 out of 3 matches for sure. Will try this on Duelingbook.

  • Avatar
    November 21, 2020 at 10:39 pm

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    Theres way more combos you could possibly do with this deck. I just built this deck less than a few days ago. So I think it works pretty well so far. The MoDI version works very good but it is not as a great as the MoC version. MoC is greater in comparison.

  • Avatar
    November 21, 2020 at 10:49 pm

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    (NEW!!!) Combo #5: Ebon + Dragoon/DMTDK + Nav Negate Setup: Activate AIMs effect to discard Nav(s) to the GY, then have DMG or another AIM to rank into Norito, then use Norito to rank into Ebon. Use Ebons effect to summon DM from the hand or deck, then set Eternal Soul face down by the time you search or activate Circle. Summon Imduk through DM, set Secrets face down. On your opponents turn, summon DMTDK (since Nav(s) are in the GY, instead of Dragoon) that way you can have a unbreakable board and be protected from card effects including Super Polymerization.

  • Avatar
    November 21, 2020 at 10:53 pm

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    Combo #4 should look something like this:
    Image

  • Avatar
    November 22, 2020 at 2:22 am

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    Nice deck! I think I prefer phantom knights’ but still a nice deck you made.

  • Avatar
    November 22, 2020 at 2:54 am

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    Thanks.

  • Avatar
    November 22, 2020 at 7:23 am

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    Hm. I’ve seen your decks and reactions enough to know you’re probably a massive troll based on your responses to people

    But in the off chance you’re serious (and a tad delusional) about thinking DM is meta, I find it baffling that you prefer MoC over MoDI. MoDI has his issues of course, but he definitely helps you get your plays going, especially in a DM deck where you want to try and drag the match on for a few turns. But MoC is such a brick, and for what, popping one card? There’s so much better you can do. I also can’t understand why you don’t run even a single copy of Mahad.

  • Avatar
    November 22, 2020 at 7:25 am

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    However, I’m very proud of you for finally running Eternal Souls. It took a while, but it sounds like you are kind of sort of taking advice

  • Avatar
    November 22, 2020 at 8:12 pm

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    Combo Tutorial (images):
    #1: Summon Rod to add Circle or any DM Spell/Trap card to your hand
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    #2: Activate Circle to search out a DM card to add to your hand also
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    #3: Activate Illusion Magic (if you need to chain block or prevent Rod from being negated)
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    #4: Tribute Rod to add 2 DM monsters to your hand from the GY and/or deck
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    #5: Activate Secrets of DM by using both DM monsters
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    #6: Fusion summon to bring out TDMs
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    #7: Activate Allure to draw 2 cards by banishing a DARK monster in your hand
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    #8: After you banished, you have 2 cards drawn
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    #9: Now you special summon Souls onto the field after sending DMG to the GY
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    #10: Activate Souls effect to discard Navigation(s), or Circle, and/or Servant to the GY to draw 2 more cards
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    #11: Now you drawn MoC and Wonder Wand (perfect start for the setup)
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    #12: Now equip Wonder Wand to Souls and send it to the GY
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    #13: After you sent it to GY, you draw 2 cards
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    #14: Now activate Soul Servant to search out a DM card
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    #15: Now add another Secrets to the top of the deck
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    #16: After Servant effect resolves, trigger TDMs effect to draw Secrets of DM
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    #17: Now banish 1 out of the 2 Soul Servants in your GY
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    #18: Draw 2 more cards (since both DM and DMG are in your GY)
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    #19: Set both Eternal Soul and Secrets face down. Then next turn (your opponents turn), activate Eternal Soul to summon DM from the GY and activate Secrets to summon MoC from your hand.
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    #20: After you summoned MoC on your opponents turn, you chain the following effects in any sequence/order you want:
    -MoC (destroy 1 card on the field)
    -Circle (banish 1 card on your opponents field)
    -Rod (tribute a monster to recycle Rod to your hand)
    -TDMs (draw a card, then set it if its a Spell or Trap)
    Image
    #21: With MoC also the field, you can banish Navigation(s) from your GY also to negate Spell/Trap(s) until your next turn starts again
    Image

  • Avatar
    November 22, 2020 at 10:08 pm

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    Duel me now jobe

  • Avatar
    November 22, 2020 at 10:19 pm

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    @jobe are there any 1 card to 2 card combos? And how many negates do the combos set up? Or is DM a deck like adamancipators where you use what you have? In this case can you tell me what a well established end board should look like?

  • Avatar
    November 22, 2020 at 10:26 pm

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    rond, tuber it’s best to just leave jobe along, i’m being serious nothing good is gonna happen interacting with him anymore, we’ve already proven that he lied about his undefeated streak, has shody decks and hypes himself and DM too much. there’s no point in beating the bush anymore.

  • Avatar
    November 22, 2020 at 10:34 pm

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    Combo Tutorial!!!

  • Avatar
    November 22, 2020 at 10:51 pm

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    ok henrystick. I understand

  • Avatar
    November 22, 2020 at 11:10 pm

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    nice, but tbh you have no negates set up. this board can easily be destroyed

  • Avatar
    November 22, 2020 at 11:22 pm

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    I personally am not a DM player but I think it would be better to set up as many negates as possible – that is always good

  • Avatar
    November 22, 2020 at 11:50 pm

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    Combo Tutorial: 1 Turn Dragoon or Dragon Knight setup combo

    1 Turn Dragon Knight combo (if you want an unbreakable board):
    #1:
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    #2:
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    #3:
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    #4:
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    #5:
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    #6:
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    #7:
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    #8:
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    #9:
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    #10:
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    #11:
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    Then dump Navigation(s) in the GY also so you can disrupt Spell/Trap activations while spamming DM to banish a card on your opponents side of the field.

  • Avatar
    November 23, 2020 at 12:07 am

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    1 Turn Dark Dragoon combo (if you want negates):

    #1:
    Image
    #2:
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    #3:
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    #4:
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    #5:
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    #6:
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    #7:
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    #8:
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    Then after this you can search out Eternal Soul and dump both Navigations in the GY to setup further negates along with Dragoon while having additional draw power being ready to go.

  • Avatar
    November 23, 2020 at 12:16 am

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    Sure. Setup a time and date.

  • Avatar
    November 23, 2020 at 12:35 am

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    Depends on how you add to this deck. Doesnt have to exactly follow this format but it does have to function at least in this type of format. You can add Link monsters, handtraps, and etc to this DM deck but Im only showcasing how the combos originally are suppose to work in a (pure) DM deck. Players got multiple alternatives to be honest. If you want a unbreakable board start with the Dragon Knight setup and keep spamming DM until you use Imduk again for Dark Dragoon and spam DM again for MoC with Nav(s) in the GY already.

    Dragoon = negate and destroy
    MoC = destroy
    DMTDK & Eternal Soul = spam/unbreakable board
    Circle & Navigation = banish & negate
    Illusion Magician = ATK boost hand trap

    Isnt hard to setup at all.

  • Avatar
    November 23, 2020 at 12:40 am

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    run spellbook of secrets in place of wonder wand, in order to search your spellbook of judgement. alternatively, use pot of desires. And, don’t use MoC. And, for the extra deck, use diabolos the mind hacker/big eye along with zeus. and for your level 6 xyz run beatrice, it’s the best rank 6 in the game. use red-eyes fusion, verte, and red-eyes black dragon so you can turbo out dragoon easier

  • Avatar
    November 23, 2020 at 3:17 am

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    Well uh thats simple. MoDI is basically a bad version of a handtrap. Not needed in a DM deck. You could replace Illusion Magician with MoDI. MoC is needed in every DM deck. Not does it pop 1 card, you can spam him with Eternal Soul also to pop more cards for more ongoing turns and also banish as well if Circle is on the field. MoC is your best boss monster with Dragoon, Ebon, and DMTDK. Mahad could replace DMG but you wouldnt get to spam DMG and DM back if TDMs were destroyed. If you like, you can try the Mahad/Dark Illusion version and see what that does for you but you will ALWAYS need Magician of Chaos in this deck.

    Again from what Konami claims from contrast of BEWD and DM:
    Blue Eyes White Dragon = Dark Magician
    Blue Eyes Chaos MAX Dragon = Oracle Mahad
    Blue Eyes Alternative Dragon = Magician of Chaos
    Dragon of White = Magician of Dark Illusion
    White Stone of Ancients = Magicians’ Souls
    White Stone of Legend = Apprentice Illusion
    Sage with Eyes of Blue = Magician’s Rod

  • Avatar
    November 23, 2020 at 4:52 am

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    I think you should use your combo you said up top but make DM a going second deck. You can main deck a lot of handtraps instead of draw power cards and interrupt your opponent as much as possible during their turn and then spam all the DMs using the combos you just showed. I would also main deck cards like evenly and dark ruler to achieve this. If used like this I think this deck can be better since going first it can’t really set up negates.

    Great effort explaining combos overall

  • Avatar
    November 23, 2020 at 5:05 am

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    Also mind hacker would be a nice addition to this deck its $1500 for a reason

  • Avatar
    November 26, 2020 at 3:52 am

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    @Yugituber it’s actually worth so much because it’s a prize card

  • Avatar
    November 27, 2020 at 2:18 am

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    not sure why the thumbs down but so far the deck is going strong on a undefeated streak in casual duels.
    Image

  • Avatar
    November 27, 2020 at 2:23 am

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    Another dope setup would be DMTDK + DM Circle + Eternal Soul + Nav negation setup. That way you got an unbreakable board and negations ready.

  • Avatar
    November 27, 2020 at 5:03 am

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    u sure hope up ur deck a lot and ofc u beat casuals they only play shit decks like lair, stall, burn, kuriboh, Skull servant, etc its the non casual/competitive ones u have to watch out for

  • Avatar
    November 27, 2020 at 5:46 am

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    Duel those too except in 2 out of 3 matches. DM can hang whether win or lose against meta. Plus handtraps are gonna be a thing of the past when Konami bans and limit them.

  • Avatar
    November 27, 2020 at 6:19 am

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    No jobe, handtraps will not get banned or limited – they bring balance to the meta. For example, think about playing against a full blown meta deck like dragon link without handtraps you will let them do full combo and basically lose the duel right there. There is now way that KONAMI is going to ban or limit any handtraps they are staples and give the player going second a chance to actually do something – if there were no handtraps the going second player would automatically lose. Handtraps are essential for yugioh and are here to stay

  • Avatar
    November 27, 2020 at 7:06 am

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    Umm no. They dont bring balance to the meta, handtraps can make combo decks overpowered, almost nearly making it a onesided duel, and also allows to help a lot of combo decks setup more/further negations especially after link summoning Bow of Goddess, Mechaba, or Borreload. Konami will definitely limit amd or ban most of them along with Zexal, Red Eyes Fusion, Verte, and other overpowered combo cards/1 turn negates that are too accessible and abusable to many players in the game. Players can get away with so much FTKs now days due to many 1 turn setup combos with handtraps making it futher onesided.

    Reason why I dont use dumbass overpowered meta cards. Because its over powered doesnt make you a good duelist.

  • Avatar
    November 27, 2020 at 8:45 am

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    Its funny to see players get mad about the truth. Meta is garbage. Garbage meta got EVERY player using handtraps in every deck, how is the game not stupidly overpowered and dumb at this point? I call out the truth yall still get mad… imagine how yall feel Konami were ban yall card combos and handtraps. Yall probably would be raging in fury. Players that love to setup fast are players who wouldn’t last in a real duel BECAUSE OVERPOWERED CARDS & 1 TURN CARD COMBOS DO NOT MAKE YOU A GOOD DUELIST. It really shows. Stay mad.

  • Avatar
    November 27, 2020 at 3:06 pm

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    Let people play what they want dude, who cares if they want to play hand traps? Some people like slow decks, some like fast decks. I personally have no fun playing a slow control deck but looks like you do; that doesn’t make either of us good or bad.

  • Avatar
    November 27, 2020 at 6:20 pm

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    Alright Jobe imagine this, going up against a meta deck and letting them do full combo without having ANY interruptions whatsoever. So you said that whatever is meta will get banned. Ok so lets say cards in dragon link get banned this coming banlist, then the new deck that Konami released like virtual world will replace it so there will ALWAYS be a meta deck in the format and without handtraps you literally automatically lose to them. Some handtraps were unfair like max c and got banned but that does not mean all of the will get banned. Also Jobe I have nothing against you, I am hoping we can be friends and just want you to know that handtraps are here to stay. I love how much effort you put into your DM decks as well but I disagree with you in the fact that handtraps are ALL going to get banned. Mabye some unfair one will but all of them will not get banned

  • Avatar
    November 27, 2020 at 7:14 pm

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    Alright jobe, see you always talk about your dark magician deck and views on the meta. We have argued before, but something that always bothered me were your claims on winning matches in nexus. The people in nexus are so bad, in fact I just exciton knighted and passed AND STILL WON THE GAME. Jobe, I would love to duel against your dark magician deck. If ya want I will make a rogue deck, or I could play meta its your choice. I am down for whenever btw

  • Avatar
    November 27, 2020 at 11:12 pm

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    @Themadhatter just setup a date and time. Its hard to respond to messages since my phones got stolen like 3 days ago so Im doing the best I can to respond or find a perfect day to setup matches. Im rarely on here so often but I will try to get back to you in the messages ASAP.

  • Avatar
    November 27, 2020 at 11:14 pm

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    A lot of handtraps can cripple small time decks also. Konami will clip combo decks and handtraps. Thanks.

  • Avatar
    November 28, 2020 at 7:02 am

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    That ain’t my deck. I dont have Red Eyes or Polymerization in this decklist. Nice try. My decks are stylized themes. Red Eyes dont belong in a themed DM deck. I dont do no hybrid monsters unless its necessary or a Extra deck monster. I wouldnt main deck a lame card like Red Eyes nowhere near any DM decks except Dragoon. Thats funny.

  • Avatar
    November 28, 2020 at 7:09 am

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    But do you see the point, I play almost the same ratios as you but most games I still brick. A deck that loses to UA even when it bricks isn’t remotely good. Plus your deck doesn’t play any Hand traps yet you expect there to be a turn 4 when you go second. Unreasonable.

  • Avatar
    November 28, 2020 at 8:23 pm

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    No I dont see your point. Red Eyes cards dont belong in a DM deck. Thats the only point you should see.

  • Avatar
    November 29, 2020 at 12:34 am

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    that’s there so dragoon gets a second pop in the same turn? It’s literally that and red-eyes fusion being the only red-eyes cards you run because Verte Anaconda can dump REF to summon dragoon much easier??? I honestly don’t know why you aren’t running that engine. 1: It makes summoning Dragoon easier. 2: It makes Dragoon more powerful Via the second pop

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