Numeron Fortune Lady
Deck Primer
This amalgamation is way more fun than it has any right to be. The Numeron engine is small and easy to fit into any deck not reliant on the extra, and Fortune Ladies actually generate a crazy amount of card advantage. Bricking is very, very rare.
Monsters -
3x Numeron Wall - Activates your Numeron field spell from the deck, meaning you love to see this turn one. Also works as a Battle Fader going second.
3x Ash Blossom - It's 2020 Yugioh, this should be self explanitory.
3x Fortune Lady Light - When this card leaves the field via card effect, you get a free special from your deck. We have a bunch of ways to trigger this ourselves.
2x Fortune Lady Past - The tuner of the deck, letting you summon the Fortune Lady boss monster.
2x Fortune Lady Fire - When special summoned by a Fortune Lady card, it can target and destroy a monster your opponent controls. Not the greatest of removals, but still comes in handy.
1x Fortune Lady Wind - When normal summoned, allows you to destroy spell/traps on the field. You aren't going to find yourself normaling this often, and it's really just run for the name.
2x Fortune Lady Water - Pot of Greed in spellcaster form. When special summoned while you control a Fortune Lady, you get to draw two cards. This thing'll generate an insane amount of advantage.
1x Fortune Lady Dark - Allows you to special Fortune Ladies in the grave when it destroys cards by battle, mostly used as a beatstick and for the name.
2x Fortune Fairy Hikari - When drawn, you can special this card. It then allows you to send a monster you control to summon a level 1 spellcaster from the deck. Normally you'll be sending itself for a Light, but sometimes you'll be able to send Light and trigger her effect which is exciting. The summon condition doesn't sound very good, but you draw so many cards with this deck, it's really easy to trigger.
Spell/Traps
2x Numeron Calling/3x Numeron Network - The rest of the Numeron engine
2x Spellbook of Secrets/3x Spellbook of Knowledge - A draw engine you can stick in any spellcaster deck, with an added upside. Knowledge will trigger Lights effect if she's on the field, allowing you to both draw two and special one. Depending on the board state, the special could be Water, allowing you to draw another two, etc etc. Lots of draws.
3x Fortune Vision - Mostly used as a searcher. Also works as protection through the banish effect, but only on your own turn really, which is less good. The other effect to reduce battle damage is annoying, but that's about it.
2x Fortune Lady Calling - Special a Fortune Lady if you already have one. Can be used to summon and trigger Water, or can be used to grab a Light/Past from the deck as an extender.
1x Fortune's Future - Return a banished Fortune Lady to the grave to draw two. You'll have a Fortune Lady banished most of the time, but I could only find room for one of these. Just more draw power.
2x Future Vision - One of the more annoying field spells in the game. The banish effect will trigger both parts of Fortune Vision, and shuts down a lot of decks that rely on a normal summon. Also triggers Light as soon as she's summoned, which is real nice. Unfortunately, the return effect is not a special summon, so it won't trigger Water.
1x Magicalized Fusion - You go through cards so fast in this deck, this is really just a free boss monster.
1x One for One - Can be used to summon Numeron Wall turn 1, and can also be used to grab Light or Past.
1x Fortune Lady Rewind - Really helps in getting that last extra damage. Banishing 5 with Magicalized Fusion, and then summoning them all back, leads to a big chunk of damage.
Extra Deck -
Numeron Gates - Necessary for the Numeron engine. Combined with the field spell, will sometimes just win you games on their own.
2x Utopic Zexal - 2 is probably overkill, but I've had games where I've used both. The boss of the Numeron cards, and just stops your opponent from playing the game for multiple turns. If this card doesn't get hit at some point I'll be surprised.
2x Fortune Lady Every - Non targeting, Non destruction removal. She'll keep bringing herself back too, really annoying to deal with.
1x Quintet Magician - Really a free boss for a deck with so many names. You'll get the destruction effect more often than not, and has a crazy amount of attack and built in protection on top of everything else.
1x Black Rose - I've noticed this deck has issues removing monsters outside of Every and Fire effects, so I'm running this to compensate. You could probably easily find a replacement, but this card will come up. Also I really miss running Black Rose
1x Formula - Mostly used for the draw, Past is level 1, and we have 8 level 1 non tuner monsters. Formula can still be used to make both Every and Black Rose.
I haven't been playing this deck for the longest of times, but hopefully you guys enjoy it as much as I have.
Monsters -
3x Numeron Wall - Activates your Numeron field spell from the deck, meaning you love to see this turn one. Also works as a Battle Fader going second.
3x Ash Blossom - It's 2020 Yugioh, this should be self explanitory.
3x Fortune Lady Light - When this card leaves the field via card effect, you get a free special from your deck. We have a bunch of ways to trigger this ourselves.
2x Fortune Lady Past - The tuner of the deck, letting you summon the Fortune Lady boss monster.
2x Fortune Lady Fire - When special summoned by a Fortune Lady card, it can target and destroy a monster your opponent controls. Not the greatest of removals, but still comes in handy.
1x Fortune Lady Wind - When normal summoned, allows you to destroy spell/traps on the field. You aren't going to find yourself normaling this often, and it's really just run for the name.
2x Fortune Lady Water - Pot of Greed in spellcaster form. When special summoned while you control a Fortune Lady, you get to draw two cards. This thing'll generate an insane amount of advantage.
1x Fortune Lady Dark - Allows you to special Fortune Ladies in the grave when it destroys cards by battle, mostly used as a beatstick and for the name.
2x Fortune Fairy Hikari - When drawn, you can special this card. It then allows you to send a monster you control to summon a level 1 spellcaster from the deck. Normally you'll be sending itself for a Light, but sometimes you'll be able to send Light and trigger her effect which is exciting. The summon condition doesn't sound very good, but you draw so many cards with this deck, it's really easy to trigger.
Spell/Traps
2x Numeron Calling/3x Numeron Network - The rest of the Numeron engine
2x Spellbook of Secrets/3x Spellbook of Knowledge - A draw engine you can stick in any spellcaster deck, with an added upside. Knowledge will trigger Lights effect if she's on the field, allowing you to both draw two and special one. Depending on the board state, the special could be Water, allowing you to draw another two, etc etc. Lots of draws.
3x Fortune Vision - Mostly used as a searcher. Also works as protection through the banish effect, but only on your own turn really, which is less good. The other effect to reduce battle damage is annoying, but that's about it.
2x Fortune Lady Calling - Special a Fortune Lady if you already have one. Can be used to summon and trigger Water, or can be used to grab a Light/Past from the deck as an extender.
1x Fortune's Future - Return a banished Fortune Lady to the grave to draw two. You'll have a Fortune Lady banished most of the time, but I could only find room for one of these. Just more draw power.
2x Future Vision - One of the more annoying field spells in the game. The banish effect will trigger both parts of Fortune Vision, and shuts down a lot of decks that rely on a normal summon. Also triggers Light as soon as she's summoned, which is real nice. Unfortunately, the return effect is not a special summon, so it won't trigger Water.
1x Magicalized Fusion - You go through cards so fast in this deck, this is really just a free boss monster.
1x One for One - Can be used to summon Numeron Wall turn 1, and can also be used to grab Light or Past.
1x Fortune Lady Rewind - Really helps in getting that last extra damage. Banishing 5 with Magicalized Fusion, and then summoning them all back, leads to a big chunk of damage.
Extra Deck -
Numeron Gates - Necessary for the Numeron engine. Combined with the field spell, will sometimes just win you games on their own.
2x Utopic Zexal - 2 is probably overkill, but I've had games where I've used both. The boss of the Numeron cards, and just stops your opponent from playing the game for multiple turns. If this card doesn't get hit at some point I'll be surprised.
2x Fortune Lady Every - Non targeting, Non destruction removal. She'll keep bringing herself back too, really annoying to deal with.
1x Quintet Magician - Really a free boss for a deck with so many names. You'll get the destruction effect more often than not, and has a crazy amount of attack and built in protection on top of everything else.
1x Black Rose - I've noticed this deck has issues removing monsters outside of Every and Fire effects, so I'm running this to compensate. You could probably easily find a replacement, but this card will come up. Also I really miss running Black Rose
1x Formula - Mostly used for the draw, Past is level 1, and we have 8 level 1 non tuner monsters. Formula can still be used to make both Every and Black Rose.
I haven't been playing this deck for the longest of times, but hopefully you guys enjoy it as much as I have.
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