Meta Ready Dark Magician

Deck Information
Deck Type: Non-Meta Decks
Deck Master: Dark Magician
TCG/OCG: Both.
Submission Date: September 17th 2020
Author: jobe04051993
YGOPRODeck File Download

No strategy explanation needed if you're already undefeated.



Toggle Deck List
MonsterDark Magician x3
Magician of Dark Illusion x2
Apprentice Illusion Magician x3
Dark Magician Girl x2
Magician's Rod x3
Magicians' Souls x3
SpellsDark Magical Circle x3
Allure of Darkness x3
Dark Magic Attack x1
Spellbook of Knowledge x2
The Eye of Timaeus x2
Secrets of Dark Magic x2
Soul Servant x3
Successor Soul x2
TrapsEternal Soul x3
Destined Rivals x3
ExtraDark Magician the Dragon Knight x3
Red-Eyes Dark Dragoon x2
The Dark Magicians x3
Dark Magician Girl the Dragon Knight x1
Number 11: Big Eye x1
Ebon Illusion Magician x1
Magi Magi Magician Gal x1
Imduk the World Chalice Dragon x3
Id
6

45 thoughts on “Meta Ready Dark Magician


  • Avatar
    September 17, 2020 at 2:09 am

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    RIP TeamSamuraix1 Dinos deck. 2-0 in the match. All facts. Meta players are surrendering in fear.
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  • Avatar
    September 17, 2020 at 9:42 am

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    nice joke. also tsx1 doesnt use fire true king

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    September 17, 2020 at 10:57 am

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    This guy is a joke, his deck profile is not to be taken seriously neither is he. He can only beat nexus bots

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    September 17, 2020 at 4:18 pm

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    The guy switched out a few cards around but its the same deck TeamSamuraix1 was using. I think he added that True King card for more consistency which it worked so there’s that…

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    And SoulKing how? You’re my biggest hater on this site because you think Im “trolling” about not losing to any meta relevant decks. You been mad ever since I proved myself many times.

  • Avatar
    September 17, 2020 at 4:28 pm

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    Now, i dont mean to condemn the deck or anything, nor am i the best player in the world, I just have a few questions.

    Firstly, what makes destined rivals better than drnm or imperm? If u want to play it during ur turn, drnm is better b/c ur opponent cant chain monster effects to it. And if u want to do it during ur opponents turn, well mperm is better b/c u can use it even if ur going second and against most decks its that first effect, their starter card that matters most. Again, i may be wrong, but just please explain this to me.

    And one more thing. u say uve beat meta decks w/ this deck. Could u show us full replays instead of just end boards?

  • Avatar
    September 17, 2020 at 4:51 pm

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    Dark Ruler No More and Impermanence are great cards but it ruins the consistency of the deck. From my experience, I always went first in my duels with this deck so I had my counters setup and ready. Dark Ruler could be needed at times and Imperm could be an alternative but Rivals saved me multiple times from spam effects and monster effects especially with DMTDK on the field. I find Rivals to be good because DM is a easy summon thanks to Souls & Eternal also using Successor to search him from the Deck to disrupt your opponents monster helps out too. Also, Rod, Circle, and Servant speeds up the process of getting Rivals out faster when you need it (because Dark Ruler & Imperm are not searchable in case you may need them both)

    Im on mobile, so the best I can do is screenshots each turn so you guys can see how the deck works and functions in the matches I’m dueling in.

    EDIT: I left out the fact in my starting hand, I’d usually always start out with Souls & Timaeus to bring out DMTDK or Dragoon. If DMTDK, Rivals, Rod, Circle, Eternal usually would be the first thing to prevent the player from spamming/using monster effects once Rivals was activated since my Spell/Traps cannot be touched by card effects due to Dragon Knights ability, then players would surrender once I spam DM with Eternal Soul to banish their card with Circle.

  • Avatar
    September 17, 2020 at 5:04 pm

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    Ok, i can c ur point that in dark magician its better to use in-achetype stuff for circle, as well as ur other searchers. And I can agree w/ that. Now my biggest question is what do u do if u were going second and went up against VFD? Both water and infernoble knights (neither of which were hit by the latest banlist, at least not directly) can do this pretty consistently turn 1. I may have missed something in ur main deck, but I don’t c any outs to him. I really want an answer for the infernoble knight matchup, as they were competitive before the banlist, and w/ the banlist hitting all of its enemies it only gets better for them. Again, not trying to condemn ur deck, if there was a dm deck that could compete in the competitive scene that would be epic and i would definitely want to play it. But as of now, I do not c the ability to compete w/ the meta in dm, in ur decklist or in others.

  • Avatar
    September 17, 2020 at 5:29 pm

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    I dont hate you, you’re the best dank magician player in the world. You’re the best out of all 3 of them :)

  • Avatar
    September 17, 2020 at 5:49 pm

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    Infernobles is to disrupt and slow them down when they try to link summon Isolde or that other Link monster then they end their turn. Thats how I was taking over the matches. For True King, I hadnt came across it yet but it depends on the situation specifically. Most likely easy to remove from the field with Kaiju, Super Poly, or something perhaps would be the best situation but I hadn’t came across one and it depends if it would get to that point.

  • Avatar
    September 17, 2020 at 5:59 pm

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    Not me. Could care less if it was about me. You’re hating on my decks that you’re scared of. :lol:

  • Avatar
    September 17, 2020 at 8:39 pm

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    I sent you a challenge, play me and show me the tier 0 of dank magician :P

  • Avatar
    September 18, 2020 at 1:46 am

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    For those who care, we did play and he surrendered game 1 and then quit game 2 after I broke his board. I was playing infernoble knights, he went first both games and I did not even hand loop him.

  • Avatar
    September 18, 2020 at 2:30 pm

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    Congrats you did indeed. I didnt use my real DM deck for the match. Deck was bricks so I surrendered and my focus wasnt there. Was distracted by ppl in my day to day to keep up with Infernobles. Was a great match.

  • Avatar
    September 18, 2020 at 2:35 pm

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    Why wouldnt you use your real deck? Also is that how you play for real? Do you really just shotgun your effects without really thinking about when to optimally use them? I’m really confused why you weren’t running more interruptions, you’re playing a control deck…your goal should be to stop all forms of interaction. Yet both games you pretty much let me combo off without much if any resistance…

  • Avatar
    September 21, 2020 at 1:22 pm

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    Whoa you really hammered him soulking

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    September 21, 2020 at 3:27 pm

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    @SkullGuardian Thanks bud :)

  • Avatar
    September 21, 2020 at 7:48 pm

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    A lot of yugioh players are stuck in a time warp amd are obsessed with DM, blue-eyes and other old decks that have been tier 42 even with new supports factored in.

    It’s sad really that people are delusional to the point of thinking they can go up against stuff like Eldlich with 0 hand traps and slow fusion crap decks and 0 links…

  • Avatar
    September 21, 2020 at 7:56 pm

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    Hey, have you beat Dragon Link yet? Of course you didn’t.

  • Avatar
    September 21, 2020 at 8:19 pm

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    You two will only provoke a response, keep in mind he does play on dueling nexus cause he’s worried players on duelingbook will cheat him

  • Avatar
    September 22, 2020 at 11:55 am

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    this is just a normal dark magician deck. It is nowhere near meta ready. It doesnt mean it’s good because you beat a couple of people online. However hard anyone tries dark magician can’t currently become a meta deck. I just think you are a dark magician elitist

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    September 22, 2020 at 12:22 pm

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    Doesnt make sense… you’re implying DM is not good but Ima elite at using one?

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    September 22, 2020 at 12:23 pm

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    Cheat me? No. The mechanics are slow af and too time consuming.

  • Avatar
    September 22, 2020 at 3:32 pm

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    elitist means you support something to the extreme no matter what. Not that you are an elit

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    September 22, 2020 at 10:03 pm

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    Thats not the case you guys just are meta elitist refusing to believe DM can hold its own in meta.

  • Avatar
    September 23, 2020 at 12:20 am

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    Meta elitest? No, I mainly play PK Time Thief and Mayakashi. The only meta deck I play is Dragon Link and I know Dark Magician decks can’t even compare to that deck. I’m not saying DM can’t hold itself in the meta, wait a minute, yes I am because it’s too inconsistent and not reslilient to hand traps at all. I could Nibiru you and you would quit.

  • Avatar
    September 23, 2020 at 3:25 am

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    Just have to point out you would never really be able to nibiru a DM player since they don’t summon more than at most 3 times in a single turn (the deck is known to play summon limit). You’d more want to hit them with lightning storm or harpie’s feather duster ;)

  • Avatar
    September 23, 2020 at 6:58 am

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    He’s kind of right on Nibiru part. If you use Rank Ups from Norito to Ebon he can. Someone did me the same wsy today once I used the rank up materials more than 5 times in a turn. But I dont usually rank up mostly so Nibiru would be considered useless…

    Idk why players use handtraps when it ruins your deck consistency and they cause you to lose. Pretty dumb to even side deck or add 3 copies. Thats why Konami hasn’t banned them but they still should, Ash Blossom & etc are dumb annoying cards in meta…

  • Avatar
    September 23, 2020 at 10:10 am

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    Hand traps exist because they bring balance and going 1st has a manumental advantage in YGO. Konami discovered the only real effective way to combat players who go first without making horrific changes to the entire game was to broaden the quick effect from hand activation (hand trap) as that is a way a player going second can interact with their opponent without needing to set cards first. Think if you go second and play a trap deck, you need to wait 3 turns before you can play anything, meanwhile your opponent has now has 2 turns where they’ve been allowed to combo off undisturbed before you even start to interact, how would that be fair? Hand traps allow you to interact turn 0

  • Avatar
    September 23, 2020 at 4:14 pm

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    So then whats the point of an hand trap if youre still going to lose inevitably while maintaining an inconsistent deck full of hybrids? Doesnt make sense. If you main deck hand traps, that says a lot about a victimized trash duelists…. remember?

    Thats why I dont use handtraps unless maybe its Impermanence or Evenly Matched but still those are risk factors I cant rely on too much but Ash blossom & Effect Veiler and co. are just pointless period. If you get outplayed oh well. Surrender then come back in the next match.

  • Avatar
    September 23, 2020 at 4:31 pm

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    While Imperm is good, you should not rely on the imperm all the time. For example, if you go against dragon link, if you do not open it and you are going second, you have little to no chance of winning said game unless that dragon link player screws up badly. Since called by the grave is at 1, you should play ash and friends as sometimes they can win you the match there. Nice deck you have there, just saying.

  • Avatar
    September 24, 2020 at 2:34 am

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    Thats my point. Hand traps ruin consistency in decks and pretty dumb to even side deck them. If you lose, you lose. Dudes out here thinking its cool to use handtraps when it aint. Sign of a trash duelist. Thats all they are.

  • Avatar
    September 25, 2020 at 10:03 pm

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    I don’t think you understood my point. Handtraps are needed. While I do agree that some decks shouldn’t run them, you would really understand pain going second. You may not need it, but it is a really nice luxury to have. For example: Infernoble yes? Stop their isolde 2nd effect, make them cry as they pass to you, and you win. If you are really worried about the consistency, use a hypergeometric calculator to calculate your ratios. It works very, very well. Again, your deck might not need it as its consistent yes?

  • Avatar
    September 25, 2020 at 11:18 pm

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    As an infernoble player I can tell you, 9/10 times my 2nd Isolde effect is stopped and it doesnt bother me at all. We expect you to negate Isolde cause you’re forced to :) We can combo through that

  • Avatar
    September 26, 2020 at 4:22 am

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    Infernobles can still play around Isolde if a hand trap was used so why use a handtrap again? Even SoulKing13 is saying it doesn’t bother him so handtraps are practically dumb mechanics just to disrupt a search/effect. Your consistency is going to be fuct if you think using them is going to help. A news flash: IT DOESN’T. Victimized trash duelist mentality trying to disrupt cards they know that isnt going to change the results of the game. Sad. Thats why yall trash at dueling tbh. Imagine trying to use handtraps because you scared of a spam board or them overly searching cards. If you lose, you lose. In fact, DM just won number 1 at locals this year, might even going on to win regionals except this player had 5 hand traps (imho are stupid to have) so…. Idk. It depends on you as a duelist and your strategy. Best decklist are mine since they’re competitive enough. Every single one of them.

  • Avatar
    September 26, 2020 at 10:11 pm

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    1.What version of infernoble are you playing soul king? 2. Ask that particular duelist to go to another locals without handtraps. They will die going second. Thats why they used 5 handtraps. Its not going to be fun. What you are saying is because it won’t stop them, don’t run them. (Question for soulking, do you have to commit more to play through handtraped isolde?) ” From my experience, I always went first in my duels with this deck so I had my counters setup and ready.” And there we go. Go second all the time and try to win. Against meta. Not rogue.

  • Avatar
    September 27, 2020 at 2:17 am

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    @combofan I play a variation of Pak’s power tool combo but I dont run arma knight cause you really don’t need it. I was running plaguespreader as a means to shuffle back coltwing but currently experimenting without it since I don’t feel its needed. To answer the second question, technically yes but keep in mind I run connector, triple gearfried, and 3 triple tactics so chances are I’ll either force the hand trap early, have a counter to it, or remove any additional ones. I have 11 ways to make a tuner extender in a deck filled with so many extenders that gamma on isolde doesnt really stop halq combo, it just makes it a bit more annoying but statistically shouldnt stop my turn. As with all combo decks this is hand dependent, like yes I could open connector, smoke grenade, coltwing, deskbot, and divine sword; so in that instance yeah anything on isolde probably would beat me but thats the exception not the norm

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    September 27, 2020 at 3:03 pm

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    this is just sad man

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    September 27, 2020 at 5:11 pm

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    Anyone can beat anyone with anything at locals, dude. Was it your locals?

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    September 27, 2020 at 5:13 pm

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    Also stop tallying up people scooping to you and bot wins, they don’t count. Thank you.

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    September 27, 2020 at 6:00 pm

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    I see. I agree that arma is not needed. Frankenturkey, true true, but in his defense, people scooping does mean a victory. “Anyone can beat anyone with anything at locals” Yup.

  • Avatar
    September 27, 2020 at 11:08 pm

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    Well, I was 50% right. Surrenders do count as wins as per the rules of the game. But to win against bots and call your deck “meta ready” is absurd. Jobe, I highly recommend you take the advice of some of the members on the board. We are here to help, but your conduct isn’t helping anyone out, least of all yourself.

  • Avatar
    September 28, 2020 at 9:03 am

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    jobe your decks seem like it’s pandering to using every card from the anime with no cohesive strategy or knowledge of the deck, removing eternal souls in your later build makes the entire deck more bricky and a chore to use, not to mention using an unsearchable fusion spell instead of using verte and/or ref to make it easier whilst setting up the grave. you really need to think and short out your deck/s cause they’re so average and or unplayable

  • Avatar
    September 28, 2020 at 3:56 pm

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    Jobe is the websites clown. Everyone whos been on here for a year or so knows this. He’s been warned by a few admins and had many messages removed for aggressive talk or plain misadvertising. He is the same Dark Magician player who has played black fang in his deck for no reason at all, and thinks unbanning everything and removing all mechanics except fusion and xyz monsters will ‘fix the format forever’. His only actual duel against a real player has resulted in a loss. Dm has never been, and will not be tier 0 EVER. And playing handtraps is necessary if you actually want to compete with other players – not everyone’s deck instantly becomes unplayable as soon as they add 1 non-searchable card Jobe. Hopefully this doesn’t go like our last encounter and you actually learn to admit you’re wrong instead of pointlessly dragging out a convo until you are factually proven incorrect and resort to insults.

  • Avatar
    September 28, 2020 at 4:10 pm

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    “Dm has never been, and will not be tier 0 EVER.” Make sure Konami doesn’t see this. They are going to print out a halq that specials 5 from deck for dark magician. “Hopefully this doesn’t go like our last encounter and you actually learn to admit you’re wrong instead of pointlessly dragging out a convo until you are factually proven incorrect and resort to insults.” Already happened I am very sure, in the form of “Dudes out here thinking its cool to use handtraps when it aint. Sign of a trash duelist. Thats all they are.” or “Thats why yall trash at dueling tbh.”

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