Mekk-Knight Invoked

Deck Information
Deck Type: Meta Decks
Deck Master: True King of All Calamities
Submission Date: May 16th 2018
Author: Cryselle
YGOPRODeck File Download

The Deck is engineered around the speed and stun/negation of the Invoked Engine and the Swarm/OTK potential of Mekk-Knights. (You can run the wind witch engine + an extra Invoked Raidjin if you're interested in that, but my ideal combo is suited for a stronger shut down --> and better suited for the going second play style of Mekk-Knights.)

*You always want to go second with this deck, no matter the case; having a Mekk-Knight in hand first turn is a complete brick --> and considering the number you're playing, you're almost always going to open with at least 1-3 cards in hand that would be a brick first turn (Handtraps/Mekk-Knights)

A few custom choices one should consider with this deck:

  • Increasing Evenly Matched to 3
  • Reducing Indigo Eclipse to 2
  • Increasing Droll & Lock Bird to 3
  • Running Ghost Ogre & Snow Rabbit at 3
  • Running Effect Veiler at 3
  • Running 2 Raidjin
  • Running Mekk-Knight/World Legacy Spells & Traps (This helps if you're striving for a more pure/less interactive Mekk-Knight build, which I do not like)

True King of All Calamities Combo:

  • 0: This combo requires a Purple Nightfall or Azure Sky and an Aleister in hand (Magical Meltdown may suffice --> Adds an Aleister)
  • 1: SS Nightfall (set a spell/trap if you need to) to get an Azure or SS Azure to add a Mekk-Knight to hand (Whatever works for the situation; Nightfall to search if you haven't SSed Nightfall and activated it's eff already or an Indigo to make room/build up with other Mekk-Knights in hand)
    • Normal Aleister
      • Add Invocation to hand, don't activate
  • 2: Link Summon into Aleister the Meltdown Invoker
  • 3: Activate Invocation (Aleister + Azure in GY) for a Mechaba in one of the two zones of Aleister the Meltdown Invoker
    • Trigger Aleister MI and add an Invocation to hand by discarding one card in hand
    • Activate Invocation to recover Aleister + add Invocation back to the deck
  • 4: With the second invocation: Fuse the second Mekk-Knight you added off of Azure's eff (hopefully an Indigo Eclipse) with the Aleister added to the hand for a Second Mechaba
  • 5: Xyz into True King of All Calamities
  • 6: At this point, you can SS a third Mekk-Knight, go for a third Mechaba or another Invoked fusion monster (Raidjin is the second best in terms of stun/negation, but Purgatrio can help you push for game) depending on if you added invocation by Aleister MI's eff again or sit (because it's unlikely that you have anything; this would be a great time, however, to set a scapegoat).

Mekk-Knight Swarm:

  • 0: Purple in hand:
  • 1: SS Purple Nightfall to a column (setup if you have to/can)
  • 2: Add an Indigo or Azure (if you have an Azure in hand, add an indigo)
  • 3:
    • If you've added an Indigo and have an Azure in hand, then SS Indigo
      • Move Indigo
        • SS Azure, add Green/Red/Yellow (depends on what you're attempting to setup)
        • Link into Morning Star
          • Continue with whatever play you were thinking of (hopefully Aleister + Graveyard = Mechaba)
    • SS Azure and add Green/Red/Yellow/Indigo (depends on what you're attempting to setup)
      • If you've added Indigo (you should have a third Mekk-knight in hand if you're SSing Indigo)
        • Indigo Play: Move Indigo/Azure --> SS third Mekk-Knight into an open column
          • Game-End: Spectrum Supreme
          • Set-up: Morning Star (works well with Pure Mekk-Knights)
        • Non Indigo Play:
          • SS other Mekk Knight into a column where most usable (Red: pop a monster, Yellow: pop a spell)


Deck List
MonsterMekk-Knight Indigo Eclipse x3
Mekk-Knight Purple Nightfall x3
Mekk-Knight Red Moon x1
Mekk-Knight Yellow Star x1
Mekk-Knight Green Horizon x1
Mekk-Knight Blue Sky x3
Aleister the Invoker x3
Ash Blossom & Joyous Spring x3
Droll & Lock Bird x2
SpellsInvocation x3
Monster Reborn x1
One Day of Peace x1
Pot of Desires x2
Raigeki x1
Terraforming x2
Upstart Goblin x1
Magical Meltdown x3
Cosmic Cyclone x2
Scapegoat x2
TrapsEvenly Matched x2
ExtraInvoked Mechaba x2
Invoked Magellanica x1
Invoked Purgatrio x1
Invoked Raidjin x1
True King of All Calamities x1
Aleister the Meltdown Invoker x1
Borreload Dragon x1
Hyperstar x1
Ib the World Chalice Priestess x1
Mekk-Knight Morning Star x1
Mekk-Knight Spectrum Supreme x1
Powercode Talker x1
Proxy Dragon x1
Saryuja Skull Dread x1
SideEffect Veiler x3
Grinder Golem x1
Mithra the Thunder Vassal x1
Droll & Lock Bird x1
Invoked Mechaba x1
Akashic Magician x1
Aleister the Meltdown Invoker x1
Linkuriboh x1
Mekk-Knight Morning Star x1
Missus Radiant x1
Twin Twisters x2
Evenly Matched x1
Latest posts by Cryselle (see all)


Yu-Gi-Oh Profile: I started playing Yu-Gi-Oh in 2007 and left after about 6 years of casual play. I came back towards the end of 2015 (around when Nekroz was being played), and continued for about a year or two as a pretty casual player (using cards like Hammon, rarely going for a SS, carelessly wasting advantage - the whole 9 yards). In 2016-2017, however, I decided to pick up a competitive deck online (Zoodiacs) and I failed horribly. My experience with zoo led me to a whole variety of decks including Draco, D/D/D and several Pendulum based strategies, and since then I've made it my mission to understand the meta as well as to learn how to play it/play against it. Now I play on Dueling Nexus with an occasional appearance on Dueling Book Rated, so if you'd like to duel or chat - shoot me a message on discord (Cryselle#6969). - My favorite deck: D/D/D (MR3) - What I'm currently playing: Cyber Dragons Alas the 2018 meta is disappearing

2 thoughts on “Mekk-Knight Invoked

  • Avatar
    June 3, 2018 at 12:14 am



    Take out Green Horizon and Yellow Star. You should have no issues with back row in the slightest. Eclipse should be at 2. You want to draw Nightfall or Sky more than any of the others. Two Mechaba is all you really need. This deck should be beating your opponent by sheer power and negation. The only thing that stops it are traps as you don’t run them in the deck (Mechaba Negation), but it is generally not an issue. I am iffy on the True King as negation I like more and your combo uses both Mechaba unless you side one in. I played with this deck with the ratios I listed. Never really bricked and had many wins over losses.

  • Avatar
    June 7, 2018 at 1:01 am



    Thank you, that helped out a lot actually… idk even know why I kept green in there for GY setup, I never really need it. Eclipse at 3 was just older ratios I hadn’t bothered editing (my bad). I ran this deck as a VFD turbo but I don’t use that combo anymore as it leaves you dry.

To post a comment, please login or register a new account.