|Deck Master:||Masked Beast Des Gardius|
|Latest Revision Date:||7th March 2017|
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Masked Beast Des Gardius Structure
Credit to Badaaron for Deck and Strategy submission.
Your Major goals in this deck are to bring out Masked beast des gardius, Dark Necrofear and/or hot red dragon archfiend king Calamity. These monsters can not only hold their own, they help in messing with your opponent in a big way, thanks to stealing their monsters, or simply making it not able for him to play. The resonator fiend type monsters in this deck are a big help to bring out Necrofear, and des gardius is easy to bring out thanks to red resonator, swing of memories, speedroids, etc. If you want to know how to bring out calamity and a lot of other stuff, look at the combo section. The Side deck is mainly there to disrupt your opponent from playing stuff that can interrupt your plays, because this deck can be pretty helpless if you run out of resources which can happen pretty fast.
This deck is a bit wonky so there are a lot of combos: first of all, red resonator is one of the major combo pieces, for multiple reasons: hes a fiend, a tuner and he special summons other combo pieces.
|Main Combo 1:||Red Resonator + Speed drift; chain speed drift to red resonators effect to summon an additional speedroid from your deck for synchro plays.|
|Main Combo 2:||Red Resonator + Doomdog Octhros; if you make a level 5 synchro with these 2, not only do you get 2 fiend monsters in your graveyard for necrofear, you also get to add necrofear/Des Gardius from your deck to your hand thanks to Octhros|
|Main Combo 3:||Red Resonator + painful decision, swing of memories, or tiki/four faced beast; these normals are not just in here to summon des gardius, they also double as great synchro material thanks to their easy revival with swing of memory. If you have the possibility to search Synkron resonator, you will also be able to continue your plays with level 5 synchros and a normal monster, which is the most optimal play in this deck, which is what i will explain later.|
|Main Combo 4:||Red Resonator + Rescue Rabbit; Amazing combo, especially if you can search des gardius. summon red resonator, summon rescue from his effect, then use rescue to summon 2 tikis/melchids from your deck, and then synchro with red into a red rising dragon, that will bring back red resonator, then you can tribute red resonator and the other tiki/melchid, and summon des gardius. Here, des gardius can be either searched by magical contract door or doomdog octhros from earlier.|
|Main Combo 5:||Speedroid Terrortop + Red Resonator and synchron resonator or Speedroid Terrortop + Red Resonator + Speedroid Dice; easily allows you to go into 2 level 5 Synchros, which is what is a major goal in this deck, thanks to a play i discovered by accident, Combo 6;|
|Main Combo 6:||Accel Synchron + Jet Synchron + Samsara, Dragon of Rebirth; I found out that Samsara is a Dark Dragon Synchro, so you can use it to summon every big red dragon archfiend card, including hot red dragon archfiend king calamity. By increasing accel synchrons level to 6 with his effect by milling jet synchron, then using jet synchron to summin itself back from the graveyard while samsara is on the field, allows you to summon calamity durin your opponents turn thanks to accel synchrons effect. this prevents your opponent from activating anything during his turn, and if he destroys calamity, he gets back samsara, if samsara is destroyed, he gets back calamity etc etc. easily one of the best combos in this deck.|
|Main Combo 7:||Self Mummification; this card i believe is the spiciest tech i ever built into my deck. It has multiple functions, even though it seems worthless: |
1. you can send a doomdog octhros from your field to the graveyard, if you dont have any other options. 2.You can send a des gardius to your graveyard in case your opponent wants to castel it or get rid of it with any other means, so des gardius effect still triggers.
3. this is the funniest one by far: you can give this card to your opponent with magical contract gate, where it will either be stuck for the rest of the duel, or your opponent decides to activate it if he is a masochist.