Invoked Nemesis - New Archetype (Master Rule 2020)
Deck Primer
When I do my daily uploads, I try not to make a deck on an archetype I've already used - in b4 someone mentions danger! - but the synergy between these two is just too good not to be uploaded on here! This banished-based archetype allows you to not only plus, but to get some extra negates on field if you play your cards right; so with that being said, let me explain why this archetype is so good, and what can it do.
First of all, let me just state that this is a splash archetype. I do not see this doing well on its own - it has a nice gimmick and all don't get me wrong, but just not enough cards or good effects to make it worthwhile playing this set of cards by themselves. However: cards like Nemesis Corridor still do have worthwhile effects. You can shuffle back a banished card, like it states, and then use it as fodder for colossus. It's a really cool play, as it allows you to extend and put a restriction on your opponent. Corridor is also available as a target for Raidjin, another disruption. I won't necessarily bother explaining the Invoked combos - as I've covered them in the past.
I run the Striker engine for consistency, and it does the job pretty well. One thing I would want to mention is Protos - it's a decent card and enables targets for your nemesis monsters, but you'd usually side it out game 2 and 3. It's also a nice beatstick when it comes to it, but usually you manage to make a pretty decent control board. Also, when showing the deck to my friend I'd had come to mind that I should most likely clarify: Secure Gardna is the target for Mechaba - just to put it out there.
In the end: this deck deserves a good 8/10. It's nice, and definitely uses the nemesis archetype nicely. Over all, not the best iteration of Invoked, but hopefully you enjoy it and have fun playing the archetype.
First of all, let me just state that this is a splash archetype. I do not see this doing well on its own - it has a nice gimmick and all don't get me wrong, but just not enough cards or good effects to make it worthwhile playing this set of cards by themselves. However: cards like Nemesis Corridor still do have worthwhile effects. You can shuffle back a banished card, like it states, and then use it as fodder for colossus. It's a really cool play, as it allows you to extend and put a restriction on your opponent. Corridor is also available as a target for Raidjin, another disruption. I won't necessarily bother explaining the Invoked combos - as I've covered them in the past.
I run the Striker engine for consistency, and it does the job pretty well. One thing I would want to mention is Protos - it's a decent card and enables targets for your nemesis monsters, but you'd usually side it out game 2 and 3. It's also a nice beatstick when it comes to it, but usually you manage to make a pretty decent control board. Also, when showing the deck to my friend I'd had come to mind that I should most likely clarify: Secure Gardna is the target for Mechaba - just to put it out there.
In the end: this deck deserves a good 8/10. It's nice, and definitely uses the nemesis archetype nicely. Over all, not the best iteration of Invoked, but hopefully you enjoy it and have fun playing the archetype.
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