I've been messing around with Evil Eye lately and have noticed the deck can really struggle on it's own. I've played around with an Artifact engine, but that can be super bricky and it's a "Lets hope my opponent can't do anything without their extra-deck" Strategy. While this can be successful in this format, it isn't consistent enough to be considered viable.
What I took away from it is that the only elements of Evil Eye that are good enough are the field spell, the equip (obviously), and the Stratos. You can then use Serziels gimmick of destroying your own cards to gain advantage. Like I said previously, Artifacts work ok with this strategy, but I found it's better to supplement an entire engine that can benefit from the Evil Eye's being splashed in then rely on Evil Eye's as the core play makers.
So the deck's idea and play style should be somewhat obvious from the list. Turn One: You get Serziel and equip it with Evil Eye (Which serves as solid protection and interruption/removal). You then use any Metalfoes you drew into to set up your board for next turn (for when you'll be popping with Serziel(hopefully)). If you survive to turn 2, you should have accumulated plenty of advantage to be able to steamroll over your opponent, even if a lot of your board was dealt with.
A notable combo is Using 2 Metalfoes to pop your field spell and your Evil Eye equip, then using the equips grave effect to return it to the field.
This is by no means a finished product, but in testing, it did pretty well, especially after a few tweaks. Feel free to make and suggest changes and add in the hand-traps/interruption you feel is the best.