Vampire
Yet another deck of pure evil combined with great art, the vampire engine is all about Zombie world and bringing back monsters from the GY along with paying LP to use effects. Cards I'm using from the Vampire engine in this deck are pretty simple.
Vampire Vamp , Vampire vamp can pretty much get allot of troublesome cards with high Atk out of our face with little consequences and if it somehow manages to be killed then, it simply gets special summoned back. Essentially we could use this card for our extra deck summons easily.
Vampire Scarlet Scourge , Vampire scarlet is another really important card for this deck as it gives us the ability to regain another Vampire monster from our GY.
Vampire Grace , Vampire grace would be a method of removing a card from our opponent, simple stuff. It can also bring itself back from the GY when another Zombie monster is special summoned.
Shadow Vampire , Yet another free Dark Vampire special summon. Keep in mind this locks you out of battling except for the one monster you special summon.
Vampire Ghost , One of our starters for this deck. Send a vampire monster from your hand or field to the GY, search a Level 4 or higher Vampire card from your deck and then send a Level 2 from the deck to the GY. Usually you'd want to add Vampire Grace and discard Vampire Familiar . In addition to this, it can banish itself for 500 Lp and then allow you to normal summon a second time.
Vampire Retainer Pay 500 Lp get Vampire spell/trap, simple stuff. And of course, this monster can send another Vampire from your hand or field to the GY to bring itself back.However it gets banished when it leaves the field again.
Vampire Familiar Vampire familiar does the same as Vampire Retainer simply for Monsters, so pay 500 Lp, get a monster from the deck.
P.U.N.K.
The second engine of this deck, it fits perfectly as well since it takes Lp to use effects and it works as a great starter with insane combos.
Noh-P.U.N.K. Ze Amin Ze Amin works as one of our starters in the deck, it allows you to choose a P.U.N.K. card from the deck and give it to your hand.
Noh-P.U.N.K. Deer Note Special summons itself or another P.U.N.K card from your hand and the other gets sent to the GY, however you have to reveal the other P.U.N.K. Card. It also lets you special summon any P.U.N.K. Monster from thr GY except level 5 but only when it got sent there itself, essentially its used for a synchro summon in this deck
Noh-P.U.N.K. Foxy Tune Tribute a P.U.N.K. card and special summon it or send it to the GY alomg with another card and then special summon any P.U.N.K. monster from your deck except a level 8. It's practically a extender.
Ukiyoe-P.U.N.K. Sharakusai Sharakusai works as another starter other than Ze amin as he can also fusion into Ukiyoe-P.U.N.K. Rising Carp alowing us to special summon two P.U.N.Kl monsters for itself.
Other staples
Zombie World the most important card for the deck, turns everything on the field/GY into zombie monsters and you can only tribute summon zombie monsters.
Doomking Balerdroch Our main boss monster, since zombie world will ALWAYS be face-up on the field zone, we can get Doomking back no matter what. He also lets us banish a card or negate a effect upon our enemy activating it.
Red-Eyes Zombie Dragon Our only method of getting rid of troublesome cards, unfortunately we can't get rid of Psychic End Punisher or other cards similar to it, however we can get rid of Red-Eyes Dark Dragoon since it should be affected by Zombie world.
Changshi the Spiridao is an extender card that allows us to send a zombie card from the deck to the graveyard.
Necroworld Banshee our method of getting Zombie World out by banishing herself from the GY. She also can make zombie world unaffected by card effects.
Mezuki Banish itself bring back a zombie monster from the GY, simple stuff.
Ghost Sleeper, the Underworld Princess our method of getting Ghost fusion and lets you special summon a level 4+ banished monster at the cost of banishing herself + discarding a card.
Ash Blossom & Joyous Spring Our only handtrap, self explanatory.
Psychic Tracker a free special summon and material.
Foolish Burial send a card to the gy,simple stuff.
Harpie's Feather Duster destroy all spells amd traps.
Pot of Prosperity banish 3/6 cards from the extra deck, your damage is halved and then excavate as many cards as banished. Then take one of those cards and place the others at the bottom of the deck in any order you like.
Raigeki destroys all of your opponents monsters
Extra Deck
Ukiyoe-P.U.N.K. Rising Carp , extender card for our P.U.N.K. Combo and necessary since we play Ukiyoe-P.U.N.K. Sharakusai
Garura, Wings of Resonant Life our Ghost fusion summon, double damage from this card and we draw a card if it's sent to the GY.
Swordsoul Supreme Sovereign - Chengying a strong card that can banish when another card is banished, so a chain effect. It pairs well with Doomking Balerdroch
Skeletal Dragon Felgrand another strong banish support as well as a negate against monsters summoned from the GY.
P.U.N.K. JAM Dragon Drive Our P.U.N.K. Synchro monster, it also works as an extender as it can special summon any level 3 psychic monster.
Red-Eyes Zombie Necro Dragon since we use zombie world, this game would have huge atk/def in late game. And when a zombie monster is destroyed, it can special summon any zombie momster from either GY.
Immortal Dragon Synchro tuner that can send any card to the GY and then gains the level based off the difference. So if it were aDoomking Balerdroch it would be a level 2 tuner.