Traptrix is a very interactive deck that can create some fun back and forth games which helped me get back into Yu-Gi-Oh.
The deck does struggle going second, but cards like Needle Ceiling and Destructive Daruma Karma Cannon along with the tool box in the extra deck help win games going second.
Needle Ceiling is really good due to the Traptrix extra deck monsters not being effected by trap cards. This does hurt when using Destructive Daruma Karma Cannon, but that card is so good I play it anyway.
Traptrix Arachnocampa is an amazing card that really helps to extend your plays and to play through hand traps. It also is a great end board as it protects your backrow from being destroyed once that turn. This has come up a number of times, a lot of people play Harpie's Feather Duster or Lightning Storm to destory my backrow without even reading this card. A good would not do this, but they still have to deal with Traptrix Arachnocampa before trying to destory my backrow or destroy my backrow two times. The only downside of this card is that it locks you into plants and insects until the end of the turn, but this is why I play Number 70: Malevolent Sin.
The deck of 46 cards because it gives more options when using Traptrix Rafflesia and Trap Trick. Cards that I have considered cutting are Traptrix Genlisea, Traptantalizing Tune, and Network Trap Hole though all those cards I have found useful in certain situations.
If anything I would replace Traptrix Genlisea with another copy of Traptrix Dionaea as Traptrix Dionaea is extremely good in the grind game which is the whole reason I run Traptrix Genlisea.
I am considering another copy of Traptrip Garden because that card is very good going first and helps a ton to play through hand traps. It is also good later in the game to special summon Traptrix Myrmeleo and Traptrix Pudica in order to use their effects for removal. Note the deck does have a lot of ways to do this already mainly with Traptrix Sera and Traptrix Holeutea which are the two best cards in the deck.
Traptantalizing Tune is a card that does help fix hands if you have too many monsters or too many trap cards through it is bad if it gets hit by Ash Blossom & Joyous Spring. That being said there have been games where it is in my opening hand and I do not play it until later in the game. It is a card that is almost better in the grind game than something you use during your first turn. It can also help to get resources back from being banished to back into the deck. I use this mostly on Traptrix Holeutea which has helped in grind games.
I am using the side deck as a place to put cards to consider for the deck or replacements for S:P Little Knight and/or Super Starslayer TY-PHON - Sky Crisis since those are the cards that cost the most.
I am open to ideas on how to improve the deck while also still being true to the core of the deck.