As a big fan of Flip archetypes, I've loved Tindangle since their release. Their art is unique, and they've got some powerful mechanics to play around with. Unfortunately, unlike Subterror or Krawler World Legacy, they've never been good enough to see widespread play. Now, with the release of Dawn of Majesty, and Tindangle Jhrelth's arrival to the TCG, I believe Tindangle's ready to join the ranks of Yu-Gi-Oh's most memorable Flip archetypes!
Deck Composition
With Jhrelth and Dholes available to the TCG, Tindangle has become a self-reliant archetype. As such, the main deck features almost no Tindangle-specific monsters (Danger!? Tsuchinoko? is an exception), Spells, or Traps. On the contrary, the Extra Deck is a mix of generic options. While Acute Cerberus is run at three, he's a poor boss monster that's much more useful as an extender. Before we discuss strategy, let's take a moment to go over some of the best cards present in this deck!
Hand Traps:
- 3X Ash Blossom & Joyous Spring - No surprises here. This isn't a meta deck, so I've sacrificed room for hand traps in favor of cards that make the entire deck more consistent.
Draw Power:
Main Deck MVP's:
- 1X Danger!? Tsuchinoko? - Draw a card, or fill the Graveyard. Either choice is good!
- 3X Tindangle Dholes - Being a Level 5 monster, it's less than ideal to draw Dholes. However, he's incredibly powerful in conjunction with Jhrelth, and he's the reason I no longer run Foolish Burial Goods in my Tindangle decks.
- 3X Tindangle Jhrelth - He's the monster that makes Tindangle decks run smoothly. Fast to play, with fantastic effects (Including the ability to self-summon), Jhrelth is the Tindangle support that we've been dreaming about.
- 3X Tindangle Delaunay - Tindangle's most powerful card, Delaunay shines brightest in the Graveyard. By constantly populating your field with monsters, Delaunay enables the deck to spam powerful Link monsters.
Extra Deck MVP's:
- 1X Evilswarm Exciton Knight - With so many Level 4 monsters, it'd be a crime to not run at least one Xyz monster. Exciton is my go-to, but I'm sure there are more synergistic choices.
- 1X Subterror Behemoth Fiendess - Sees play in every decent Tindangle deck. Many decks run her at two or three, but I don't find myself summoning her often enough to merit that sort of inclusion.
- 3X Tindangle Acute Cerberus - While he's very easy to summon, he's an awful boss monster (No built-in protection, he's a "beatstick" that caps itself at 4,000 ATK). However, with his ability to summon a Tindangle Token after declaring an attack, he's a perfect extender for Mekk-Knight Crusadia Avramax or Unchained Abomination.
- 1X Unchained Abomination - In my opinion, an absolute must-have for any Tindangle deck, primarily due to his easy summoning conditions.
Notable Exclusions:
- Foolish Burial Goods
- Stairs of Mail - Decent support, but, for it's effect, it's not worth the space. I'd rather maximize on Tindangle's monster effects.
- Spirit of the Fall Wind - I see this card run at three in a lot of Tindangle decks. I don't get it. It's too slow, doesn't synergize well, and has to be Normal Summoned to use its effect, leaving you more vulnerable to attack. Avoid this one!
Strategy
Tindangle is a Link-spam deck that utilizes the Graveyard as a second deck. After a turn or two, you'll be able to put out a Link-4 monster every turn, with material to spare for a Link-2, or setup for the next turn. While it's relatively slow to play, Tindangle excels at filling the Graveyard in a short amount of time.
In terms of combos, there's not much to discuss. Tindangle monster effects are simple to understand; Once you've got them memorized according to monster, you'll be able to figure what to send to the Graveyard at a moment's notice. Here's an example of how Tindangle monsters work together:
Combo 1 (Dholes, Jhrelth in hand; Trinity, Intruder in Graveyard):
- Activate Jhrelth's effect; Discard Dholes, send Delaunay to Graveyard.
- Special Summon Jhrelth; Intruder's effect activates; Chain Dholes, select Trinity.
- Special Summon Trinity, resolving Dholes's effect; Special Summon Intruder.
- Result: Jhrelth, Trinity, Intruder face-down on the field; Delaunay in the Graveyard.
Tindangle monster cards love to work together, and each brings a little to the table; Mill a monster, mill a Spell or a Trap, Special Summon from your Graveyard, or search a Tindangle card. Once you get the ball rolling, you'll find a good chunk of your Extra Deck out on the field, bringing the pain to your opponent... Good hunting!
Tips and Tricks
- Experiment with your Extra Deck composition. I've seen everything from Code Talker's to Topologic's... Have fun with it!
- Even being non-meta, this deck runs quite a few expensive cards (Ash Blossom & Joyous Spring, Danger!? Tsuchinoko?, I:P Masquerena, and Underworld Goddess of the Closed World are among the most costly). If you're looking to play this deck purely for fun, I'd highly suggest giving Magical Hats a try! It's a funny little Trap that helps put Spells and Traps into the Graveyard.
- If you're trying to play a Trap-heavy Tindangle deck, the Fiend Griefing engine is a must. It's a three card engine, consisting of 1X Absolute King Back Jack and 2X Fiend Griefing.