Hi, this is the dragon link build I've been using for the current format. I personally think the deck is pretty good as is, but there are some changes you can make depending on preference. There are some weird ratios in the deck for some things but i’ll go over everything in this deck explanation. If something abt the card ratios/uses doesn't make sense, read the combo and it might help! We dragon players need to keep this format alive, it shouldn’t just be a boring tear and splight meta. Dragons best deck!!
1 Abs - used to mill off of ravine to search in combo, extender if drawn and can also just be discarded to use effect and ravine can mill destrudo
1 destrudo - amazing extender, and it’s a tuner for halq plays potentially
1 white - free 2 bodies w/black and w/o normal summoning, and can be hit off of ruler since it’s light and chaos space can easily search, easily one of the best cards in the deck
1 black - same as white, just isn't as good when you draw because you need to banish a light from gy, which is very possible but not as easy/flexible as white in some scenarios
1 illusion - can search souls and can be searched off of chaos space or hit off of ruler
1 souls - can be searched off of illusion or ruler, no need for any more than 1-1 ratio, it’s only really good if the brave engine is active
1 snow - mill of of riser, amazing card and great when drawn as well since riser can mill temple for follow up and you have an extra extender + free discard
1 ze amin - to summon off of e-tele, card’s crazy - even if you draw it it’s good except you can’t use brave that turn
1 foxy tune - you search off of amin and discard self + blank to summon deer note and go into ruler early, if you draw, it’s a free summon and a discard at worst
1 deer note - for punk combo, not a good draw, but if you draw with e-tele, you can do the e-tele summon amin, amin search foxy and then deer note discard foxy to summon itself and in this case it’s the same as not opening deer note and using foxy effect normally (same number of cards used in hand)
1 ghost ogre - extra card to summon off of e-tele (playing this since it’s level 3), it’s a handtrap when draw and not maximizing on it this format because there’s better handtraps to run imo
1 red rose - main halq target, cards crazy with brave or any level 4 non tuner
1 rox rose - target for red rose effect, if drawn it’s a “dragon starter” aka way to get to romulus. You can also discard it and summon it off of pisty later to use its effect.
3 temple - searches brave engine and a free body if you already have access to the brave engine, it’s follow up when in the grave and it’s nice that you can use effect from grave as well since you may mill it using ruler
1 gryphon - you need this for the brave engine, helps you go nibiru proof and it’s a level 7 that can be used in the combo along with red rose to summon out fleur. Not a brick if you draw it, if you have brave engine already, you can search temple with fateful and you have a free body + follow up, and if you draw without rite, it’s still a free body and it can also be used to summon romulus since it’s a winged beast (a lot of ppl usually forget this, but romulus can take dragons and/or winged beast monsters as materials!!)
2 tracer - best rokket in the deck, summons from deck and helps you use snow effect twice during opponent's turn. Great draw, since it’s a tuner and helps extend combo if drawn as well since you usually need to search this
1 synchron - nice in the late game as a normal summon, otherwise it’s there for hot red plays
1 recharger - best level 4 rokket, pairs nicely with striker dragon, being able to bring back any dark from grave is powerful in the late game, especially when your opponent breaks your board
3 ash blossom - most generic handtrap that’s always good (and it’s a level 3 tuner, which just works in this deck)
3 nibiru - it’s a light and a really high impact handtrap that is especially good this format with all the combo decks
3 gamma - if you resolve this card in your turn, you pretty much win the duel, -1 from opponents hand (the ash they used that’s negated), free ruler, which means free mill 4 and add 1, and ruler can bring itself back from graveyard as well. If you resolve this card, you're at such an advantage you almost always just win, unless your opponent opens crazy. Can protect when you use : chaos space, e-tele, quick launch and temple
1 driver - best card in the entire deck, what else can I say?
1 galaxy cyclone - this is kinda weird, but i lose 2-1 to mystic mine decks so much this format, so i feel like it’s worth maining this just so you don't auto lose this matchup if dracoback has already been used. Playing this specifically because it’s nice when you mill it off of ruler and use it rather than having harpie’s in the main deck and praying you draw it.
3 rite - amazing starter and works wonders with the red rose engine
1 fateful - not amazing when you draw this, but it’s not half bad. When you open with rite, it’s a -1, not the end of the world, but if you open it normally, you can search temple and get token + dracoback which isn't half bad.
1 dracoback - this card’s crazy going second and it’s a free discard going first, main deck out to mine as well, not a great draw most of the time
3 e-tele - it’s a free ruler + halq when you summon ze-amin, and helps dig for the brave engine when you don't open it and extends the combo (since you don't need to use tracer + recharger to go into ruler, you can go straight for savage and potentially end on an extra hot red). When you already used ze-amin or you draw it in the late game, it can summon gamma as a body/tuner or ghost ogre as a level 3 tuner (this is important in this deck)
3 quick launch - it’s a free dragon, rokket synchron, level 4 body, tuner or tracer: whichever you want it to be at that moment
3 chaos space - this card’s crazy, gives a ton of card advantage and is just value in general. It gets you 2 free summons, recycles striker, and draws you a card, what more can you ask for? Can also search illusion by discarding a light (:
1 boot: for combo, not a great draw, you just won't search it
1 ravine: for combo, again, you will search so not the best draw, but at least it does something when you draw it unlike cough cough boot cough cough
1 foolish - this card is whatever you want it to be, brave engine, tracer (via abs), tuner (destrudo) or even snow
1 basal rose shoot: another combo card, not the best draw by interesting thing is, when you search it off of rox, you can set it instead of using it and it helps you play around dark ruler (dark ruler c1, basal c2, hot red c3 on dark ruler)
Main combo (a way to make halq + brave engine) -
Note: I’ll be using souls + ash blossom + rite but it can literally be anything else here. Having souls is kind of a bonus, it can be any random monster in it’s place
Use rite, summon token grab fateful
Normal ash, fateful grab draco
Fateful eff, search gryphon and then disc draco
Draco equip onto token
Gryphon summon itself out (make sure you use the rightmost 2 zones or leftmost 2 zones, just to be safe, don't play the brave stuff in the middle zones so you have guardragon plays if halq gets negated)
Souls dump illusion, to summon itself
Souls send fateful and draco to draw 2, free cash money
Souls + ash into halq, summon red rose
Red rose + gryphon into fleur (dont summon in the middle, stick to one side)
Red rose summon rox rose
Rox rose grab basal
Rox + token into riser, use eff to dump snow
Riser into striker (right arrow of halq, also riser is level 3 now so this is legal), grab boot
Basal summon red rose, red rose into pisty (left halq arrow)
Pisty bring back something
Pisty + something into romulus, grab ravine
Ravine discard mill abs search tracer
Boot summon tracer
Tracer pop boot summon recharger
Tracer + recharger into ruler, mill and add
Romulus + halq + ruler into borrend (summon into zone striker points to instead of extra monster zone, we do this so when we summon unicorn into extra monster zone in opponents turn, we get an extra draw since it’s co linked to borrelend!)
Striker destroy itself, add recharger, recharger effect, summon itself back
Borrelend target recharger and summon back tracer from gy
Tracer + recharger into savage, eff to equip halq
Now if you have an extender in hand, you can make I:P (if it’s just any random body this works) or hot red (if you have quick launch) since you have ruler in grave as the second body for these effects
Opponents turn, we have borrelend (negate and summon back tracer), fleur (omni negate), savage (omni negate), snow set x2 (summon, then tracer eff to pop it and then snow again - can’t use if you already used synchron w/quick launch tho!) and potentially a handtrap you hit off of ruler effect. Make sure to always banish striker from gy (with ruler, snow or the chaos dragons) to recycle with chaos space for follow up! This is the basic gist of it, ending on multiple negates and amazing follow up with flexible combo pieces.
Nibiru: In this combo, you are immune to nib the entire time, having gryphon or bleur on board at all times. If your opponent has nib, they will use it to force out the gryphon negate (the ideal time is when there’s halq, red rose, gryphon and token on board, if they let you resolve red rose, there’s no point in dropping nib, because it trades with fluer, which till stays on board and can do stuff next turn and lets red rose resolve which is too much card advantage). If they do this, you still do the same combo, except you don't have gryphon, which means no fleur in the end board (oh no! One negate’s gone!). When you don't have brave engine, you can do the same combo here, except pretend the brave token is a level 4 body (literally anything from chaos dragons to snow to recharger that you summoned with quick launch) and do the combo normally. You just won't have fleur in the end board. Be mindful though! Dont just fullsend your resources in this combo right away and get punished by nib, because you are not protected here. You can do this after you made riser and used red rose effect though, because your opponent would have dropped nib by now if they had it. The nib proof version and this version lose to impem/veiler + nib though so that's something to keep in mind.
Punk Stuff (most ppl alr know how this engine works but i’ll explain anyways)
E-tele out ze-amin
Amin search foxy
Foxy discard itself and blank to summon deer note
Synchro into ruler, deer note bring back ze-amin
Mill 5 add 1
Ruler + amin into halq
This engine helps extend the regular combo and helps you dig for temple/brave engine. In the main combo, if you opened this instead of the souls + normal summon, you can go directly into savage instead of ruler, then you can summon out I:P as well, so this helps extend the combo.
Extra deck: Most of the stuff in extra is used in combo, except for dharc, triple burst and accesscode. The only reason I don't play seal is because it doesn't come up as often as dharc or triple burst. Triple burst is amazing when you don't have striker + pisty to make guardragon plays. It comes up a LOT and some people are using it instead of hot red in the extra. I was doing this as well, but I feel like hot red is necessary for this meta with all the mystic mine and spell stuff going around. Dharc also does come up going second and I just found myself using it more than seal. In the end, it’s based on preference, you can pick 3 out of these 4, dharc, seal, triple burst and hot red. If I had a 16 card extra, i’d definitely play all of them, but in the end there is no wrong answer as to what you pick, I’ve seen ppl run all combinations of those cards.
Changes I’d make: if you are a normal human being (couldn't be me haha) you’d play 51 cards with 3 droplet instead of the galaxy and ogre
Well, thats basically all I have to say, if there are any questions lmk in the comments, I’ll try to answer them asap (been kinda busy lately tho so idk). Send mea friend request on disc with any questions (Ash_001#9275). Anyways thanks for reading if your still here lol this took quite a bit to type out.
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