A tearlaments deck for the Master Duel Limit 1 festival, may 2024. This deck has a bunch of synergistic engines between tearlaments, horus, and kashtira, so you can flex into whichever engine you want based on your opening hand, though the strongest one is usually tearlaments. I've been using board breakers more than hand traps in the festival because Snake Eyes are really popular and 1 hand trap doesn't do anything to that strategy really. This deck is pretty consistent and has a bunch of searchers and mill, but it sometimes struggles playing into an established board.
Still, if you're looking for something to play that isn't Snake-Eyes, I think Tear is a pretty decent option.