Hello guys ,
I wanted to update the last build but the new build plays differently. it focuses on ripping the opponent's hand (4 cards usually) and setting negates in the meantime so the game is over on the spot. So there's 2 ways to do that a 1 card combo with only metalcruncher or 2 with Wakauchi or Bike and any Generaider Card.
So the combo starts of with normal summoning metalcruncher searching for bike , bike for wakauchi , scale wakauchi and scale big benkei and search helmet , helmet equip and special summon it. Synchro summon Ib in the EMZ (Important) : Ib chain link 1 to search for monstrosity and wakauchi chain link 2 to set himself in the scales.
So the combo differs in the excution here a bit just to play around nibiru:
(1) : So if you started with Metalcruncher : You use monstrosity targeting it to summon Harr and Mardel , Mardel search for Boss stage , (if they nib u just negate with Harr) , now link Ib for gravity controller triggering Ib summoning Lee and searching World chalice, Overlay Mardel and Metal cruncher for Jormangander and Activate boss stage. After Resolution activate Jormangander detaching Mardel both draw and attach ( In case you drew into a Genaraider card attach Gravity controller excute like combo (2) and at the end of the combo use Ib and world chalice for I:P and more follow up next turn). Boss Stage Triggers summoning Vala , Harr triggers to Rip one card of the opponent hand. Vala summons Mardel from grave overlay for Phantom Fortress detaching Vala and rip one then pend summon world chalice and use it with Lee and controller for Trishula and overlay for Phantom Fortress again and rip another card. now use the both Phantom Fortresses for F0 and then into Utopic Draco future in the EMZ. Pass turn and during draw phase summon Hela and 3 tokens , Tribute one to bring back Harr from grave. In standby activate Jormangander, again both draw and attach , Harr triggers to rip another card (if u have droll you can chain it and stop them from searching before even searching also the draw of Jormangander turns off Pot of prosperity and extravagance). Ripping 4 cards in total and having 2 negates (omni and monster) which should be more than enough to deal with the last 2 cards even if it isn't you can eat them alive next turn.
(2) : Ib for gravity controller triggering Ib summoning Lee and searching World chalice, pend summon world chalice and use it with Lee and controller for Trishula, use monstrosity targeting it to summon Harr and Mardel , Mardel search for Boss stage , Overlay Mardel and Trishula for Jormangander and Activate boss stage. After Resolution activate Jormangander detaching Mardel both draw and attach, Boss Stage Triggers summoning Vala , Harr triggers to Rip one card of the opponent hand. Vala summons Mardel from grave overlay for Phantom Fortress detaching Vala and rip one, Vala in grave activate discarding a Generaider card bringing herself backn, overlay her and Harr for Phantom Fortress and ripping another card. now use the both Phantom Fortresses for F0 and then into Utopic Draco future in the EMZ. Pass turn and during draw phase summon Hela and 3 tokens , Tribute one to bring back Harr from grave. In standby activate Jormangander, again both draw and attach , Harr triggers to rip another card.
I tried to optimize the deck as much as possible having as many starters as possible ( 9 one card , 9 semi-one card starter) and I think it's pretty consistant IMO.
For the going second we can afford to play 12 non-engine including shifter because even tho we play pends and Vala it's not that big of a deal especially with metalcruncher combo. but you don't have to play it if you don't want to. However I would consider Droll the staple handtrap here mainly because of his interraction with Jormangander. Laevatein is realy good going second since it can get rid of annoying cards dodging imperms, veilers and skill drain and if that wasn't enough it can pave the way for a big fat Zeus to further break the board. Although I wish we have a 3rd Generaider XYZ ( possibly Fenrir in the future) then there will be no reason to run a 2nd Jormangander.
For the side deck nothing crazy : Fenrir , talents and nibiru are match dependant and cover alot of ground. Same goes for promethean and Amblowhale. Veidos is experimental to me it's honestly very good into alot of match-ups but it's a turn skipper for kashtira players. The trap allows me to get it back and use it as xyz material or a target for Monstorsity. it's a very intersting card in this deck.