It's back to studying for us here in England - so I thought I'd help you guys revise your Physics with some Super Quants! This is a very easy to handle, and budget deck for some of those deciding they want to start strong and mighty while also getting into competitive yugioh. This deck is very easy to learn, and plays slightly like Zoodiacs - just not as overpowered and very heavy on the colour theme. So without wasting another second, here's my take on Super Quants - featuring the new support.
I've attempted to make this deck as coherent and consistent as possible: so I've mixed in two small engines to help out the deck so that it can run smoother, and decrease the chances of opening a bad hand. I run as little bricks as possible, with only 3 garnets in the main - and I've maxed out on all the Quantum monsters in order to get as many negates on board and as much synergy as I can get. The first engine I run - is a standard plant engine. I use
Lonefire Blossom to get out my
Ophrys Scorpio so that I can start the combo. The second engine of mine is a very compact Danger! engine. I only run five cards, mainly for draw and level three bodies. This also goes hand-in-hand with practically all my Quantum monsters - as they have effects that go off when they're sent to the grave.
The new link monster also helps this deck out quite a few.
Neo Super Quantal Mech King Blaster Magna allows you to draw a card whenever you special summon an extra deck monster to a zone he points to. This works really well with
Magnacarrier, your ace card of the deck, as you don't lose any cards off of it's discard requirement. Meaning you can set-up a board with three disruptions for no cost so long as you have your field spell on board. This meant that I had to add an
Emergency Teleport in order to summon
Blue Layer and get to search.
King Blaster Magna also brings himself back from the grave once he's destroyed, however you won't have those arrows in place so it will mean you must discard to make optimal negates.
All of the different negates disrupt your opponent in some way. However - you could only do it on your turn unless you use a Super Quant of the right colour as material.
Grampulse allows you to pop a backrow card of your opponents. This is very good for decks like True Draco that focus on the Spell/Trap zones.
Mech Beast Aeroboros is practically a
Book of Moon with legs; meaning it can disrupt a potential link play your opponent might make to stop their combo like Isolde, or just to negate an effect of some sort.
Magnaliger allows you to pop an opponents
monster which comes in handy if they're trying to make a play. This one is one of the more easier ones to summon as you usually have either
Red Layer or
White Layer on field. Finally, and by far the best one,
Lusterrex. This card allows you to simply negate a monsters effect. Its a in-archetype apollousa except for only 1 negate. Either way, all four of these xyz's monsters are really good and with this build, you can usually end on 3 without losing any card advantage.
To be frank, this deck is a nice 5.3/10. It's a pretty mild deck and doesn't require much skill to tackle - which is a blessing in disguise. The cards go for cheap, so its a big win for budget players. The archetype in my opinion is very underrated and deserves more support. Tune in tomorrow because I've got a very interesting decklist as part of my daily upload. Hope you have a great rest of the night, evening, day or morning!