When using this deck follow this motto: Every deck has a weakness. Including this one. You may brick and when it happens don't be suprised. In other words It is your job is to figure out what stun cards work best for which decks and what cards take priority for negation. The more you know about your opponet's deck eg. Archtype. The better the advantage you have.
*2025 Update*
Wow a lot of time has past since I made this deck listing. Sad to say this may be the last since I am no longer enjoying the game and Im especially tired of updating this. The orginal description will be kept and i'll explain the stratagy here. The strategy is to overwhelm your opponent with the use of multiple stun cards. Some decks are vulnerable to only one or a specific form of stun while others may take a mixture. Fossil Dyna locks out Special Summnoning which is all the meta is these days. Thunder King Rai-Oh! to lockdown searches. Inspector Boarder to deal with monster effects (Can be worked around). Drawing is nice so i added as much draw power as I could to overwhelm ash. Time-Tearing Morganite gives draw and is a permanent double summon each turn which is exteremly nice for the deck. I got rid of Banisher because the meta has gotten so out of control that banishing has turned into a straight benefit so instead I opted for x3 Necrovalley in the hope they can't banish and side decked Imp Iron Wall. Removed Dark Bribe in place of Solemn cards (Mostly for a Yata-Garasu Lock if possible). Removed Quaking & Knights Wing for better protection cards. There Can Be Only One Is very usful because it nerfs arcehtype decks. I was thinking mabey adding Cursed Seal of the Forbidden Spell in the deck since it basically tells them no for one spell card for the rest of the duel. As I stated before feel free to exmeriment with it, make a better one or to your prefferance but as It stands now I don't think stun will be viable in the near future as Jowgen got hit last time I updated my personal one.
[OUTDATED]
Final Countdown was added to prevent stale mates via deck outs. Inspector Boarder to control monster effects. Fossil Dyna and any Barrier Statue card that is NOT dark or light should work although do keep in mind that with the realease of floowandereeze many of the cards I use have been hit on the bannlist so don't be suprised if this happens again. I chose 3 Torrents because no one really plays water monsters these days and even if they do your oppentent is still restricted to water monster effects. Moon Mirror Shield is mandatory. Phantom Knights' Wing to stop effect pops. I chose Quaking because many counter card effects these days have "If monster would be destroyed" That and I Mostly like to just deal with them now while having the option to save them for later like stalling for a banish card or Moon Mirror Shield but it's up to you really. Judgment & Bribe to negate scary cards that go into combos or plays thaat harm our castle. I strongly reccommend keeping dark bribe as an oppenent that can't to crap isn't gonna get anything from a +1 against a field of negates. Trust me. Feel free to swap out cards to your preference but I feel like i've optimized this deck as best i can.
Combos to be wary of:
Rai-Oh will conflict with Pot of Duality so choose according to the deck you're facing and current cards your dealing with. Honestly though, Rai-Oh's effect is more important against search decks.
Inspector boarder will not allow you to activate Yata-Garasu's effects. This does mean however you can combine it with other spirit cards like Amano to keep in on the field.