Base 3x Spirit Charmer structure deck into Charmer beatdown deck + upgrades. Switch in/out hand traps & side deck as you see fit.
The setup will have 2-3 monsters with different elements on the board,1-2 "Awakening of the Possessed" and 1 "Unpossessed" card on the field.
This deck will not do any damage without "Awakening of the Possessed" since all monsters (aside from XYZ and Aruru) are below 2K ATK.
Familiar monsters are extenders to get more different attributes on the board. You can Link them off with your Link Charmer cards if you have doubles to optimize the attributes.
Although "Unpossessed" does not give battle immunity because your cards are "Familiar-Possessed," its SS from the deck is nice to keep the number of different attributes on the field up.
Link Charmers do benefit from its effect. So if you have doubles of attributes, you can Link summon for your Link Charmers instead.
Fairy Tail - Luna is for potentially bouncing your opponent's monsters from the field (if they don't choose to discard copies of the target monster).
Aruru is your hand trap to protect your spellcaster monsters from being destroyed. However, please take note that it only bounces the card back to the hand, so it's not effective against Spell cards that can be used more than once per turn.
Use either "Village of the Spellcasters" or "GSA - Ichirin" as soft floodgates, depending on what your opponent is playing. For spell-heavy decks, use the former, and for monster effect-heavy decks, use the latter.
You have cards such as Selene, "Unpossessed," and "Possessed Partnerships" to revive your Familiar-Possessed monsters from the GY. So, in case 1 or 2 get destroyed, you have a way to reset your board.
Solemn warning and Dimensional barrier help you interrupt and limit your opponent's plays.
Aside from at least one copy of each Link Charmer, you can use whichever generic XYZ monster combination you want. Also, since most monsters are four stars, you can access great 4-star utility XYZ cards such as Bagooska and Redoer.
Take advantage of the different Link Charmers to summon from your opponent's GY and link climb into Selene and then Accesscode Talker.
Keep in mind. The goal is beatdown. So don't overcomplicate the game plan and treat ED as situational, hence the Extrav.
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