The Ryu-Ge cards are the Awkward third Child of Crossover Breakers, while not strictly bad, they do not have the power level of Maliss' incredible high ceiling combo potential or Ryzeal's high impact, low to the ground lines. Ryu-Ge is best served supplementing other decks, mainly Voiceless Voice. the biggest benefit of VV as a shell for Ryu-Ge is that Saffira and Skull Guardian can search any Light Dragon Ritual monster, which includes Ryu-Ge's main starter Mistva. So you go through you normal VV setup, then use Skull Guardian to grab Mistva, which then bridges the 2 combos and lets you do Ryu-ge setup under Skull Guardian's Omni-Negate. From there you scale Mistva and pop it to get War Zone which will add Bahrastos and banish Emva send Kaiva (remember War Zone locks you into the dino Quad type, so if you want to do Mondo stuff you need to do so before resolving this). War Zone will then summon Emva, Kaiva and Hakva then Bahrastos will pop Emva and one other Ryu-Ge to summon itself which will cause Mistva to summon itself and place 2 Ryu-Ge Continuous Spells by poping Bahrastos and War Zone, usually including Wyrm Winds, which is a Dimensional Fissure on the opponent's turn, then can either keep the Ryu-ge Monsters to get the inherited effects or go into Varudras.
the ED has a target for each Ultimate Slayer target type, N'tss, Arc Light, Aggregator and Ferrijit, all generate additional advantage when sent, Arc Light and Arc light also serve as Diviner targets. Otherwise its just the usual pile of utility peices you see in VV ED. the Side is mostly the usual suspects in the current meta and Fuwalos, if you want to save some cash Fuwalos can be replaced with something like Eclipse or Bystials.
Overall this isn't a top tier contender, especially with weaknesses to both Shifter and Lancea, but its still a solid tier 2-3 type deck that should be accounted for.