Hi, Grayewick the Fusionist here, back after a year or so of being missing and not having posted anything.
But yeah, here's pure T.G.s. Yeah, I know it's not a Fusion deck but, it's fun.
No Diabellstar engine. No Bonfire (yet, atleast but it would be nice for consistency but I digress). Just pure T.G.s. Why? Why not? Anyway, it's not meant to be a meta deck or anything, it's just a fun deck to play around and combo off.
So, how exactly do you wanna play this deck? This list is essentially T.G. Trident Launcher turbo, preferably with T.G. Hyper Librarian prior, and just go to town after that. So, cards.
Main Deck
• T.G. Striker & T.G. Warwolf - I had to use these cards because there's still no Bonfire for added consistency, and I just actively refuse to play the expensive Diabellstar engine. Striker is literally just Cyber Dragon and Warwolf's effect to summon itself isn't once per turn, so feel free to abuse that to your heart's content. Both of them equates to a Synchro Summon of a certain Limited Level 5 monster without your Normal Summon, and you already know where to go from there.
• T.G. Rocket Salamander - Literally a custom card. Both your starter and extender in best ways possible.
• T.G. Gear Zombie - Rocket Salamander's best friend. It's a Level 1 Tuner that can Special Summon itself for no cost nor unfulfillable condition, a recipe for a great extender.
• T.G. Screw Serpent - Your usual target for Rocket Salamander. 2 is the best ratio, because either 1 or 3 makes it bricky.
• T.G. Drill Fish - Your second target for T.G. Trident Launcher, usually. If you have some spare Main Deck space to fill, consider bumping it up to 2 or even 3, because it's just like Gear Zombie, except it can also be a monster removal, in which I actually did on my early iterations of this list.
• T.G. Tank Grub - Your third target for T.G. Trident Launcher. I don't really like using it as a discard fodder since you'd ideally want to summon Hyper Librarian from the GY, but if you can't do that line, then it's not so bad. Careful with its effect to Summon a token so as to not clog your field though.
• x3 Ash Blossom & Joyous Spring, Maxx "C", Droll & Lock Bird, & 2 Nibiru, the Primal Being - Quite a few number of hand traps. Ash is just ok, Maxx "C" is a pest that infest everyone's decks at this point and I'm tired of seeing it, Droll's a funny card against most decks like Floo and is also a counter to Maxx "C", and Nibiru here for the most part is just a Crossout Designator target.
• T.G. Limiter Removal - Literally just Machina Redeployment. Play 3, it's a consistency piece.
• T.G. All Clear - Another consistency piece. I only play 1 because it's searchable, but feel free to use 2-3 if you have free Main Deck slots, which I did in my previous versions of this list.
• Fire Formation - Tenki - Searches Warwolf.
• Reinforcement of the Army - Searches Striker.
• One for One - Searches Rocket Salamander.
• Called by the Grave & Crossout Designator - Defensive cards.
• T.G. Close - Negate that recurs itself. Yep.
• Infinite Impermanence - Understandable. Also a Crossout target.
Extra Deck
• T.G. Glaive Blaster - Your boss monster. It's removal, but it also allows easy ways to OTK your opponent.
• T.G. Halberd Cannon - Your old boss monster. It's just a negate for Summons.
• Shooting Star Dragon T.G. EX - This is NOT mandatory. It's just of a meme card. This could very well be a different Synchro 10 like Baronne de Fleur or Satellite Warrior and it'll likely work better. I mean I guess it protects you against targeting monster effects. It also has great synergy with Glaive Blaster by banishing your Synchro Tuners for cost if you cope hard enough. I just included this in my list because it's funny.
• T.G. Blade Blaster - An archetypal Level 10 Synchro. It's effects are pretty mid, but it can trigger Glaive Blaster, I suppose.
• PSY-Framelord Omega - You can actually hand loop your opponent with this and Glaive Blaster, funnily enough.
• T.G. Hyper Librarian - Broken in every Synchro spam deck, even more so in its own archetype.
• T.G. Power Gladiator - An archetypal Level 5 non-Tuner Synchro that isn't Hyper Librarian.
• T.G. Wonder Magician - An archetypal Level 5 Tuner Synchro monster that is also a back row removal.
• T.G. Over Dragonar - Another custom card from Konami. Literally just YEP Soul Charge.
• T.G. Star Guardian - An archetypal Level 5 Tuner Synchro monster extender.
• T.G. Mighty Striker - A Level 2 Tuner Synchro monster (very relevant because it triggers Warwolf) that allows you to search any missing S/T you need, most likely either All Clear or Close.
• T.G. Recipro Dragonfly - An archetypal Level 2 Synchro monster. Which is its better use. Ignore its effect, you'll most likely never use it. Even if you do, you're probably already doing way too much.
• T.G. Trident Launcher - Make this as soon as possible. Crystron Halqifibrax on steroids.
Final Thoughts
Rarely do I enjoy Synchro decks, but this one's actually fun. Even more so compared to Swordsoul that doesn't use actual Tuners, but that's another discussion. It can seem pretty expensive to build, but if you don't really care about the meta then hey, maybe give it a shot. It's a bit fragile against multiple disruptions though so do keep that in mind. Also, Bonfire would GREATLY improve this deck's consistency. As per usual, if you have any questions or thoughts, feel free to express them down in the comments and I'll respond to them as soon as I possibly can.