INTRODUCTION:
This deck is a showcasing of the Psychic cards, a set of cards that function like an archetype, but aren’t one due to the logistics of having an archetype with the same name as a subtype, much less one that interacts heavily WITH said subtype. The deck is a combo deck, mainly focused on large synchro plays and abusing Emergency Teleport almost as much as TeleD.A.D did. Below is a semi-comprehensive guide to the lines and playstyle of this deck, and many videos exist online of others explaining them more in-depth than I can here.
COMBO GUIDE:
FULL-COMBO ENDBOARD:
1x Psychic End Punisher
1x Hyper Psychic Riser
1x PSY-Framelord Omega
FULL-COMBO LINES:
NOTE: > Indicates when a card searches another card from the deck.
[] Indicate actions that happen throughout the line that do not involve searching or synchro summoning a new card
LINE 1:
NEEDED: 1x Serene Psychic Girl
Serene Psychic Girl > Mind Procedure > Emergency Teleport > Virtual World Hime - Nyannyan
Mind Procedure + Virtual World Hime - Nyannyan = Serene Psychic Sorceress > Emergency Teleport
Serene Psychic Girl + Serene Psychic Sorceress = P.U.N.K JAM Dragon Drive [JAM Dragon get Minister to hand] [Minister special summon]
Emergency Teleport > Noh-P.U.N.K Ze Amin [Nyannyan special summon] > Noh-P.U.N.K Foxy Tune (send to GY + 1 card from hand) > Noh-P.U.N.K Deer Note
P.U.N.K JAM Dragon Drive + Virtual World Hime - Nyannyan = Psychic End Punisher
Noh-P.U.N.K Ze Amin + Noh-P.U.N.K Deer Note = PSY-Framelord Omega [Deer Note special summon Ze Amin]
Noh-P.U.N.K Ze Amin 3 + Hushed Psychic Minister 3 = Hyper Psychic Riser
LINE 2:
NEEDED: 1x Mind Procedure
Mind Procedure > Emergency Teleport > Serene Psychic Girl > Virtual World Hime - Nyannyan
Mind Procedure + Virtual World Hime - Nyannyan = Serene Psychic Sorceress > Emergency Teleport
Serene Psychic Girl + Serene Psychic Sorceress = P.U.N.K JAM Dragon Drive [JAM Dragon get Minister to hand] [Minister special summon]
Emergency Teleport > Noh-P.U.N.K Ze Amin [Nyannyan special summon] > Noh-P.U.N.K Foxy Tune (send to GY + 1 card from hand) > Noh-P.U.N.K Deer Note
P.U.N.K JAM Dragon Drive + Virtual World Hime - Nyannyan = Psychic End Punisher
Noh-P.U.N.K Ze Amin + Noh-P.U.N.K Deer Note = PSY-Framelord Omega [Deer Note special summon Ze Amin]
Noh-P.U.N.K Ze Amin 3 + Hushed Psychic Minister 3 = Hyper Psychic Riser
PLAYING THROUGH INTERRUPTION:
This deck is a bare-bones combo deck, meaning it cannot play through hand traps well. Often, a hand trap at any point throughout the combo will put it to a complete stop. The deck runs Called by the Grave and Crossout Designator as its most direct counters. Psi-Blocker can be used as well, and is easy to get on the field using Serene Psychic Girl, but clogs up the combo, preventing a full endboard. A Psi-Blocker line typically plays out as follows:
Serene Psychic Girl > Psi-Blocker [Psi-Blocker declares a hand trap like Ash Blossom, Ghost Belle, etc.] [Hope and pray that it works]
Serene Psychic Girl + Psi-Blocker = Serene Psychic Sorceress
Serene Psychic Sorceress > Emergency Teleport
Emergency Teleport > Noh-P.U.N.K Ze Amin [Nyannyan special summon] > Noh-P.U.N.K Foxy Tune (send to GY + 1 card from hand) > Noh-P.U.N.K Deer Note
Noh-P.U.N.K Ze Amin 3 + Noh-P.U.N.K Deer Note = P.U.N.K JAM Dragon Drive [Deer Note special summon Ze Amin]
P.U.N.K JAM Dragon Drive + Noh-P.U.N.K Ze Amin = Psychic End Punisher
Cards in the deck like Psychic Tracker and Psychic Wheeleder can help bolster the deck's resilience, but still cannot guarantee full combo with a starter in hand. For example:
Serene Psychic Girl [NEGATED] [Psychic Tracker special summon]
Your ONLY two options in the entirety of Yu-Gi-Oh to play here are Magical Android (in the deck for this reason), the completely useless in this deck PSY-Frame Lambda, and the completely useless in this deck Daigusto Gulldos. Feel free to put some PSY-Frame cards like Gamma and Delta to facilitate Lambda, but I’ve found it doesn’t help the problem much.
In the case of starting with Mind Procedure, the outlook is a little less grim:
Mind Procedure [NEGATED] [Psychic Tracker special summon]
Mind Procedure + Psychic Tracker = Serene Psychic Sorceress
Serene Psychic Sorceress > Emergency Teleport
Emergency Teleport > Noh-P.U.N.K Ze Amin [Nyannyan special summon] > Noh-P.U.N.K Foxy Tune (send to GY + 1 card from hand) > Noh-P.U.N.K Deer Note
Noh-P.U.N.K Ze Amin 3 + Noh-P.U.N.K Deer Note = P.U.N.K JAM Dragon Drive [Deer Note special summon Ze Amin]
P.U.N.K JAM Dragon Drive + Noh-P.U.N.K Ze Amin = Psychic End Punisher
ENDNOTES:
It’s important to note that the Psychic strategy as it is now, is a very fragile and very fun, albeit gimmicky combo deck. Despite the fact that cards like Psychic Tracker and Psychic Wheeleder see play as extenders in Rank-3 focused strategies like Phantom Knights (getting great new support soon LETS GO), the cards remain a non-archetype, likely due to the confusion around having an archetype that shares a name with a subtype, which many of the cards IN the archetype coincidentally mention. This deck is meant to serve as a proof of concept that Psychic as a strategy can be turned into a deck, less than a fully optimized list. Regardless, I’ve had loads of fun building and playing this deck! I hope you enjoy it as much as I have :).
THANKS FOR READING! (it was long I know)