(Disclaimer: This deck works better, if you go first. If they play "Maxx C", as long as they don't have any interruption during your turn or next turn such as "Super Polymerization" and alike, it will be piece of cake.)
(Update-I: When I found out that "Trap of Darkness" was a card, I felt overjoyed. Now, you can deal a lot of damage than before and doesn't matter if you go first or second.)
Greetings! This is a mixture of Mill and Burn deck, with "Present Card" acting as milling and "Magical Thorn" acting as burning. Let me explain how.
Gameplan
1) First, set your LP to 3000 with "Cybernetic >>> Veil" combo.
2) Then, draw your deck until you find all trap cards. Don't forget to play "Gold Moon Coin" in advance to give your opponent two extra cards right into their hands.
3) Set all traps. End your turn. When it's your opponent's turn of Draw Phase, they should have 8 cards, provided they didn't quick play anything.
4) It's time to activate all traps even during Draw Phase of your opponent. First, change "Activation Confirmation" to "Switch+Hold" and set to "ON" in-game. You can edit to "Switch+Hold" in "Duel" section of settings page. Then, activate traps in order as mentioned below:
- Present Card
- Magical Thorn
- Magical Thorn
- Magical Thorn
5) What is going to happen is that...
- Whenever you send a card from your opponent's hand into GY, they will take 500 damage for each thanks to "Magical Thorn". We have three of them active, so it will be 1500 damage for each.
- Our opponent had 8 cards. When "Present Card" delivers all of cards your opponent have into GY, damage output will be 1500 x 8 = 12000. This results into OTK but only if they didn't go first or quick play anything even during your turn.
6) If the damage isn't enough, activate "Trap of Darkness" to copycat "Present Card"...
- Note that "Present Card" mentions about activating 1 x "Present Card", not its effect. Since "Present Card" doesn't have effect restrictions with wordings such as "(only) (use this effect) once per turn", it's legal to deal for extra 1500 x 5 = 7500 damage, no question about it.
- If you want to do all of this in one go, rather than giving your opponent a chance of survival by drawing 5 cards first, set 2 x "Trap of Darkness" instead of one and banish 2 x "Present Card" traps from GY. Might be unnecessary but hey, just letting you know.
7) Congratulations, you win the game!
- If you would like to watch the deck in action, click here!
If you wonder how to save up some SR and UR points, I can show you:
- "Pot of Avarice" can be collected by purchasing "Re-Contact Universe" deck. 90 SR saved and you can try a new deck!
- "Present Card" + "Ravenous" + "Trap of Darkness" + "Pot of Acquisitiveness" can be found within "Legacy Pack" to save 120 SR!
- "Into The Void" + "Allure of Darkness" can be found within "The Infinite Void" Secret Pack to save 180 SR!
- "Number 60: Dugares the Timeless" can be found within "Number Recall" Secret Pack to save 30 SR!
- "Formula Synchron" can be found within "Stardust Ties" Secret Pack to save 90 SR!
- "T.G. Hyper Librarian" can be found within "Futuristic Creatures" Secret Pack to save 30 UR!
- "Wonder Wand" and "Spellbook of Knowledge" can be collected by purchasing "Spellbook of Prophecy" deck. 120 SR saved and you can try a new deck!
So, in total, you can save up to 630 SR and 30 UR, if you are willing to spend some gems. Other SR and UR cards I didn't mention are essential.
That's all for this one. Let me know if you have any questions and have fun in Master Duel!