Starters -
Regulator = Bezel + Winder (add Adjuster) > Force Strix (add Sing Lanius) > SS Bezel (SS Adjuster from hand) > Wise Strix (SS Wing) > Force Strix (add Strang. Lanius, set RUM, SS Wing) > Bardiche // Variable - End on Bardiche/Abom/2-3 rank 4s
Tour Guide = SS Graff > Cherubini (SS Cir, send Torn Scales) > Bardiche (Cir to SS Cherubini) > Bardiche (send Cloak to add Greaves, set Shade) > SS Scales + Greaves > Break Sword > Force Strix // Variable
Torn Scales = Purely Variable, unique lines for lots of hands, if you have nothing to + with, Scales + discard can send Cloak, getting you boots to make Cherubini and combo.
Uses a lot of the extra deck every turn, lines are non repeatable, make sure your end boards are linking cherubini/wise strix away for Abomination. RUM lets you do cool things with Bardiche/Abom pops, and can even be flexible on opp turn, allowing you to make Satellite Falcon against backrow. If you hard draw or search a second RUM be sure to make either Ulti Falcon or Requiem before passing turn to both bypass its OPT clause, and to get free material using Strangle Lanius late combo.