Pendulum Magicians post May 2022 Banlist (TCG)
Deck Primer
Gameplay video in the link down below
- Exo
( https://youtube.com/watch?v=v42WZKl94IY&feature=youtu.be )
If things aren't what they truly used to be, then we are officially at that point where we ascend into means of further extending beyond our reaches. One thing is clear that it is the norm to not try to innovate what can be fixed; but sometimes, old norms need to be broken in order for new habits to be instated for the sake of progressing new ideas. That being said we have reached a point to where Pendulums have a chance to make a comeback in Yu-Gi-Oh's already tragic metagame. One full of chaos and disray; one full of cynicism and calamity; but also a metagame where it's not one deck or the other. Just as the "supposed tier 0" deck that feeds off the darkness by taking advantage of Super Polymerization, and it's fusion caliber to maximize the playing field with negates, disruptions, and all other annoyances; but only to be thwarted by all others by it's own tools.
Now that the dust has settled and the dragon has been slained, the Pendulum Magicians can take it's course to do all it can to retake their place, even though they lost what was once their former power harnessed from a span of over 5 years. In contrast, the first of these pieces to make a comeback from their downfall of Performapal Monkeyboard; however, the problem lies in it being at only 1 copy per a deck and given that I couldn't draw it out entirely or make proper use of it during my test runs, I recommend not playing it until it at least gets back at 2 or even back at unlimited status (considering that Plushfire will less likely ever come off the banlist at all). Arguably you can search Monekyboard out with Performapal Skullcrobat Joker and go from there; but I argue that he has better targets (such as Double Iris Magician and Performapal Celestial Magician). Regardless, this is a card that has just got off the banlist and has already circulate its preferences from many other players who had different experiences and opinions with the card firsthand, so I will take it with the grain of salt instead.
Next I made some slight changes to the lineup with the addition of the Symphonic Warrior package over Scythe Lock. The reason for this is the need for 0/0 Pendulum scales to make consistent Pendulum summons more frequent if I do not have Oafdragon Magician at hand, or if I tend to need to him to go into Baronne de Fleur. Now in this case, I also made it clear it could also be a justification that I could take the opportunity to test the new Synchro monster Symphonic Warrior Rockks; as on summon he can recover a Pendulum Monster (such as Harmonizing Magician) from your Extra Deck to your hand, and can be placed in the Pendulum Zone if destroyed by battle/card effect. Also can retain the effect of the Pendulum monster recovery from the Extra deck (during the stand-by phase), but can pop itself and 1 monster that declares an attack during your opponents battle phase. It's a fun addition I wanted to do, not to give the cards any real attention or to inflate their sedimental value with hype through arrogance or over eagerness; but just an experiment I wanted to work with.
Then comes the newly released link-2 monster, Beyond the Pendulum that allegedly was supposed to be a step up in replacing the former Heavymetalfoes Electrumite. What I do have a problem with here is that while it does a decent job in doing what Electrumite tries to do (which is generic searching for a pendulum monster); but it locks you out of monster effects of all kinds, unless you pendulum summon during the turn you summon this card. Which means that unless you wanna pass this off and just search for any Pendulum monster to prepare for Next turn plays, you aren't exactly gonna hesitate to rush in and play Beyond the Pendulum immediately into Selene, Queen of the Master Magicians or into Accesscode Talker. To be fair though it does a good job on it's own if you play her right, and I give it the benefit of the doubt that I expect her to see play alongside Heavymetalfoes Electrumite if he comes off the banlist in the future.
Finally I wanna talk about the other stuff I have, regardless if I have or I haven't used them. First and foremost, there was a newly acquitted TCG exclusive Pendulum Fusion monster released in the most recent set know as Patissciel Couverture, which can place itself in the Pendulum Zone if destroyed, and can place ANY other pendulum monster from the Extra Deck in the Pendulum Zone that is face up in the Extra Deck (made possible all thanks to the infamous fusion card, Instant Fusion). Next comes another recent release from the same set known as Psychic End Punisher, Which (at a cost of 1000LP) can banish up to 2 monsters on the field (1 from each side); can also be unaffected by your opponents activated effects if your LPs are lower than theirs; and can gain Attack points equal to the LP difference between both duelist during the battle phase. Then we have Majester Paladin, the Ascending Dracoslayer and Timestar Magician: both being Rank-4 XYZ that are useful for being generic searchers, usually used to search out components to expand further Link/Synchro plays that are needed.
- Exo
( https://youtube.com/watch?v=v42WZKl94IY&feature=youtu.be )
If things aren't what they truly used to be, then we are officially at that point where we ascend into means of further extending beyond our reaches. One thing is clear that it is the norm to not try to innovate what can be fixed; but sometimes, old norms need to be broken in order for new habits to be instated for the sake of progressing new ideas. That being said we have reached a point to where Pendulums have a chance to make a comeback in Yu-Gi-Oh's already tragic metagame. One full of chaos and disray; one full of cynicism and calamity; but also a metagame where it's not one deck or the other. Just as the "supposed tier 0" deck that feeds off the darkness by taking advantage of Super Polymerization, and it's fusion caliber to maximize the playing field with negates, disruptions, and all other annoyances; but only to be thwarted by all others by it's own tools.
Now that the dust has settled and the dragon has been slained, the Pendulum Magicians can take it's course to do all it can to retake their place, even though they lost what was once their former power harnessed from a span of over 5 years. In contrast, the first of these pieces to make a comeback from their downfall of Performapal Monkeyboard; however, the problem lies in it being at only 1 copy per a deck and given that I couldn't draw it out entirely or make proper use of it during my test runs, I recommend not playing it until it at least gets back at 2 or even back at unlimited status (considering that Plushfire will less likely ever come off the banlist at all). Arguably you can search Monekyboard out with Performapal Skullcrobat Joker and go from there; but I argue that he has better targets (such as Double Iris Magician and Performapal Celestial Magician). Regardless, this is a card that has just got off the banlist and has already circulate its preferences from many other players who had different experiences and opinions with the card firsthand, so I will take it with the grain of salt instead.
Next I made some slight changes to the lineup with the addition of the Symphonic Warrior package over Scythe Lock. The reason for this is the need for 0/0 Pendulum scales to make consistent Pendulum summons more frequent if I do not have Oafdragon Magician at hand, or if I tend to need to him to go into Baronne de Fleur. Now in this case, I also made it clear it could also be a justification that I could take the opportunity to test the new Synchro monster Symphonic Warrior Rockks; as on summon he can recover a Pendulum Monster (such as Harmonizing Magician) from your Extra Deck to your hand, and can be placed in the Pendulum Zone if destroyed by battle/card effect. Also can retain the effect of the Pendulum monster recovery from the Extra deck (during the stand-by phase), but can pop itself and 1 monster that declares an attack during your opponents battle phase. It's a fun addition I wanted to do, not to give the cards any real attention or to inflate their sedimental value with hype through arrogance or over eagerness; but just an experiment I wanted to work with.
Then comes the newly released link-2 monster, Beyond the Pendulum that allegedly was supposed to be a step up in replacing the former Heavymetalfoes Electrumite. What I do have a problem with here is that while it does a decent job in doing what Electrumite tries to do (which is generic searching for a pendulum monster); but it locks you out of monster effects of all kinds, unless you pendulum summon during the turn you summon this card. Which means that unless you wanna pass this off and just search for any Pendulum monster to prepare for Next turn plays, you aren't exactly gonna hesitate to rush in and play Beyond the Pendulum immediately into Selene, Queen of the Master Magicians or into Accesscode Talker. To be fair though it does a good job on it's own if you play her right, and I give it the benefit of the doubt that I expect her to see play alongside Heavymetalfoes Electrumite if he comes off the banlist in the future.
Finally I wanna talk about the other stuff I have, regardless if I have or I haven't used them. First and foremost, there was a newly acquitted TCG exclusive Pendulum Fusion monster released in the most recent set know as Patissciel Couverture, which can place itself in the Pendulum Zone if destroyed, and can place ANY other pendulum monster from the Extra Deck in the Pendulum Zone that is face up in the Extra Deck (made possible all thanks to the infamous fusion card, Instant Fusion). Next comes another recent release from the same set known as Psychic End Punisher, Which (at a cost of 1000LP) can banish up to 2 monsters on the field (1 from each side); can also be unaffected by your opponents activated effects if your LPs are lower than theirs; and can gain Attack points equal to the LP difference between both duelist during the battle phase. Then we have Majester Paladin, the Ascending Dracoslayer and Timestar Magician: both being Rank-4 XYZ that are useful for being generic searchers, usually used to search out components to expand further Link/Synchro plays that are needed.
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