Paleozoic Frogs (Deck Number 50!)
Deck Primer
I can't believe it's finally time! Deck number 50! I will surely be making more decks, so don't worry. Anyways, Paleozoic Frogs are my favorite deck in the game. They’re a blast to play, and are a relatively unique deck in the game. It is one that I myself recommend you to play, so I am here to show off my list, along with explanations for cards and what not. Let’s begin! Starting with...
The Monsters:
3x Swap Frog: Swap Frog is one of 3 frog monsters used in this deck, and for good reason. It’s an easy card to summon, and when summoned, has the ability to send a frog to your GY, which is likely to be Ronintoadin. If the card was special summoned with its own effect, you can send a Ronintoadin to your GY, in order to summon it, banishing the monster sent to the GY for Swap Frog’s special summon. Then, you can easily go into Toadally Awesome.
3x Dupe Frog: Dupe Frog is the second of the 3 main deck frogs you’ll see in this deck. While its effect is not the greatest, as it is a “when” effect, and thus has the ability to miss timing if it is used as link material, or something of the sort. However, of all the other frogs (that are not Swap Frog and Ronintoadin), it is the best. (Also its art is adorable, look at him, he’s graduating college. Tell him that you are proud in the comments or else.)
3x Ronintoadin: Last, and certainly not least, we have Ronintoadin, the second best of the 3 main deck frogs! If it is in your GY, you can banish one of your other frogs to special summon it! This effect is NOT limited to once per turn, fortunately, and you can do some amazing plays with this card!
The Spells/Traps:
1x Imperial Order: Imperial Order is unfortunately limited, and for good reason. Blocking out spells for little cost is ridiculous, as many decks rely on their spell cards to actually function. While this card requires you to pay 700 LP every Standby Phase, that isn’t much of an issue, as you should be finishing games before that turns into an issue.
3x Solemn Judgment: Solemn Judgement; the most iconic of the solemn trap cards, is also one of the most useful, as it negates any summon, spell, or trap. While the cost of paying half your LP may seem large, it in reality is not, as the card can never kill you, and LP do not matter all that much.
3x Solemn Strike: Strike has a slight edge over Judgement, as it can negate monster effects, whereas Judgement was unable to. However, that is, truthfully, its only edge. It’s the worst Solemn trap card featured in this deck, but it is still good.
3x Solemn Warning: Definitely the second best solemn trap card. This has the ability to negate not only summons, but cards/effects that have effects to special summon. This means that this card is capable of negating things like Red-Eyes Fusion for a less steep cost than Judgement. But, considering that this can only negate summons, Judgement slightly beats it in terms of versatility.
3x Infinite Impermanence: For any deck that uses trap cards, Infinite Impermanence is a must-have staple card, and that definitely applies here. This card not only functions as a hand trap, but as a generally useful negation card. You WANT to open this card, as it lets you stop your opponent’s plays on turn 1. If your opponent plays a deck reliant on a lot of continuous spells/traps (or spells and traps in general), you can bait them into playing into the Imperm Column.
3x Paleozoic Canadia: This card functions as a sort of pseudo Book of Moon. This card, being a terror in Duel Links, is also incredible in this deck, as it can function as non-removal removal, ignoring things such as destruction protection, and whatnot. But, there are some more useful Paleozoic traps, believe it or not. So now, we shall move on.
3x Paleozoic Dinomischus: Dinomisc (not Miscellaneousaurus), is on the higher end of trap cards in general, and is heavily boosted due to the fact it is a Paleozoic trap card. Its effect provides useful removal, being able to rid problem cards from your opponent’s board, or to banish combo pieces away to potentially wreck your opponent’s plays.
2x Paleozoic Hallucigenia: This is not the most useful of the Paleozoic traps, but it can be useful in a pinch. However, this card is mainly used for the effect is has in the GY, which is shared by all Paleozoics, and to trigger other Paleozoic cards from the GY, as its effect doesn’t waste any important resources.
1x Paleozoic Marrella: This card can set up your GY with some other Paleozoic cards, or can be used for deck-thinning purposes. But, this isn’t the most useful in this deck, as you shouldn’t need to send Paleozoics to the GY.
3x Paleozoic Olenoides: Olenoides, or Olen for short, acts as this card’s main way to remove spells and traps, functioning as an MST of sorts. This can easily remove problem cards from your opponent’s field, be it a pesky Mystic Mine, or a dreaded backrow card. This is one of the 3 “better” Paleozoic cards, and is a staple 3 of in any Paleo Frog list.
3x Trap Trick: Ah, Trap Trick, you remind me of a specific archetype… but what could it be? Nonetheless, Trap Trick is an incredible card for this deck, allowing you to search things such as Infinite Impermanence, or your Paleozoic cards, and then it allows you to activate it on that turn. The one downside this card has is that you can only activate 1 trap card after it is used, but that isn’t that much of an issue, truthfully.
3x Warning Point: This card is just… wow. It’s an amazing trap card. Not only does this thing negate effects, it essentially makes the monster useless, especially if it is normal summoned. Not only is this thing searchable by Trap Trick, increasing its versatility tenfold, it’s not limited to once per turn, letting you absolutely destroy your opponent’s plays, better than almost any other card in this deck. What was Konami thinking when they created this powerhouse?
The Extra Deck:
1x Divine Arsenal AA-ZEUS - Sky Thunder: At this point, are you surprised this is in a deck I made? This card is probably one of the best XYZ monster in the format, and instantly increases the consistency of any XYZ based deck. But, in this deck, you won’t be wanting to immediately go into ZEUS. It’s more of a situational card here, that you’ll only want to use sometimes, as the other XYZ monsters are just plain better for what this deck tries to do.
1x Paleozoic Anomalocaris: I more so run this card to humor the Paleozoic archetype. You don’t want to be using this card all that much, but it is an option. While it may be able to pop a card on the field, it isn’t worth the effort to summon this thing. Especially when one of its “advantages” is having more ATK than its superior counterpart, Opabinia.
1x Number 45 Crumble Logos the Prophet of Demolition: That’s a long name, huh? Number 45 is mainly used for its effect to block effects of cards, and cards with that same name. This can be extremely effective against things like Cyber Dragon, but like the above 2 XYZ monsters, is quite situational in this deck.
3x Toadally Awesome: Oh boy, here we go! This card is what makes this deck possible. When you get Toadally Awesome on board, you are automatically at an advantage. This thing not only generates advantage, but allows you to negate, and steal your opponent’s cards. So if they use a lot of staple spells and traps, you’ll be sure to steal it with this frightening amphibian(s)! During the Standby Phase, the best target for its effect is Dupe Frog (on your opponent’s turn) and Swap Frog (on your turn). If you can protect the frogs summoned by this, you can summon another Toad for absolutely free, allowing you to set up more rank 2 plays. This card, when sent to the GY, can also recycle itself, so if you tribute it for its own negation effect, you can just put it right back into the Extra Deck! The best cards to use for this are your Paleozoic trap cards, as when they are detached as XYZ material, they do not get banished, due to the ruling that XYZ materials are not considered to be on the field (which comes up a lot more than you think it would). Overall, Toadally Awesome is a totally awesome card, and makes this deck function. Bless you, you beautiful bastards. Edit: Toad has been freed! As it is now unlimited, this deck runs 3 of them! Hooray!
1x Sky Cavalry Centaurea: This card actually serves as a really good removal card, and isn’t as situational as you think it would be. Its effect does not target, and bypasses destruction. This is the main card you want to use to be able to bring out your ZEUS, as its effect occurs during the Battle Phase when it attacks (or is attacked).
1x The Phantom Knights of Cursed Javelin: This card is primarily used in a similar manner to Number 45, serving as a situational pseudo Infinite Impermanence.
1x Cat Shark: Cat Shark is one of the better rank 2s in this deck, and is primarily used towards the end of the game, as this card creates potential for a large number of OTKs, and lets your Toadally Awesome(s) beat over cards it otherwise could not have defeated by itself, and provides you with large attack stats in order to quickly finish a game.
2x Paleozoic Opabinia: This is the 2nd best XYZ monster in the deck, only being beaten out by Toadally Awesome. The fact that it not only can search Paleozoic trap cards, but allows you to activate them from the hand (granting them a bit of protection from basic s/t removal, and making your opponent unsure if you have any trap cards to activate). You will always want to go into this card after summoning a Toadally Awesome if you can do so.
1x Knightmare Unicorn: Do I really need to explain why Knightmare Unicorn is so good? It provides non-destruction removal for little to no cost, and backs it up with a pretty decent body. It may be a tad bit tricky to summon at times, but it’s usually worth it for removing problem cards/monsters that would otherwise be hard to get rid of.
1x Marincess Coral Anemone: Originally this spot was taken up by Number 29 Mannequin Cat, but considering that this card is much less situational, and is more useful in a deck like this, allowing you to recover things such as Paleozoic Opabinia, Mistar Boy, and your frog monsters for free. This card is a staple in any deck revolving around WATER monsters, and it’s truly criminal that it hasn’t seen that much play.
2x Mistar Boy: One of the better cards in the deck, this will very likely be a part of your endboard, as this not only provides your WATER monsters increased power, but has a floating effect to recover your monsters in the GY if it is destroyed. This card provides incredible amounts of utility for this deck, and is a must have for Paleo Frogs.
The Side Deck:
3x Gravedigger's Trap Hole: A generic trap card for opponents whose decks are very handtrap heavy. Not only does it negate, but it does a massive chunk of burn damage, which is actually very useful (considering the amount it does).
3x Ice Dragon's Prison: It’s a staple trap card, and provides great removal, or even material for your XYZ/link monsters.
1x Paleozoic Hallucigenia: Another copy in case you wanted to side in more.
2x Paleozoic Marrella: Same as above.
3x Paleozoic Pikaia: Couldn’t really find much use for Pikaia in the main deck, as its effects don’t give as much utility as something like Olenoides or Dinomisc. But, it is still a good Paleozoic card, and deserves to be put in the Side Deck for that reason alone. (Also Pikaia just sounds like a weird Pokemon ngl)
3x White Howling: Really good spell negation, however Imperial Order is better. But, if you do want to have more negates on spell cards, this is the way to go. I myself have used it in many matches, and it has won me a lot of games.
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Oh boy! We’re finally done with all of the card explanations! Now onto more explaining… how fun. Starting with:
Potential Questions:
Q. Why do you not run Treeborn Frog?
A. It doesn’t do well with this deck, as it requires you to have no spells or traps on field to activate it, which is the opposite of what this deck tries to have on board. Also, its level doesn’t synergize well with any of the other cards.
Q. Why do you run Paleozoic Anomalocaris if you claim it to be bad?
A. While Anomalocaris isn’t the greatest, it does serve a niche in this deck that is nice to be filled.
Q. Why do you not run Barrier Statue Of The Torrent?
A. It would take up space used for things such as Warning Point, or the Solemn trap cards, and isn’t really necessary for this variant of Paleozoic Frogs.
Q. Why do you say ZEUS is situational?
A. This deck wants a strong board presence, as that is how most of its negates are able to exist. ZEUS wipes the board.
Q. Frog?
A. Frog.
Strategies:
This list (and Paleozoic Frogs in general) is a control deck, and is centered around disrupting, and ruining, your opponent’s plays through the work of trap cards, and Toadally Awesome. Examples of potential plays/combos:
Another combo (this one is more simple, and you are much likelier to get this than the last):
Anyways, onto a guide of how to play this!
This deck, as stated before, is a control deck, so you want to disrupt your opponent the best you can using your trap cards. Things such as Paleozoic Canadia, Warning Point, Solemn Warning, and Paleozoic Dinomischus are great reactions to your opponent’s normal summon, and many work on special summons. The best reaction to a special summon (primarily to a big combo piece, such as Romulus for Dragon Link) is Infinite Impermanence, however Solemn Warning can do what Imperm tries to do as well. Then, you’ll be wanting to use your Paleozoic trap cards from the GY to special summon themselves as monsters, in order to go into XYZ plays (primarily for Toadally Awesome). If you get Swap Frog, but no other monsters, normal summon it, use the effect to mill Ronintoadin, and use the other effect to return it to hand. (The return to hand is cost, so it can’t be negated).
The Monsters:
3x Swap Frog: Swap Frog is one of 3 frog monsters used in this deck, and for good reason. It’s an easy card to summon, and when summoned, has the ability to send a frog to your GY, which is likely to be Ronintoadin. If the card was special summoned with its own effect, you can send a Ronintoadin to your GY, in order to summon it, banishing the monster sent to the GY for Swap Frog’s special summon. Then, you can easily go into Toadally Awesome.
3x Dupe Frog: Dupe Frog is the second of the 3 main deck frogs you’ll see in this deck. While its effect is not the greatest, as it is a “when” effect, and thus has the ability to miss timing if it is used as link material, or something of the sort. However, of all the other frogs (that are not Swap Frog and Ronintoadin), it is the best. (Also its art is adorable, look at him, he’s graduating college. Tell him that you are proud in the comments or else.)
3x Ronintoadin: Last, and certainly not least, we have Ronintoadin, the second best of the 3 main deck frogs! If it is in your GY, you can banish one of your other frogs to special summon it! This effect is NOT limited to once per turn, fortunately, and you can do some amazing plays with this card!
The Spells/Traps:
1x Imperial Order: Imperial Order is unfortunately limited, and for good reason. Blocking out spells for little cost is ridiculous, as many decks rely on their spell cards to actually function. While this card requires you to pay 700 LP every Standby Phase, that isn’t much of an issue, as you should be finishing games before that turns into an issue.
3x Solemn Judgment: Solemn Judgement; the most iconic of the solemn trap cards, is also one of the most useful, as it negates any summon, spell, or trap. While the cost of paying half your LP may seem large, it in reality is not, as the card can never kill you, and LP do not matter all that much.
3x Solemn Strike: Strike has a slight edge over Judgement, as it can negate monster effects, whereas Judgement was unable to. However, that is, truthfully, its only edge. It’s the worst Solemn trap card featured in this deck, but it is still good.
3x Solemn Warning: Definitely the second best solemn trap card. This has the ability to negate not only summons, but cards/effects that have effects to special summon. This means that this card is capable of negating things like Red-Eyes Fusion for a less steep cost than Judgement. But, considering that this can only negate summons, Judgement slightly beats it in terms of versatility.
3x Infinite Impermanence: For any deck that uses trap cards, Infinite Impermanence is a must-have staple card, and that definitely applies here. This card not only functions as a hand trap, but as a generally useful negation card. You WANT to open this card, as it lets you stop your opponent’s plays on turn 1. If your opponent plays a deck reliant on a lot of continuous spells/traps (or spells and traps in general), you can bait them into playing into the Imperm Column.
3x Paleozoic Canadia: This card functions as a sort of pseudo Book of Moon. This card, being a terror in Duel Links, is also incredible in this deck, as it can function as non-removal removal, ignoring things such as destruction protection, and whatnot. But, there are some more useful Paleozoic traps, believe it or not. So now, we shall move on.
3x Paleozoic Dinomischus: Dinomisc (not Miscellaneousaurus), is on the higher end of trap cards in general, and is heavily boosted due to the fact it is a Paleozoic trap card. Its effect provides useful removal, being able to rid problem cards from your opponent’s board, or to banish combo pieces away to potentially wreck your opponent’s plays.
2x Paleozoic Hallucigenia: This is not the most useful of the Paleozoic traps, but it can be useful in a pinch. However, this card is mainly used for the effect is has in the GY, which is shared by all Paleozoics, and to trigger other Paleozoic cards from the GY, as its effect doesn’t waste any important resources.
1x Paleozoic Marrella: This card can set up your GY with some other Paleozoic cards, or can be used for deck-thinning purposes. But, this isn’t the most useful in this deck, as you shouldn’t need to send Paleozoics to the GY.
3x Paleozoic Olenoides: Olenoides, or Olen for short, acts as this card’s main way to remove spells and traps, functioning as an MST of sorts. This can easily remove problem cards from your opponent’s field, be it a pesky Mystic Mine, or a dreaded backrow card. This is one of the 3 “better” Paleozoic cards, and is a staple 3 of in any Paleo Frog list.
3x Trap Trick: Ah, Trap Trick, you remind me of a specific archetype… but what could it be? Nonetheless, Trap Trick is an incredible card for this deck, allowing you to search things such as Infinite Impermanence, or your Paleozoic cards, and then it allows you to activate it on that turn. The one downside this card has is that you can only activate 1 trap card after it is used, but that isn’t that much of an issue, truthfully.
3x Warning Point: This card is just… wow. It’s an amazing trap card. Not only does this thing negate effects, it essentially makes the monster useless, especially if it is normal summoned. Not only is this thing searchable by Trap Trick, increasing its versatility tenfold, it’s not limited to once per turn, letting you absolutely destroy your opponent’s plays, better than almost any other card in this deck. What was Konami thinking when they created this powerhouse?
The Extra Deck:
1x Divine Arsenal AA-ZEUS - Sky Thunder: At this point, are you surprised this is in a deck I made? This card is probably one of the best XYZ monster in the format, and instantly increases the consistency of any XYZ based deck. But, in this deck, you won’t be wanting to immediately go into ZEUS. It’s more of a situational card here, that you’ll only want to use sometimes, as the other XYZ monsters are just plain better for what this deck tries to do.
1x Paleozoic Anomalocaris: I more so run this card to humor the Paleozoic archetype. You don’t want to be using this card all that much, but it is an option. While it may be able to pop a card on the field, it isn’t worth the effort to summon this thing. Especially when one of its “advantages” is having more ATK than its superior counterpart, Opabinia.
1x Number 45 Crumble Logos the Prophet of Demolition: That’s a long name, huh? Number 45 is mainly used for its effect to block effects of cards, and cards with that same name. This can be extremely effective against things like Cyber Dragon, but like the above 2 XYZ monsters, is quite situational in this deck.
3x Toadally Awesome: Oh boy, here we go! This card is what makes this deck possible. When you get Toadally Awesome on board, you are automatically at an advantage. This thing not only generates advantage, but allows you to negate, and steal your opponent’s cards. So if they use a lot of staple spells and traps, you’ll be sure to steal it with this frightening amphibian(s)! During the Standby Phase, the best target for its effect is Dupe Frog (on your opponent’s turn) and Swap Frog (on your turn). If you can protect the frogs summoned by this, you can summon another Toad for absolutely free, allowing you to set up more rank 2 plays. This card, when sent to the GY, can also recycle itself, so if you tribute it for its own negation effect, you can just put it right back into the Extra Deck! The best cards to use for this are your Paleozoic trap cards, as when they are detached as XYZ material, they do not get banished, due to the ruling that XYZ materials are not considered to be on the field (which comes up a lot more than you think it would). Overall, Toadally Awesome is a totally awesome card, and makes this deck function. Bless you, you beautiful bastards. Edit: Toad has been freed! As it is now unlimited, this deck runs 3 of them! Hooray!
1x Sky Cavalry Centaurea: This card actually serves as a really good removal card, and isn’t as situational as you think it would be. Its effect does not target, and bypasses destruction. This is the main card you want to use to be able to bring out your ZEUS, as its effect occurs during the Battle Phase when it attacks (or is attacked).
1x The Phantom Knights of Cursed Javelin: This card is primarily used in a similar manner to Number 45, serving as a situational pseudo Infinite Impermanence.
1x Cat Shark: Cat Shark is one of the better rank 2s in this deck, and is primarily used towards the end of the game, as this card creates potential for a large number of OTKs, and lets your Toadally Awesome(s) beat over cards it otherwise could not have defeated by itself, and provides you with large attack stats in order to quickly finish a game.
2x Paleozoic Opabinia: This is the 2nd best XYZ monster in the deck, only being beaten out by Toadally Awesome. The fact that it not only can search Paleozoic trap cards, but allows you to activate them from the hand (granting them a bit of protection from basic s/t removal, and making your opponent unsure if you have any trap cards to activate). You will always want to go into this card after summoning a Toadally Awesome if you can do so.
1x Knightmare Unicorn: Do I really need to explain why Knightmare Unicorn is so good? It provides non-destruction removal for little to no cost, and backs it up with a pretty decent body. It may be a tad bit tricky to summon at times, but it’s usually worth it for removing problem cards/monsters that would otherwise be hard to get rid of.
1x Marincess Coral Anemone: Originally this spot was taken up by Number 29 Mannequin Cat, but considering that this card is much less situational, and is more useful in a deck like this, allowing you to recover things such as Paleozoic Opabinia, Mistar Boy, and your frog monsters for free. This card is a staple in any deck revolving around WATER monsters, and it’s truly criminal that it hasn’t seen that much play.
2x Mistar Boy: One of the better cards in the deck, this will very likely be a part of your endboard, as this not only provides your WATER monsters increased power, but has a floating effect to recover your monsters in the GY if it is destroyed. This card provides incredible amounts of utility for this deck, and is a must have for Paleo Frogs.
The Side Deck:
3x Gravedigger's Trap Hole: A generic trap card for opponents whose decks are very handtrap heavy. Not only does it negate, but it does a massive chunk of burn damage, which is actually very useful (considering the amount it does).
3x Ice Dragon's Prison: It’s a staple trap card, and provides great removal, or even material for your XYZ/link monsters.
1x Paleozoic Hallucigenia: Another copy in case you wanted to side in more.
2x Paleozoic Marrella: Same as above.
3x Paleozoic Pikaia: Couldn’t really find much use for Pikaia in the main deck, as its effects don’t give as much utility as something like Olenoides or Dinomisc. But, it is still a good Paleozoic card, and deserves to be put in the Side Deck for that reason alone. (Also Pikaia just sounds like a weird Pokemon ngl)
3x White Howling: Really good spell negation, however Imperial Order is better. But, if you do want to have more negates on spell cards, this is the way to go. I myself have used it in many matches, and it has won me a lot of games.
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Oh boy! We’re finally done with all of the card explanations! Now onto more explaining… how fun. Starting with:
Potential Questions:
Q. Why do you not run Treeborn Frog?
A. It doesn’t do well with this deck, as it requires you to have no spells or traps on field to activate it, which is the opposite of what this deck tries to have on board. Also, its level doesn’t synergize well with any of the other cards.
Q. Why do you run Paleozoic Anomalocaris if you claim it to be bad?
A. While Anomalocaris isn’t the greatest, it does serve a niche in this deck that is nice to be filled.
Q. Why do you not run Barrier Statue Of The Torrent?
A. It would take up space used for things such as Warning Point, or the Solemn trap cards, and isn’t really necessary for this variant of Paleozoic Frogs.
Q. Why do you say ZEUS is situational?
A. This deck wants a strong board presence, as that is how most of its negates are able to exist. ZEUS wipes the board.
Q. Frog?
A. Frog.
Strategies:
This list (and Paleozoic Frogs in general) is a control deck, and is centered around disrupting, and ruining, your opponent’s plays through the work of trap cards, and Toadally Awesome. Examples of potential plays/combos:
- Special summon Swap Frog from hand, by sending a Dupe Frog to the GY, then use its summon effect to send Ronintoadin from your deck to the GY.
- Normal summon Swap Frog from hand, and use its summon effect to send Dupe Frog to GY.
- Link summon Marincess Coral Anemone using the 2 Swap Frogs.
- Use the effect of Marincess Coral Anemone to special summon a Swap Frog from your GY.
- Use the effect of Swap Frog on summon to send Ronintoadin to the GY.
- Special summon Ronintoadin by banishing a Dupe Frog.
- Link summon Mistar Boy by using Swap Frog and Ronintoadin as materials.
- Special summon 2 Ronintoadin from your GY by banishing 2 of your frogs.
- XYZ summon Toadally Awesome
Another combo (this one is more simple, and you are much likelier to get this than the last):
- Special summon Swap Frog by sending either Dupe Frog or Ronintoadin to the GY, then use its summon effect to send the other of the 2 frogs from deck to GY.
- Special summon Ronintoadin.
- XYZ summon Toadally Awesome.
Anyways, onto a guide of how to play this!
This deck, as stated before, is a control deck, so you want to disrupt your opponent the best you can using your trap cards. Things such as Paleozoic Canadia, Warning Point, Solemn Warning, and Paleozoic Dinomischus are great reactions to your opponent’s normal summon, and many work on special summons. The best reaction to a special summon (primarily to a big combo piece, such as Romulus for Dragon Link) is Infinite Impermanence, however Solemn Warning can do what Imperm tries to do as well. Then, you’ll be wanting to use your Paleozoic trap cards from the GY to special summon themselves as monsters, in order to go into XYZ plays (primarily for Toadally Awesome). If you get Swap Frog, but no other monsters, normal summon it, use the effect to mill Ronintoadin, and use the other effect to return it to hand. (The return to hand is cost, so it can’t be negated).
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