Magicians' Soul is fair, send 2 cards that set from deck to draw two... to draw two next turn with celestial...
the biggest downside of monke deck where his lack of OTK and the difficulty to get card advantage and that any backrow removal can be fatal. but now, you have still monster on board, so getting duster is not that bad because he still have to deal with the monsters, making the side of the board breakers hard to choose... Rather getting your cards get negate and popped with mechaba and DPE or skill drain and conq ? :p
the only card I can fear is evenly matched, banishing is not a great option in here (even tho I can pop DPE and a backrow to continue the card advantage)
Plus Accesscode is nice addition thanks to halq, and verte is fair and balanced lmao