This is a Machina Skill Drain deck intending to beatdown your opponent with a bunch of creatures that play well under Skill Drain. Inspired by AllPureYGO's YouTube video where he plays against a friend playing a Skill Drain Turbo deck. Check him out if you're interested!: Edison Format Gravekeeper's Deck vs Skill Drain Turbo | YuGiOh! Full Duel Match Games | June 2025
And if you bother to read this and have any questions and/or recommendations for possible card inclusions, I'd love to hear them!
Disclaimer!: This deck is a fun, non-meta deck, created by an amateur deckbuilder who just started playing Edison this year with another deckbuilding friend named Petrichor. Misplays are embarrassingly common with us, so don't expect a fine-tuned machine of a deck that you can build and start taking names with at an RBET or anything.
Prime Time!:
Main Deck (40)
Beast King Barbaros x3
Fusilier Dragon, the Dual-Mode Beast x3
These are the two ace monsters of the deck. There's something special about normal summoning a 2800 or 3000ATK monster while under Skill Drain or with Forbidden Chalice set on the field. They feel almost made to be abused by such cards. So of course, they see play here at three.
Gorz the Emissary of Darkness x1
Just a good card. Everyone playing Edison knows Gorz. Everyone playing Edison loves Gorz, unless its your opponent's Gorz. He can singlehandedly turn games you were losing right around, and is the reason why many Edison players properly sequence their attacks when their opponent has no cards on the field. you never know when Gorz might get dropped down. His inclusion needs no explanation in most decks, but I gave one anyway for new or returning Yugioh players.
Machina Force x1
Machina Fortress x3
Machina Gearframe x3
Machine decks are a thing in Edison because of these cards. They're just so strong. Your best first turn is often to just normal a Gearframe, add a Fortress to your hand, special summon Fortress by discarding it and another machine monster to the grave (it can send ITSELF to the graveyard from the hand to special summon itself from the graveyard, which is wild, and non-intuitive when first reading the card), then equipping Gearframe to Fortress to protect it for a turn, Bonus points if you set a Skill Drain on the field. Skill Drain stops Gearframe from activating, but not Fortress from special summoning itself from the hand or graveyard. Machina Force is a garnet that you can tutor with Gearframe and sac to ss a Fortress in grave.
Cyber Dragon x2
It's a Machine, it can special summon itself under Skill Drain, 2100ATK is higher than most normal summons, it can out other Machine decks by contact fusing into Chimeratech Fortress Dragon, and this sentence is getting long, so 'nuff said.
Thunder King Rai-Oh x2
Rai-Oh is a 1900ATK beater under Skill Drain whose negation effect is not actually negated by Skill Drain, since he's tributed for cost. That means if your opponent can special summon something bigger than this, Fusilier, or Fortress while under Skill Drain, you can use Rai-Oh to negate that special summon.
Plaguespreader Zombie x1
I like having access to synchro plays or the extra deck in general in most of my decks, and Plague plays around Skill Drain since its special summoning effect activates in grave. Plague + Brain Control can also act as removal and allow for synchro plays that wouldn't otherwise be possible (Level 8 synchros, Ally, or Armory Arm). It can easily be cut for something else if you don't value that, however.
Forbidden Chalice x3
Skill Drain x2
The bread-and-butter of your deck. You'd play 3 Skill Drains if it were allowed, but it's semi-limited. Skill Drain shuts off all monster effects while they're face-up on the field. That means no Caius effect, no DAD effect, Brionac can activate and discard, but not bounce, Gorz and ChaoSorc can special summon themselves but have no effect while on the field, - essentially, all face-up monsters are normal monsters now. And with Barbaros and Fusilier, your monsters are often the biggest kids on the block.
Forbidden Chalice, meanwhile, does what Skill Drain does but only once for a single target. That's still REALLY good, and surprisingly versatile. You can normal a Barbaros or Fusilier and attack with a 3400 or 3200ATK monster respectively, set it and use it as a combat trick when your opponent attacks your monster, or use it against you opponent's monster and negate its effects. Playing it at 3 is absolutely essential.
Brain Control x1
Heavy Storm x1
Mystical Space Typhoon x1
Smashing Ground x2
Mirror Force x1
Solemn Judgment x1
Torrential Tribute x1
Trap Dustshoot x1
Bottomless Trap Hole x2
Compulsory Evacuation Device x3
This is your removal loadout, intended to clear the way so your big beaters can beat face. They all see heavy play in plenty of Edison decks. They're pretty self-explanatory, so I don't feel the need to explain them as much as other includes.
Call of the Haunted x1
Good card. It can reborn Barbaros or Fusilier at full strength.
Starlight Road x1
This deck plays a lot of traps, so a good way to not get blown out by a Heavy Storm is having a Starlight set along with your other traps and spells. It can also protect your board from a Mirror Force or Torrential Tribute. I love this card, so I'm a little biased, but it really works well in this deck.
Extra Deck (15)
This is a pretty standard Extra Deck for Edison so there isn't much to talk about here. You play 2 Chimeratech Fortress Dragon because of Cyber Dragon, 2 Stardust Dragon because of Starlight Road in the main and side deck, and primarily level 6 synchros because it's the easiest to summon with Plague + Gearframe or Rai-Oh. You're not really a dedicated synchro deck, so they're mostly there on the off chance you do manage to synchro summon and to not telegraph that your extra deck is more often than not inaccessible.
Side Deck (15)
I don't really know how to build a side deck, lol. So this is subject to change. So I'll just talk about the cards I think will remain: D.D Crow is a hand trap for your opponent's graveyard. Really good side deck option. Book of Moon is incredibly versatile, but doesn't actually remove creatures off the field like the removal in the main deck. There's an extra Starlight Road if you really need the extra protection. And Dust Tornado if you need more Spell/Trap removal.
Royal Oppression can be really good in this deck as well. Barbaros and Fusilier are normal summoned, so if you can stick one, Skill Drain or Forbidden Chalice it, and set an Oppression, some decks just can't out that without special summoning a monster. It kills Fortress, Gorz, and Cyber Dragon tho, so it's a side deck card for when you're going against a deck like that.
And that's it! Just under... above... 1K words... nobody should read this